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Melee 2.0 And "stances"


JerZeyCJ
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So the "stances" in Melee 2.0 not only change your attack speed and combos, but the type of damage you do. So how is that going to work exactly? Are you going to be able to fully convert a, say, slash weapon into a puncture weapon? Or is a "puncture stance" just going to increase that weapon's puncture damage and leave its slash alone? Speed just seems like it will get a + or - depending on the stance.

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This reminds me so much of the Jedi Knight academy stances=

>Red= heavy ; can easily break through guard and deals high damage and has more reach  but leaves you vulnerable because kinda slow

> Yellow = medium ? the all rounder stance , to be the jack of all trades. , medium everything.

> Blue = fast . Attack speed up but deals less damage and has smaller reach than the 2 other stances . 

 

Anyone played that game?

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This reminds me so much of the Jedi Knight academy stances=

>Red= heavy ; can easily break through guard and deals high damage and has more reach  but leaves you vulnerable because kinda slow

> Yellow = medium ? the all rounder stance , to be the jack of all trades. , medium everything.

> Blue = fast . Attack speed up but deals less damage and has smaller reach than the 2 other stances . 

 

Anyone played that game?

Yes I've played Jedi Knight academy (great game) and I could see something like this working for Warframe.

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Yes I've played Jedi Knight academy (great game) and I could see something like this working for Warframe.

But there was 1 major problem with jedi academy, Guns become instatnly usless when you have a bit of force and a lightsaber. you just  auto parry , could send rockets back to where they came from , .

 

 

I wonder if auto parrying will be the same  in warframe....

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This reminds me so much of the Jedi Knight academy stances=

>Red= heavy ; can easily break through guard and deals high damage and has more reach  but leaves you vulnerable because kinda slow

> Yellow = medium ? the all rounder stance , to be the jack of all trades. , medium everything.

> Blue = fast . Attack speed up but deals less damage and has smaller reach than the 2 other stances . 

 

Anyone played that game?

great reference =], classic game, was SOOOO great for its time (arguably ahead of its time)

and yes i can only hope that DE takes notes from Jedi Knights stances, its a great example to take inspiration from

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The stances will do nothing to your Weapons stats, all it´s stats and damage types will work as usual. (note*: we are expecting an all around buff to all melee weapons, that might include changes to the "primary" damage type of some weapons!)

 

The stances will change what type of combo animations your weapon will perform, that might include slower heavier hits vs. faster not so heavy hits, but most notably the combos themselfs will add extra damage to your attacks. For example, the last hit of a combo might add + 150 slash damage on top of your regular damage.

How it is calculated exactly is yet to be revealed, so nobody knows! It might actually be that it´s percentage based (last hit deals +100%slash) or that one specific stance changes all your regular damage to another damage type, but it didn´t sounded like that´s what they are going for, it sounded more like additional damage on top of your regular damage.

 

hope that helped^^

 

greetings 

 

r0ckwolf

Edited by r0ckwolf
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This reminds me so much of the Jedi Knight academy stances=

>Red= heavy ; can easily break through guard and deals high damage and has more reach  but leaves you vulnerable because kinda slow

> Yellow = medium ? the all rounder stance , to be the jack of all trades. , medium everything.

> Blue = fast . Attack speed up but deals less damage and has smaller reach than the 2 other stances . 

 

Anyone played that game?

 

Sound like the classic Warrior,Knight Thief classes from RPG games

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This reminds me so much of the Jedi Knight academy stances=

>Red= heavy ; can easily break through guard and deals high damage and has more reach  but leaves you vulnerable because kinda slow

> Yellow = medium ? the all rounder stance , to be the jack of all trades. , medium everything.

> Blue = fast . Attack speed up but deals less damage and has smaller reach than the 2 other stances . 

 

Anyone played that game?

 

I'm soooooooo hoping they'll make melee 2.0 close to jedi knight: jedi academy melee combat.  It's one of my favorite games. And DMC combat doasn't cut it for me.

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Sound like the classic Warrior,Knight Thief classes from RPG games

Not Really since it's all in one and your powers ( at least most of them) don't affect swordplay in any way.

 

BUT Jedi knight academy has 1 thing that warframe MUST HAVE AT ALL COST OTHERWISE OUR COMBOS ARE SCREWED

:https://forums.warframe.com/index.php?/topic/177682-de-i-know-youre-ultra-busy-with-20-but-i-hope-you-wont-forget-this/

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This reminds me so much of the Jedi Knight academy stances=

>Red= heavy ; can easily break through guard and deals high damage and has more reach  but leaves you vulnerable because kinda slow

> Yellow = medium ? the all rounder stance , to be the jack of all trades. , medium everything.

> Blue = fast . Attack speed up but deals less damage and has smaller reach than the 2 other stances . 

 

Anyone played that game?

 

Yes I've played Jedi Knight academy (great game) and I could see something like this working for Warframe.

 

My god... I hadn't played that in ages... Yes! My god YES! Bring on a system like THAT!

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