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The Nekros Buff…


(PSN)truelight4u
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I was thinking after a long time playing with Nekros (since he first became available on the PS4) he needs two major changes to make him a great contender in being one of the top Warframes while still being a supporter type.

 

(1) The first step into his change we’re going to get rid of Soul Punch and place his Shadow of the Dead in its position.

 

Reason:

Soul Punch isn’t that useful as a few players make it seem and nothing special happens for using it. I just don’t think it’s an awesome move and I feel that it strips away from his potential.

 

(2) Now that his Soul Punch is gone, his Ultimate ability spot needs to be filled, but with what? After a long time thinking and dreaming up of dozens of abilities that would be great I finally came up with one that’s truly AMAZING.

 

Ability Name: Soul Ravage

Allows Nekros to enter a shadow realm to smite his enemies’ souls and recharge small portions of his health.

 

How It Works:

The way the ability works is by allowing Nekros go into a shadow realm sort like when Loki goes invisible and Valkyr uses her ultimate ability. Everything goes darkish and Nekros can see his enemies’ souls instead of their physical being. During this phase Nekros moves at fast speeds and kills his enemies in a melee type system. Think of Ash, except Nekros will appear behind his enemies and swipe his melee weapon at their souls and slowly recharge his health for every kill.

 

Edit: Tell me what you think?

 

Edit 2: 

Ability:

1. Desecrate

2. Terrify

3. Shadow's of the Dead

4. Soul Ravage

Edited by (PS4)truelight4u
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Here comes any other damage dealing frame, and Nekros ult becomes useless as he cannot kill anything, because everything is killed before he gets to the mobs.

 

Also, health replenishing damage ability was suggested millions of times, DE doesnt like it i presume.

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I think moving Shadow of The Dead to the first ability[cost:25] would be too easy because people could constantly spam it. If it was moved a better idea would be shifting Desecrate to 1st, Terrify to 2nd and then place Shadows in the 3rd ability.

 

I like the idea behind this but it takes away the fact that Nekros is a supportive. It gives Nekros a direct advantage on the battlefield for himself besides just relying on his shadows to protect him.

Edited by (PS4)natek_morzy
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I had a different idea myself, one that revolves more about Nekros actually being able to more easily pick and choose the enemies he wants in his Shadows of the Dead squad:

 

Desecrate is now a single-target spell that puts a debuff on a single enemy. When that enemy dies (killed by Nekros or any other source) its body disintegrates, providing extra resources (and/or life support, if in Survival) and a guaranteed health orb as well as adding that enemy type to Nekros' "Shadow Squad." The problem with Nekros, I think, is that is can be VERY difficult to form a squad of enemies that you really want instead of ones that just happen to wander across your path - as Nekros still has to contribute to the actual fighting, and is much more dependent on "last-hitting" than any other frame (for forming the Shadow Squad).

 

This would nerf SOME of the usability of Desecrate, but a good Nekros would still be able to mark multiple enemies in a short duration for the bonus resources/support. I don't know what to say about Soul Punch other than I think removing it and moving his abilities around like you suggest is a LITTLE extreme.

Edited by Morec0
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How exactly does this reinforce his role as support? Seems like this takes away one move with moderate crowd control in favour of a Damage ability, that does nothing to support the team.

He still has his terrify to control the crowd and desecrate for extra loot. The only thing that changes is that Soul Punch is getting kicked out the door. I rarely use it and never feel the need to.

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I had a different idea myself, one that revolves more about Nekros actually being able to more easily pick and choose the enemies he wants in his Shadows of the Dead squad:

 

Desecrate is now a single-target spell that puts a debuff on a single enemy. When that enemy dies (killed by Nekros or any other source) its body disintegrates, providing extra resources (and/or life support, if in Survival) and a guaranteed health orb as well as adding that enemy type to Nekros' "Shadow Squad." The problem with Nekros, I think, is that is can be VERY difficult to form a squad of enemies that you really want instead of ones that just happen to wander across your path - as Nekros still has to contribute to the actual fighting, and is much more dependent on "last-hitting" than any other frame (for forming the Shadow Squad).

