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A Solution To De's Loot Tables In The Void.


Filial-Devotion
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TOWER I: Credits Cache, Orokin cells, Forma BP's and whatever worthless junk that nobody ever wants should always drop in T1 keys

 

TOWER II: All prime weapons BP's/parts will drop here.

 

TOWER III: All prime Warframes BP's will drop in T3 keys.

 

The reason why this new system should be implemented is because this will save a lot of time for players to find what drops where and what mission type. Instead of having players range from all different void key Tiers, they should be able to at least now have the benefit that they wont get garbage in T3/T2 and T1 is the garbage Tier. The loot tables right now are just a massive clusterf*ck of rare stuff and garbage dropping across all Tiers. Why should I ever see a credits Cache 6x in a row in a T3 survival that I was in yesterday? T3 is the rarest key but yet I have gotten the most garbage rewards I have ever seen! The thread earlier about what a guy got in 5hours of a T3 survival is horrifying. DE is great and hard at work but they do this to themselves. One time I got a control module 3x in a row during a T3 Defense as a reward for waves 5-15. Now we all know that we drown in control modules from a single void mission alone and yet this is added in the loot table, I love you DE but Are you serious?

 

Anyways tell me what you guys think and sorry for any typos (please don't focus on that)

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Personally I prefer the system of higher keys falling in lower tiers.

The real problem there is getting sayed keys. I don't mind farming but it's really dumb to keep getting t2 keys in t3 defences (non void). Maby a mandatory key drop for a higher tier mission when you finish a mission would be better (for void).

Edited by Poopycakes
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If every 5 minuets in Survival a Prime Part dropped it'd kill the grind entirely, many Mastery 15 vets probably would be significantly higher on the bored scale. Many more would have left. 

 

The grind is important in this game, and while I say reduce the chances of getting S#&$e, or at least make it worth while. We should definitely not be getting Prime Parts on Demand. (Unless you give a fellow m8 some Plat).

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If every 5 minuets in Survival a Prime Part dropped it'd kill the grind entirely, many Mastery 15 vets probably would be significantly higher on the bored scale. Many more would have left. 

 

The grind is important in this game, and while I say reduce the chances of getting S#&$e, or at least make it worth while. We should definitely not be getting Prime Parts on Demand. (Unless you give a fellow m8 some Plat).

I don't think people mind the grind per say, but rather the uncertainty of it.

 

I only had to run about 10 t3 ext to get the rhino prime bp. However, I ran T3 defense about 6 times, averaging 45 waves each, and still no ankyros prime blade, and I know that it doesn't matter how many times I run it; if the RNG doesn't smile at me, I'll have to keep grinding. 

 

There's a way around that(token system), and people have suggested it a few times.

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Don't think this is thought out very well.

 

T1 keys become worthless.

 

T2 and T3 get ultra levels of dillution as all of the t1 stuff is shoved into them.

 

T3 becomes something you do briefly and then never again, as there are few prime frames, and most are pointless beside mastery points and cosmetics.

 

So the entire void then centers around t2 and the variety of prime weapons and prime weapon chunks all stuffed in there at once, and we just endlessly do t2 after t2 forever trying to filter our way through the clutter.

 

...

 

How that sounds better to you than what we have now, I really don't know, but yeesh. No thanks.

 

EDIT: Quick math on this is that the void would have 16 pieces spread across 5 t3 mission types, and ~51 pieces across 5 t2 mission types.

Edited by Llyssa
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it's not the dilution that bothers me, it's the really irritating drop chances.

the same item continuously is extremely irritating.

 

i have so many sicarus prime barrels...

 

that's what irks me. 

having two items (or one) as the overwhelmingly favored drop for mission X looks good on paper, but when you're trying for a specific item it becomes rage-inducing.

 

i don't even mind the crap in the tables, as long as the chances for it weren't so high.

 

if the drop tables were more "even" on chances for each item then the "random" would actually feel that way. 

I've frequently referred to the RNG as "repetitive number generator" given the way the chances are broken down.

 

adding new tiers would be fine, i always like a new challenge. but that's not the only thing that can be done to improve the system.

we have spy, deception, rescue and interception modes that aren't available in the void.

add those in, and add mobile defense to OD. (as well as the other four)

across all tiers, now you have 17 new game modes. WITHOUT a new tier.

and for each new tier in the void, you add 12 more. (assuming you add in the missing game-types)

with tier four, that's a staggering 29 new missions available for drop placement.

dilution wouldn't be a problem using that method. at all.

of course, finding what you wanted in the sea of options might be.

