spysweeper242 Posted March 22, 2014 Share Posted March 22, 2014 Some ideas I thought of during my player hunting Variation: 1) Gender swap enemies Enemies: Why not have some female lancers and crewman in there armies? It would be cool to deal with something other then snipers, scorpions, and Heavy gunners. It would also be nice to see male snipers and gunners as well. 2) Grineer helmets: This will basically make lancers have trooper helmets and vice versa for every other enemy that uses that. Enemy Concepts: 3) Grineer Drones: These were originally live grineer who kept modifying themselves to the point where they became complete robots. Appearance: Lech Krill style armor with a scorch/lancer helmet. Color scheme: Dark green Weapons: Amphis / Jat kittag Classification: Heavy Unit Stats: 1200 hp and 400 armor 4) Grineer Spiderlings: These appear in the ship yard and will cling to the tenno, sucking there health away bit by bit. Appearance: Tarantula Color Scheme: Orange and black Weapons: Jaws Classification: Wild Life Stats: 20 health Mechanic Ideas: 5) Friendly fire: Due to excessive cloning the grineer are quite....clumsy. If you maneuver right, you can make them hit each other. This also works on bosses and infested. 6) Sepratists: Essentially Bombards with 2 small meters equipped. They will attack other grineer because the Supreme Commander [spoiler possibly (?)] never gave them freedom, thus they rebelled. 7) Rankings: These are just major boosts to there stats [90 hp and armor each rank] and have better AI [The challenging part lol]. Here is a list I came up with: Goes downwards for high ranks Infranty [Regular] Private Sargent Cornel General Petty Officer Officer 5th in Command 2nd in Command Supreme Commander [Highest] 8) Codex Translator: Left click grineer writing with scanner zoomed to reveal what it means in regular modern day English, possibly allowing high amounts of mastery. Puncakes and Upboats plzz Link to comment Share on other sites More sharing options...
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