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Remove Arc Traps Already!


GONZI2013
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Can you just remove them already?. They're a failed concept which almost everybody hates. These make playing grineer tileset extremely annoying and slow paced because I'm too busy looking out for traps and trying not to get shot by everything else.The doors are enough to slow us down. So far they killed me twice, once because of a shield lancer knocked me down near a trap and the other time because of a commander teleported me near a trap. Had there not been any traps I would've survived, but no, I died because of something a have no control over. Once again DE, to add even more to the 'we dont want arc traps' list : just remove them already.
I would also like to add, why would they place down traps if they dont know we're on the ship?
IMlWYhV.jpg

Edited by GONZI2013
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DE's idea behind Arc Traps and the Broken Lights before them is something I would love to know.

All they have done so far is create an even more frustrating experience for players.

Players rage-quitting Warframe due to Arc Traps and never look back does not look like a good business model to me.

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What were you using that they managed to kill you?

 

I've found they seem to be very benign in general, the damage is pretty low.

i was using Loki on both occasions. I took a lot of damage and was down to health when the shield/commander struck

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Their positioning does need work, but certainly not removal. 

I haven't seen anyone be put off from playing the tilesets just because of a small zap to their shields.

If anything slowing down the rushers is a good thing, and added difficulty is well accepted in my book. 

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I like them and think they should stay, they are a damn side better than the broken lights.

I'm not so sure because the broken lights at least only struck you once. the arc traps just keep striking you until you're dead. Yes they deal less damage but when you are being shot constantly by other enemies the arc traps are much stronger.

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I disagree they shouldn't be removed., the idea is fun and they only do a little bit of damage, I never got killed by one. 

The only thing that should be done is lower the amount of them that spawn, That way wouldn't bother anyone that much.

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Their positioning does need work, but certainly not removal. 

I haven't seen anyone be put off from playing the tilesets just because of a small zap to their shields.

If anything slowing down the rushers is a good thing, and added difficulty is well accepted in my book. 

There are better ways to slow down rushers than zapping them, like reworking the stamina system.

It's not the damage that annoys me the most, it's the fact that they have no purpose other than to anger you. The way i see it, it only encourages rushing since you have to fly by them to not get hurt. Add to the fact that there are multiple traps zapping you every time you enter a room, turn a corner or get knocked back then they really get on your nerves because you're getting punished for nothing basically.

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There are better ways to slow down rushers than zapping them, like reworking the stamina system.

 

They tried that. Stamina 2.0 was short-lived because all it did was punish non-rushers.

 

Just like Arc Traps.

 

As I said before - it is better to rush by the Arc Trap and only trigger one pulse of damage rather than try and defend yourself which usually triggers several pules of damage.

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There are better ways to slow down rushers than zapping them, like reworking the stamina system.

It's not the damage that annoys me the most, it's the fact that they have no purpose other than to anger you. The way i see it, it only encourages rushing since you have to fly by them to not get hurt. Add to the fact that there are multiple traps zapping you every time you enter a room, turn a corner or get knocked back then they really get on your nerves because you're getting punished for nothing basically.

DE already "reworked" stamina system, week later they reverted cause it was punishing to everyone not only rushers.

 

Arc traps punish stealth players more than rushers. They should be inactive at the beginning of the mission and activate only when alarms are triggered.

Edited by Davoodoo
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They tried that. Stamina 2.0 was short-lived because all it did was punish non-rushers.

 

Just like Arc Traps.

 

As I said before - it is better to rush by the Arc Trap and only trigger one pulse of damage rather than try and defend yourself which usually triggers several pules of damage.

Yes but not everybody is a rusher so like stamina 2.0 the non rushers and slow frames are going to suffer the most by the looks of it.

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DE already "reworked" stamina system, week later they reverted cause it was punishing to everyone not only rushers.

 

Arc traps punish stealth players more than rushers. They should be inactive at the beginning of the mission and activate only when alarms are triggered.

This is a bit fair. But considering how easy it is to break stealth I don't think it will do much of a difference apart from the first minuet or 2.

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This is a bit fair. But considering how easy it is to break stealth I don't think it will do much of a difference apart from the first minuet or 2.

There is option to turn off alarms, added in same patch as broken lights too, also this would punish only those who failed to stealth not everyone no matter what they done.

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"Can you just remove them already?..." 

"... 'we dont want arc traps' list : just remove them already...."

 

*walks in to topic a little late, sits down to hear yet another complaint about Arc Traps*

JVaY5Uc.jpg

Edited by Sibarian
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Their positioning does need work, but certainly not removal. 

I haven't seen anyone be put off from playing the tilesets just because of a small zap to their shields.

If anything slowing down the rushers is a good thing, and added difficulty is well accepted in my book. 

Well I have stopped playing grineer maps because of the traps.   Don't like them at all and no I've never died due to traps or the broken lights before them.  They are just these annoying little things that every few steps you take, you get zapped.  Just annoying as well to constantly be zapped.  Now I know how enemies felt before damage 2.0 when we could proc elements on them 100% of the time.   Now grineer are doing that to us, electric proc everywhere you turn, everywhere you look and everywhere you don't look.    So I'm done with grineer maps for now.

 

I disagree they shouldn't be removed., the idea is fun and they only do a little bit of damage, I never got killed by one. 

The only thing that should be done is lower the amount of them that spawn, That way wouldn't bother anyone that much.

Initially I thought they should be removed too because DE just doesn't seem to be able to get them right or at least functioning well enough to make them meaningful at all.  Right now they don't help anything at all.   The don't increase immersion at all.  They don't really slow down players who are well geared.   They don't make the game more fun when you spend more time trying to spot traps than you do trying to find enemies to kill.  

 

However, if they can reduce the number of traps and improve the placement of traps, then I probably wouldn't be against keeping the traps in the game.   Right now though, you don't see corpus camera's having the effect on gameplay that grineer traps are having.   The ice, fire and steam hazards on maps also don't ruin the players experience playing the game like grineer traps do.    Think about it, we aren't and never have had such a huge discussion about any other hazard in the game except these lights/traps.   Why is that?  I'm sure it's not because they are good design and just need a bit of fixing.   I fear that no matter what DE does with the idea of traps, players just won't like them because it's more fun to watch out for enemies and try to avoid the napalm fire, heavy gunner bullets, commander teleports, scorpion whip pulls and such than it is to watch out for these annoying little lights, traps or whatever new version DE will come up with next. 

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*walks in to topic a little late, sits down to hear yet another complaint about Arc Traps*

JVaY5Uc.jpg

 

Nice strawman.

 

People don't want the Arc Traps because they in any way or form makes the game "harder" or "more challenging".

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So they did their jobs. Play more cautiously, or use defensive mods(or both!).

the shield lancer came from behind so i didn't see him and the commander was at the back so i didn't see him either. Both occasions I didnt use my abilities because i felt didn't need to. And I died because of that.

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