 

if this were the case, you could actually give prime items a fairly high chance of drop in each mission and reduce the "run the same freaking mission over and over and over getting the same thing" and instead have to run extremely varied missions without repetition.

i don't know about everybody else, but even my distaste for rescue becomes a moot point if the chances of actually attaining what i'm after increases.

 

even the occasional "garbage" reward wouldn't be a big deal if the next time i run the mission i have a 40% chance to get that ankyros blade instead of the 0.5% (or whatever) chance there is now.

 

besides, VARIETY is always appreciated.

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So you want people to continue to do Tower 1 Survival and get junk? Not exactly a great idea for new players.

 

 

Typos: This game brings people from different countries around the world. Correcting grammar is the last thing people should be doing. :)

lmao you act like getting T3 keys is hard or that its skill/level locked.

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it's not the dilution that bothers me, it's the really irritating drop chances.

the same item continuously is extremely irritating.

 

i have so many sicarus prime barrels...

 

that's what irks me. 

having two items (or one) as the overwhelmingly favored drop for mission X looks good on paper, but when you're trying for a specific item it becomes rage-inducing.

 

i don't even mind the crap in the tables, as long as the chances for it weren't so high.

 

if the drop tables were more "even" on chances for each item then the "random" would actually feel that way. 

I've frequently referred to the RNG as "repetitive number generator" given the way the chances are broken down.

 

adding new tiers would be fine, i always like a new challenge. but that's not the only thing that can be done to improve the system.

we have spy, deception, rescue and interception modes that aren't available in the void.

add those in, and add mobile defense to OD. (as well as the other four)

across all tiers, now you have 17 new game modes. WITHOUT a new tier.

and for each new tier in the void, you add 12 more. (assuming you add in the missing game-types)

with tier four, that's a staggering 29 new missions available for drop placement.

dilution wouldn't be a problem using that method. at all.

of course, finding what you wanted in the sea of options might be.

 

if this were the case, you could actually give prime items a fairly high chance of drop in each mission and reduce the "run the same freaking mission over and over and over getting the same thing" and instead have to run extremely varied missions without repetition.

i don't know about everybody else, but even my distaste for rescue becomes a moot point if the chances of actually attaining what i'm after increases.

 

even the occasional "garbage" reward wouldn't be a big deal if the next time i run the mission i have a 40% chance to get that ankyros blade instead of the 0.5% (or whatever) chance there is now.

 

besides, VARIETY is always appreciated.

what you are saying isn't bad, however all I am saying is that garbage drops should never be present or let alone that constant in a Tier 3 mission type. It doesn't make sense because it contradicts what the Tiers stand for. T1 should be garbage, T2 should be ok and T3 should be good. Otherwise there is no need for the tiers if they don't scale with the rarity drops that should be in them. I should never go into a T3 mission thinking; "Man I hope I don't get a Credits Cache."

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what you are saying isn't bad, however all I am saying is that garbage drops should never be present or let alone that constant in a Tier 3 mission type. It doesn't make sense because it contradicts what the Tiers stand for. T1 should be garbage, T2 should be ok and T3 should be good. Otherwise there is no need for the tiers if they don't scale with the rarity drops that should be in them. I should never go into a T3 mission thinking; "Man I hope I don't get a Credits Cache."

Only increase the chances of actual drops + lower the rate of trash.

Problem solved. If you want an online game where you get anything you want within a day go play world of retardness.

Edited by dasimBaa
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what you are saying isn't bad, however all I am saying is that garbage drops should never be present or let alone that constant in a Tier 3 mission type. It doesn't make sense because it contradicts what the Tiers stand for. T1 should be garbage, T2 should be ok and T3 should be good. Otherwise there is no need for the tiers if they don't scale with the rarity drops that should be in them. I should never go into a T3 mission thinking; "Man I hope I don't get a Credits Cache."

 

i get ya, but i don't agree with your concepts for t1. i think any void mission should offer something in return.

any void mission gated behind RNG to acquire the keys should at least offer SOMETHING worthwhile.

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The vocal minority rears its ugly frame again.

