Mak_Gohae Posted March 22, 2014 Share Posted March 22, 2014 I just got the JK and found something interesting about it. When trying for a stealth kill you can start a charge attack from a distance and when you move within range for a stealth kill the stealth kill automatically goes off and after that ends your charge attack is also automatically released. This gave me the idea of performing a stealth kill on one enemy then quickly moving toward another enemy to kill with the charge attack that goes off after. And that gave me another idea... why dont we make this a regular game feature? This is probably a bug of the weapon because it's slow so simply charging an attacking then releasing after a stealth kill will not work in most other weapons. A new system has to be created that isn't based on the weapon's stats. The idea of the multi-stealth/quick kill system is that when you perform a stealth kill you get a 2 second boost in speed and a bonus on your next melee attack. If you get to perform a melee attack before the 2 second speed boost ends on an enemy you get to perform a quick kill that then goes on to give another speed boost that last one second more to give the chance to continue the chain. If you dont get a kill within that time limit, of course, you need to start from the beginning. Think of it as a manual Blade Storm. This not only does this speed up sneaking around, but it gives you that ninja feeling some folks think the game is lacking. And with this system you can make mods to have sneaky ninja builds, like a mod that at max rank gives you an extra second of the speed boost and a mod that adds more dmg to the quick kills for when one gets to the higher levels and the stealth kills no longer take enemies down with one hit. Link to comment Share on other sites More sharing options...
ThePresident777 Posted March 22, 2014 Share Posted March 22, 2014 /signed Link to comment Share on other sites More sharing options...
Mak_Gohae Posted March 23, 2014 Author Share Posted March 23, 2014 Anyone got any feedback on this? I thought this was an interesting idea to help stealth along and with Melee 2.0 it should fit right in. Link to comment Share on other sites More sharing options...
Dreed Posted March 23, 2014 Share Posted March 23, 2014 many difrent attack for melee weapons are relessed after some other action.. many times when i hold charge attack go and try hack console after this charge attack is realessed, sometimes groud attack from air is realessed after hacked console ;] its not only problem with jat Kittag Link to comment Share on other sites More sharing options...
Mak_Gohae Posted March 24, 2014 Author Share Posted March 24, 2014 many difrent attack for melee weapons are relessed after some other action.. many times when i hold charge attack go and try hack console after this charge attack is realessed, sometimes groud attack from air is realessed after hacked console ;] its not only problem with jat Kittag Oh so it's a new bug. Never had it happen with any other weapon, anyway, it turned to something interesting. Link to comment Share on other sites More sharing options...
Briareos Posted March 24, 2014 Share Posted March 24, 2014 I don't care if it's a bug or not, that whole stealth-chain-attack idea is a great one. Sign me up. Link to comment Share on other sites More sharing options...
notionphil Posted March 24, 2014 Share Posted March 24, 2014 When we get that stealth mission 'rescue', I'd definitely love to see more stuff like that. However, not for just one weapon - then we'll all be using the Jat. Link to comment Share on other sites More sharing options...
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