DaWolv Posted March 23, 2014 Share Posted March 23, 2014 Hey Devs, I just wanted to run something by you: 1) When I started the game, there was only one way to get Control Modules: Hyena I killed that boss about 5-10 times a day, at most I got 2 Control Modules. Back then I had very poor equippment and the fight was very hard to get through. After you introduced the Raptor, at least there was another planet to get them on, sadly, the raptor (back then) was much harder to defeat then now as well. 2) Now Control Modules drop in the Void. Long story short: I currently have 1,300+ Control Modules and nothing to spend them on. 3) There currently is only one planet to get Neural Sensors on and the drop rate on Alad V (measured by my ecperience) is roughly 10-20% 4) What are the Nano-Spores good for in late game? I have more than my Foundry can count (It's been stuck on 999,999 forever now) _ In conclusion: Please rebalance resources, and most importantly, give us ways to spend them, when we already have all the weapons and frames. Why are all the OD-Keys-Blueprints identical? Why not use different resources for different Mission types? Why are there no uses for anything other than Orokin Cells, Neural Sensors and Neurodes later on? Link to comment Share on other sites More sharing options...
Shaydewalker Posted March 23, 2014 Share Posted March 23, 2014 I can find any resource I want just fine, but if think your saying you want to find them on more planets and more spread out. Your title suggests that you want to change the drop rates of them Link to comment Share on other sites More sharing options...
Mickey1779 Posted March 23, 2014 Share Posted March 23, 2014 (edited) I can find any resource I want just fine, but if think your saying you want to find them on more planets and more spread out. Your title suggests that you want to change the drop rates of them I think he wants drop rates and number of sources for a resource to be reflective of the actual need. Personally, I only farm Orokin Cells, and even then only when a new items gets released. I see a resource Alert and think "Why bother? I already have 150k Alloy Plate collecting dust." There is little to no use for Resource Alerts anymore except in the event it is for an Orokin Cell. Edited March 23, 2014 by Mickey1779 Link to comment Share on other sites More sharing options...
Vitras Posted March 23, 2014 Share Posted March 23, 2014 (edited) Yeah, resource requirements for building definitely needs to change... Too many things require Orokin cells when they aren't even necessarily Orokin. Control Modules have had huge inflation after the Void finally got its resource drops. Edited March 23, 2014 by Vitras Link to comment Share on other sites More sharing options...
LordMidnightX Posted March 23, 2014 Share Posted March 23, 2014 if nothing else let me sell my million nano spores and million alloy plate to get a few million credits that I will actually use, I have no idea how some people have build up so many credits it seems like I can spend every credits I get. Link to comment Share on other sites More sharing options...
Mickey1779 Posted March 23, 2014 Share Posted March 23, 2014 I have no idea how some people have build up so many credits it seems like I can spend every credits I get. Yes, currently you generally make enough credits in a mission to fuse any mods you got in it so you break even. Pre nerf though, missions gave stupid amounts of credits and since there is pretty much no use to transmutation with the exception of maybe getting a Shield Flux, there is no credit sink in the game and people that built up these huge credit amounts still have them. Link to comment Share on other sites More sharing options...
eksby Posted March 23, 2014 Share Posted March 23, 2014 Yes, currently you generally make enough credits in a mission to fuse any mods you got in it so you break even. Pre nerf though, missions gave stupid amounts of credits and since there is pretty much no use to transmutation with the exception of maybe getting a Shield Flux, there is no credit sink in the game and people that built up these huge credit amounts still have them. I kinda wish they still gave out stupid amounts of credits. Even though I played during that time, I didn't do the void missions since I was noob...and now I'm constantly broke. Link to comment Share on other sites More sharing options...
SatouJin Posted March 23, 2014 Share Posted March 23, 2014 (edited) I kinda wish they still gave out stupid amounts of credits. Even though I played during that time, I didn't do the void missions since I was noob...and now I'm constantly broke. ha yea i know the feeling. totally agree with OP especially about the neural sensors. they're the only resource that only drops in one specific location. why's that? it's been brought up alot before about how the resource drops in void don't really have anything to do with the void itself. derelict does a bit cause things like orokin cell and neurodes drop there but void has no trace of orokin cell in it despite being an 'Orokin' facility? i suppose if it's just the drops of the enemies that were trapped in there (corrupted) then maybe, but then why don't all faction's resources drop then? they're all in there, but only corpus ones like alloy plate and control module drop. the ancients can't drop any neurodes or cells? Edited March 23, 2014 by SatouJin Link to comment Share on other sites More sharing options...
Llyssa Posted March 23, 2014 Share Posted March 23, 2014 (edited) I've posted elsewhere, it'd be great if we had an alchemy ability. https://forums.warframe.com/index.php?/topic/160590-straight-up-alchemy/ EDIT: In other news, do survival mode for neural sensors, instead of killing alad. Alad gives 0~2, at best, per run. A decent run on Elara will net you 3-5, and once got me 92. Edited March 23, 2014 by Llyssa Link to comment Share on other sites More sharing options...
SatouJin Posted March 23, 2014 Share Posted March 23, 2014 (edited) I've posted elsewhere, it'd be great if we had an alchemy ability. https://forums.warframe.com/index.php?/topic/160590-straight-up-alchemy/ EDIT: In other news, do survival mode for neural sensors, instead of killing alad. Alad gives 0~2, at best, per run. A decent run on Elara will net you 3-5, and once got me 92. yea there's that but i don't really care much for survival on jupiter. the maps don't seem very well optimized, like enemies not spawning very well (maybe just true of all survivals) or kind of unclear where to go sometimes. always seem to be skirting the edge with time which i know is actually whats technically supposed to happen but most of the time can barely get passed 10 minutes before i can't find any more enemies or the next oxygen dump. this kind of thing always happens to me with any new tilesets they release and their survival mode. always have to wait it out till they say 'optimized so and so tileset', but unfortunately that doesn't leave any options for neural sensors other than Alad. and i know that kinda just sounds like a personal preference problem. also, i remember that Zanuka used to drop too so sometimes you could come away with 4 or so neural sensor, but is it just me or does only Alad drop now? if they're really going to only make that place for sensors, at least let Zan drop too. Edited March 23, 2014 by SatouJin Link to comment Share on other sites More sharing options...
DaWolv Posted March 24, 2014 Author Share Posted March 24, 2014 The biggest issue I have really is that you either get too much stuff to do anything with or have barely enough to get by. There's no middle ground. Also, Resource Alerts and Invasions should net you more!Sorry, but I aint doing 5 monotone Exterminate runs for 1 lousy Orokin Cell! Actually, anything but a Forma and Catalyst/Reactor in the drop table is completely not worth it for Invasions. The credits are easier to get with any Tower, the resources either are completely useless or are not well balanced in number/time invested. Link to comment Share on other sites More sharing options...
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