 

If void runs handed out primes, cells, etc., as OP wants, there would be no game.

 

The tables are fine and it's perfectly reasonable to obtain credit caches, it can't be a jackpot every five minutes. Get real.

 

Also consider that of ALL the void runs that happen daily, only a few whine about not getting this or that. I've had amazing runs with crazy loot and runs that frankly suck but I don't complain about, grind on.

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Don't forget to remove Morphics as well.

Morphic. Singular. You only get one (and it's still better than getting a control module).

 

The vocal minority rears its ugly frame again.

 

If void runs handed out primes, cells, etc., as OP wants, there would be no game.

 

The tables are fine and it's perfectly reasonable to obtain credit caches, it can't be a jackpot every five minutes. Get real.

 

Also consider that of ALL the void runs that happen daily, only a few whine about not getting this or that. I've had amazing runs with crazy loot and runs that frankly suck but I don't complain about, grind on.

We don't want a jackpot every 5 minutes. We're just fed up of getting fifty duplicates of the same 2500 credit insult every single time we run the mission.

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TOWER I: Credits Cache, Orokin cells, Forma BP's and whatever worthless junk that nobody ever wants should always drop in T1 keys

 

TOWER II: All prime weapons BP's/parts will drop here.

 

TOWER III: All prime Warframes BP's will drop in T3 keys.

 

The reason why this new system should be implemented is because this will save a lot of time for players to find what drops where and what mission type. Instead of having players range from all different void key Tiers, they should be able to at least now have the benefit that they wont get garbage in T3/T2 and T1 is the garbage Tier. The loot tables right now are just a massive clusterf*ck of rare stuff and garbage dropping across all Tiers. Why should I ever see a credits Cache 6x in a row in a T3 survival that I was in yesterday? T3 is the rarest key but yet I have gotten the most garbage rewards I have ever seen! The thread earlier about what a guy got in 5hours of a T3 survival is horrifying. DE is great and hard at work but they do this to themselves. One time I got a control module 3x in a row during a T3 Defense as a reward for waves 5-15. Now we all know that we drown in control modules from a single void mission alone and yet this is added in the loot table, I love you DE but Are you serious?

 

Anyways tell me what you guys think and sorry for any typos (please don't focus on that)

 

You know that there are players that have ALL Prime Weapons and Frames?

For ME Prime Parts & BPs is the "useless junk" in the void. 

Did this thougth ever cross your mind?

 

I am more happy to get a R5 Fusion Core than Mag BP number 200...

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The vocal minority rears its ugly frame again.

 

If void runs handed out primes, cells, etc., as OP wants, there would be no game.

 

The tables are fine and it's perfectly reasonable to obtain credit caches, it can't be a jackpot every five minutes. Get real.

 

Also consider that of ALL the void runs that happen daily, only a few whine about not getting this or that. I've had amazing runs with crazy loot and runs that frankly suck but I don't complain about, grind on.

Once again, please go read the 5 hour summary of a T3 survival and then come back and say that the tables are "fine" because they are far from it. They don't have to take my idea but they can at least remove credits and worthless stuff from the loot tables.

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Morphic. Singular. You only get one (and it's still better than getting a control module).

 

We don't want a jackpot every 5 minutes. We're just fed up of getting fifty duplicates of the same 2500 credit insult every single time we run the mission.

 

Give me your RNG plz. I really could use the credits right about now.

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You know that there are players that have ALL Prime Weapons and Frames?

For ME Prime Parts & BPs is the "useless junk" in the void. 

Did this thougth ever cross your mind?

 

I am more happy to get a R5 Fusion Core than Mag BP number 200...

That's great and all but are those types of players the majority? No, and if that's the case then why would you even do Void missions anymore? If the scenario I had set up was active then you would just go do T1 survivals since fusion cores and all that other stuff really float your boat. Your point of view is invalid because you basically have no need for the void, so why comment since you have everything ?

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That's great and all but are those types of players the majority? No, and if that's the case then why would you even do Void missions anymore? If the scenario I had set up was active then you would just go do T1 survivals since fusion cores and all that other stuff really float your boat. Your point of view is invalid because you basically have no need for the void, so why comment since you have everything ?

 

 

No i do T3, because of the money.

 

I trade a lot and taking lots of plat needs lots of credits.

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