 

This would nerf SOME of the usability of Desecrate, but a good Nekros would still be able to mark multiple enemies in a short duration for the bonus resources/support. I don't know what to say about the soul punch other than I think removing it and moving his abilities around like you suggest is a LITTLE extreme.

Or just specific type shadows, with specific stats, that can only be summoned by Nekros. More you kill before summoning, more powerful your Shadows become.

 

 

What is i suggesting is, mobs that can be only summoned by Nekros. They have specific looks, stats and powers.

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Nekros' skillset is fine as is IMO. Granted, He's not as "grimreaper-deathy-guy" as I would like, but his tools make him my #1.5 survival hero, depending on if we'll be needing a Trinity for srsly.

 

That said, his abilities could use some tweaking to make them more viable here and there.

 

- Soul punch should be able to be used on the move like other first skills such as fireball and freeze. Automatic +1 for being able to cast a knockdown skill while reloading or some such. A nice improvement would be to also make the initial impact knock down enemies as well, rather than just the projectile.

 

- An internal timer on enemies for his fear skill would be nicer than the cooldown timer we have now. It would allow you to affect more enemies if they come into your range while still leaving the enemies already effected technically untouched and ready to shoot you again in X seconds. BALANCE, YO.

 

- Desecrate is something I'm cool with. I'd rather not have it as a debuff or something that you'd have to line of sight cast on a(n) enemy(s), as with a good enough team (see:Nova) I can loot mobs from the next room over for extra life/air/loot. Really, I have no ideas for this skill, but I am sure it could use a tweak somehow.

 

-Shadows of the undead should scale a bit higher than the enemies you are fighting, or maybe draw a bit more aggro. Honestly, I don't use it enough to say, so whatev's.

 

Either way, I don't think he needs a rework, just another looking-at to see where he should be touched.

Edited by Capere
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Here comes any other damage dealing frame, and Nekros ult becomes useless as he cannot kill anything, because everything is killed before he gets to the mobs.

 

Also, health replenishing damage ability was suggested millions of times, DE doesnt like it i presume.

I know what you mean, but his shadow of the dead takes a bit summon and sometimes they run around like chickens with their heads cut off. Maybe the health part can be replaced with energy refill. I admit this a working an idea but it's better than Soul Punch.

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Or just specific type shadows, with specific stats, that can only be summoned by Nekros. More you kill before summoning, more powerful your Shadows become.

 

 

What is i suggesting is, mobs that can be only summoned by Nekros. They have specific looks, stats and powers.

 

Then he's no longer a Necromancer so much as he is just a regular summoning frame. The beautiful thing about Nekros IS that he summons the actual spirits of those he's killed, using the undead (or something very similar to them) against their once-own kind. To make a generic mob summoned by Nekros-only seems like a cop out.

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No, just no, he has everything he needs to support, he doesn't need help or different abilities.

 

make soul punch turn killed ennemies into shadow clone

 

make desecrate atract health orb and energy orbs to necro

 

change fear, make it so ennemies run away from necro himself (not randomly rng fear)

and add a debuff each time he kill an ennemie , the more you kill the more it debuff but the more they run from you

 

Remoove shadow of the dead for Soul realm

 

Soul Realm:

 

work the same way as shadow of the dead but instead it will spawn actual souls (like black gosht that can fly)

 

spawned souls will atk ennemies like Bees and will atract ennemies fire

Edited by Tsoe
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I think moving Shadow of The Dead to the first ability[cost:25] would be too easy because people could constantly spam it. If it was moved a better idea would be shifting Desecrate to 1st, Terrify to 2nd and then place Shadows in the 3rd ability.

 

I like the idea behind this but it takes away the fact that Nekros is a supportive. It gives Nekros a direct advantage on the battlefield for himself besides just relying on his shadows to protect him.

Yeah, it wouldn't be fun if that was spammed most of the times. Shadows of the Dead take so long to cast and can leave you open for direct damage from enemies. Nekros does depend a lot on others and his shadows, I thought about this move because it would be cool to see him get involved with enemies more personally. 

 

Edit:

Ability:

1. Desecrate

2. Terrify

3. Shadow's of the Dead

4. Soul Ravage

Edited by (PS4)truelight4u
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