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Why Not Just Make Helmet Stats A Different Equippable?


Volt_Cruelerz
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It's been brought up before as a suggestion, but honestly, what's wrong with the idea of letting every helmet come with a built-in "core" that determines its stats.  You can then swap cores to your heart's content, provided that they came from the same frame.  Existing helmets would just be broken apart into their cosmetic and stat components, letting people choose what to wear because they like it and what to use because it works with their build.

 

Why do we need to yank all future stats?  Are some of them imbalanced (Vanguard)?  Yes.  But does mean we need to remove all of them?  No...  I guess I'm just at a loss for why this simple solution is being passed over for a more radical one that will make future players complain about how it isn't fair that they can't have a "proper" Vanguard Prime.

Edited by Volt_Cruelerz
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Perhaps it's because the decision they chose was even more simple.

 

I'm expecting Rebecca to note all of the buzz surrounding this future change so she can bring it up in the next Devstream.

Indeed for simplicity's sake it would seem they should just remove it and let it go.

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I'm guessing this idea might either get co-opted into the upcoming planned Focus mechanics for overleveled warframes/weapons, letting such stats exist as something you build towards and expand upon, or as Tenno Reinforcement alternate equipables modifications you can craft/forge.

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I'd say you've been here long enough to remember that statless helmets have always been asked for, as cosmetics should remain purely cosmetic. Most of the first generation helmets had really terrible stats for that matter, so it was never seen much as a positive addition. I think I'll stand behind DE's move to make it optional to just remove the stat, as well as phasing out stat helmets altogether.

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I'd say you've been here long enough to remember that statless helmets have always been asked for, as cosmetics should remain purely cosmetic. Most of the first generation helmets had really terrible stats for that matter, so it was never seen much as a positive addition. I think I'll stand behind DE's move to make it optional to just remove the stat, as well as phasing out stat helmets altogether.

But if we let people choose the stats, what's wrong with that?  Wouldn't it be a case of everyone wins?

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But if we let people choose the stats, what's wrong with that?  Wouldn't it be a case of everyone wins?

We are getting the option to choose. You either like the stats or you don't, so you either keep your stat helmets or convert them. They also hadn't quite mentioned it, but I imagine you could straight up build/buy a new statless helmets if you wanted the option to switch on the fly at random, despite how unlikely that would be.

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Perhaps it's because the decision they chose was even more simple.

Even simplier idea would be to just remove stats from helmet and leave them alone.

 

They havent chosen it because of simplicity, they have chosen it because... idk it doesnt make sense at all.

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We are getting the option to choose. You either like the stats or you don't, so you either keep your stat helmets or convert them. They also hadn't quite mentioned it, but I imagine you could straight up build/buy a new statless helmets if you wanted the option to switch on the fly at random, despite how unlikely that would be.

But you can't pick the stats of one helmet and the looks of another.  Let alone new players without the choice.  That's my point.

Edited by Volt_Cruelerz
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It's a unique level of customization that should have offered a boost in a specific beneficial or superior trait/ability focus at the cost of another for each Warframe. They never should have increased or harmed already deficient areas, especially to the point they exceeded other frames. That was one of the key failings of stats. We probably would have never been to this point if it wasn't for that. 
Rhino stat modifications should have effected Rhino's strengths. Power Strength, armor, shields, range maybe.
And not touched his speed. 


 

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Agreed, I've repeatedly stated my support over a subject like this, and I'll love to see this happen in the near future. 

 

It's certainly a superior solution to "Optional stat removal". Programming shouldn't be much worse than what's currently be done (I'm no programmer, so feel free to correct me on that.) Add on top of the Aura slot a "Helmet core" slot and add helmet mods that come with the stat helmets. 

 

Maybe even with all having access we can find balancing show itself. (Imagine Vanguard Loki...just imagine it.)

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Helmets Stats are broken. 

The only solution is to remove stats for all past helmets,

No stats for EVERYONE ! 

Please don't let Old players having better helmets than New players !!!

I don't want new players to be behind in this way either which is part of why I don't like the new system. I'm just trying to propose one that would make everyone win
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It's been brought up before as a suggestion, but honestly, what's wrong with the idea of letting every helmet come with a built-in "core" that determines its stats.  You can then swap cores to your heart's content, provided that they came from the same frame.  Existing helmets would just be broken apart into their cosmetic and stat components, letting people choose what to wear because they like it and what to use because it works with their build.

 

Why do we need to yank all future stats?  Are some of them imbalanced (Vanguard)?  Yes.  But does mean we need to remove all of them?  No...  I guess I'm just at a loss for why this simple solution is being passed over for a more radical one that will make future players complain about how it isn't fair that they can't have a "proper" Vanguard Prime.

 

I'd suggest a bit more : equilibrating all stats, and making them usable by all frames. I don't think that would hurt that much.

 

Nice idea anyway.

Edited by Einde
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Upvoted. I support the idea of separating stats from helmets back from the time when statless helmets were first  introduced. To be honest, i see no point in them being just cosmetic items, whereas i find the idea of rebalancing your warframe with an item, not just mods, interesting.

 

The tradeoffs should be percent-based, having a certain numerical "floor" when they can't go lower.

For example, lower shields/hp/armour for a higher ability power. Like with Rhino's Vanguard, lower AP for a faster runspeed. This will actually bring more variety to the game. Right now it's "mandatory mods, mandatory builds" and by removing the stat helmets the players will be actually left with less choice.

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Someone once suggested moving the stat mods that certain helms have to a Systems slot, which would mean customization of base warframe stats, which is a thing that I am all up ons for late-game players. So what I'm saying is I support this idea.

Edited by ThousandDogs
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Anything that changes the look of your Warframes (helmets / syandanas / any other upcoming things we're getting) should be purely cosmetic and not affect your stats in any way.

 

That being said, its great having another way to customize our Warframes performance aside from mods, especially with alt helmet's stats having a bonus and drawback like a minor Corrupted mod. I'd like to either see a "subsystem" slot that takes their place, or something rolled into the upcoming focus system.

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Why do we need to yank all future stats?  Are some of them imbalanced (Vanguard)?  Yes.  But does mean we need to remove all of them?  No...  I guess I'm just at a loss for why this simple solution is being passed over for a more radical one that will make future players complain about how it isn't fair that they can't have a "proper" Vanguard Prime.

Scott's solution could result in a future decision to retroactively remove the stats from beta user. Then the stats will likely make an appearance again in the focus system after people complain and rage at him. This entire helmet plan will likely end up as a gift that keeps on giving DE headaches.

Edited by LazyKnight
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As stated in another thread I still believe that the best approach would have been to give helmets a 'helmet slot' and turn all these effects into 'helmet mods'. That way people can equip the helmet they like with the helmet mod they like.

 

Problem solved?

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As stated in another thread I still believe that the best approach would have been to give helmets a 'helmet slot' and turn all these effects into 'helmet mods'. That way people can equip the helmet they like with the helmet mod they like.

 

Problem solved?

Not really some frames will have empty mod slot without anything to insert there, implementing this is extra work + extra work to make bonus stats for each extra helmet.

 

It is best idea to just leave helmet aesthetics like they are now but add "stats" to appearance showing only to those who had those helmets and letting you put specific helmet parts/core/whatever which will increase stats.

 

or 

 

You can remove stats all together and dont give a f***.

Edited by Davoodoo
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