Inuichi Posted March 24, 2014 Share Posted March 24, 2014 As stated in title, using Zephyr's turbulence breaks the Void defense lasers (the ones triggered by the players). They function for the first use, however, if a Zephyr is standing by with the laser in turbulence range, the laser will disappear for host, and appear to never turn off for clients, however it will not deal damage. Subsequent laser uses will cause the laser plate to move, however it will neither deal damage no produce a visible beam, simply turning red in the center of the plate. Link to comment Share on other sites More sharing options...
gnat6 Posted March 24, 2014 Share Posted March 24, 2014 Unless there are 2 different bugs with the lasers it has nothing to do with turbulence because I have had that problem even without a zephyr in the mission. Link to comment Share on other sites More sharing options...
Kraosdada Posted March 24, 2014 Share Posted March 24, 2014 true, when i use the Defense lasers, they only work ONCE, and never again, this bug has been there since U12 started, and it still has not been fixed. Link to comment Share on other sites More sharing options...
Telogor Posted March 24, 2014 Share Posted March 24, 2014 Maybe they were stealth-nerfed and supposed to only work once now? Link to comment Share on other sites More sharing options...
Inuichi Posted March 25, 2014 Author Share Posted March 25, 2014 Maybe they were stealth-nerfed and supposed to only work once now? It wouldn't make sense for them still to have a cooldown timer then, though. Link to comment Share on other sites More sharing options...
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