Quatrez Posted March 23, 2014 Share Posted March 23, 2014 (edited) Overview Powered by the Green Orb, Chloros wields the power of the mist of dead and brings misery to his foes. - Codex. Chloros is the trapper frame or survival frame. Although its health and armor are low, but its abilities are useful for CC (* Tear gas is useful when surrounded and Air Balloon is a nice trap.) Behind the scence Why the name 'Chloros' ? In greek, chloros means green, same colour to the frame's Oracle orb. Chloros also derived from the word Chlorine, a type of poisonous and acidic gas. Where I got the inspiration? Seriously I got my inspiration from skunk (not kidding), skunk or polecat defend itself by sparying chemical substances to his enemy. But instead using smelly liquid, Chloros uses gases for both protection and aggression. Chloros default colour is mainly black and white, the signature colour of skunk and the 'air hole' on his helmet look like the ear of the skunk First Concept Art (sorry for the dirtiness, I only know pencil drawing) Base statistics Health 100 Power 150 Armor 95.0 Shield 100 Speed 1.20 Stamina 100 Polarities V x3, Scratch x2, Bar x1 1st abillity (Tear Gas) Chloros creates a giant cloud of tear gas to stun his enemies. After released, the gas remains at the place for a short time. Energy- 30 Power Range- 6/7/9/10m Power Strength- N/A Power Duration- 8/10/12/14/16s 2nd abillity (Air Balloon) Chloros releases a air balloon into the air. After damaged, the balloon starts to expand and explode, knockdown nearby enemies. Elements can be added to the explosion by damage the balloon with elemental weapon. Energy- 25 Power Range- 2.5/3.5/4.5/6.5m Power Strength- 10/11/12/13 Power Duration- N/A 3rd abillity (Cloak of Venom) Chloros cloaks himself with toxic gases. Enemies near him get 100% poison damage. Energy- 50 Power Range- 1/2/3/4m Power Strength- 70/80/90/100 Power Duration- 8/10/12/14s 4th abillity (Suffocate) Chloros surround his enemy with a gas funnel. Sucks out the oxygen from his foes' lungs and deal DoT on organic enemy. Energy- 80 Power Range- 10/12/14/16m Power Strength- 400/600/700/800 Power Duration- 3/4/5/6s Additional abillity Vacuum Chamber - Chloros traps his enemy inside a vacuum air bubbles, organic units get DoT, robotic/mechanical units get trapped.(Non AoE version of suffocate) Any suggestion? (more update coming soon) (sorry for the poor language, English is not my 1st language) Edited July 28, 2014 by Quatrez Link to comment Share on other sites More sharing options...
mcKentucky Posted March 23, 2014 Share Posted March 23, 2014 (edited) 4th ability Suffocate - One-hit KO organic enemies by manipulating the gas around them, making them unable to breath. Edit: Ok, too overpowered, change it so affected enemies will go 'faint' state, their body will lie on the ground, some sort of stun, however a Nekros can desecrate the body without killing them, making Chloros and Nekros a great team synergy. Edited March 23, 2014 by mcKentucky Link to comment Share on other sites More sharing options...
OptimumBow0 Posted March 23, 2014 Share Posted March 23, 2014 4th ability Suffocate - One-hit KO It's already OP! Link to comment Share on other sites More sharing options...
Ogractor Posted March 23, 2014 Share Posted March 23, 2014 Aka Fartframe. Link to comment Share on other sites More sharing options...
Quatrez Posted March 24, 2014 Author Share Posted March 24, 2014 Aka Fartframe. tht's disgusting Link to comment Share on other sites More sharing options...
St0l3n_ID Posted March 24, 2014 Share Posted March 24, 2014 Lets talk about this once you actually got a full concepts with 4 abilities that are, there and not OP. And while you on it, try thought through numbers and polarity suggestions, design ideas etc. Why do you bother to make a post that has "coming soon" and "under construction", just go do it and then post. Link to comment Share on other sites More sharing options...
-CdG-Chocolate_Cat Posted March 25, 2014 Share Posted March 25, 2014 Change the name. Saryn has a helm called chloros. Link to comment Share on other sites More sharing options...
Quatrez Posted March 26, 2014 Author Share Posted March 26, 2014 Artwork uploaded Link to comment Share on other sites More sharing options...
SeargantHaztagazpacho Posted March 26, 2014 Share Posted March 26, 2014 "hey does this frame smell like chloroform to you?" Link to comment Share on other sites More sharing options...
Quatrez Posted March 28, 2014 Author Share Posted March 28, 2014 updated Link to comment Share on other sites More sharing options...
Quatrez Posted March 29, 2014 Author Share Posted March 29, 2014 Additional abillity added Link to comment Share on other sites More sharing options...
Quatrez Posted March 30, 2014 Author Share Posted March 30, 2014 More abillity's info added (if too OP or too weak, tell me) Link to comment Share on other sites More sharing options...
St0l3n_ID Posted March 30, 2014 Share Posted March 30, 2014 Now that you made a full concept: 2nd Ability seems odd, as shooting the baloon would change the element it is, just like zephs' tornados (which doenst make sence either) Whilei like the differation of non-organic to organic enemies, making it more viable for grineer, its strange that the second skill basicly works like blind (excailbur). Make it more unique, or have it more tank abilitiy (similiar to iron skin or the bullet restricting ability of zephyr) then it might be an viable idea :) Link to comment Share on other sites More sharing options...
Drunken_Child Posted March 30, 2014 Share Posted March 30, 2014 Interesting, I want to see how this progresses. Also is suffocate found damage in ticks? You put a duration on there. Link to comment Share on other sites More sharing options...
Quatrez Posted March 30, 2014 Author Share Posted March 30, 2014 Now that you made a full concept: 2nd Ability seems odd, as shooting the baloon would change the element it is, just like zephs' tornados (which doenst make sence either) Whilei like the differation of non-organic to organic enemies, making it more viable for grineer, its strange that the second skill basicly works like blind (excailbur). Make it more unique, or have it more tank abilitiy (similiar to iron skin or the bullet restricting ability of zephyr) then it might be an viable idea :) Thx for the suggestion :D Link to comment Share on other sites More sharing options...
Quatrez Posted March 30, 2014 Author Share Posted March 30, 2014 Interesting, I want to see how this progresses. Also is suffocate found damage in ticks? You put a duration on there. The duration is how long the skill last, not the DoT. Link to comment Share on other sites More sharing options...
Drunken_Child Posted March 30, 2014 Share Posted March 30, 2014 The duration is how long the skill last, not the DoT. Yes. Link to comment Share on other sites More sharing options...
Quatrez Posted July 28, 2014 Author Share Posted July 28, 2014 ==Reviving==. Some updated has be done and suggestions are needed to continue my tread. Also, requesting some taleted Tenno to help me make a CGI version of concept art. :D Link to comment Share on other sites More sharing options...
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