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My Very Own Void Issue Compendium


egregiousRac
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I have been running missions (mostly solo) looking for issues. What follows are the issues I have found with the Void tileset.

 

Batch 1, an Exterminate, Part 1 (1-14):

1: Shadow Resolution

7HeAd.jpg
The shadow on this wall decoration is horrifyingly low resolution. This is the case for every instance of this prop in this tile.

 
2: Enterable Wall - Could not Reproduce

7HgAh.jpg
This wall can be climbed into from the main room. I just wallran up and ended up inside.

 
3: Shadow Resolution

7HgYf.jpg
Another case of resolution issues for shadows in this room. Every case of this round wall decoration has an extremely harshe, low resolution shadow.

 
4: Iron Skin Brightness Change

7Hh7t.jpg
7Hh8m.jpg
I barely move at all and Iron Skin changes from black to white.

 
5: LOD Issue

7HhdM.jpg
7Hhh6.jpg
A hole appears in this orb prop when LOD is reduced.

 
6: Effect Inconsistancy

7Hhlj.jpg
7Hhmw.jpg
One of the water effects in this tube suddenly changes strength as the player moves. Another case:
7HkYP.jpg
7HkZw.jpg

 
7: Prop Placement Error

7HhKN.jpg
The glass here is at an angle and totally misaligned with the hole. Additionally, the water comes up too high, causing it to clip through the floor around the hole.

 
8: Crates Spawning Inside of Surface

7Hi0T.jpg
Here you can see three crates spawning inside of sideboards on the walls, straight through glass plates. The crates look good inside of the sideboards, but the glass plates need to go.

 
9: Totally Broken Prop Placement

7HieN.jpg
7HiiV.jpg
The plates are inside of eachother, leaving huge holes. Close up:
7HikT.jpg

 
10: Map Holes

7Hisc.jpg
There are four holes created by having the curved pieces on the cieling and floor, but having the areas around them being right angles.

 
11: Mesh Overlap Error

7HiST.jpg
7HiS8.jpg
Pretty major flickering is happening here.

 
12: Map Hole

7Hj2x.jpg

 
13: Map Hole (that can be used to get out of the map)

Start Here:
7HjbR.jpg
 
Use slides to work your way under the ledge:
7HjfK.jpg
 
Finally, jump:
7Hj7H.jpg

 
14: Prop Placement Error

7HjuU.jpg
There is something sticking through the wall.

 

You can find my other threads here:

Grineer Galleon - https://forums.warframe.com/index.php?/topic/185190-my-very-own-grineer-galleon-issue-compendium-up-to-230-issues/

Earth - https://forums.warframe.com/index.php?/topic/203775-my-very-own-earth-issue-compendium-26-issues/

Edited by egregiousRac
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Batch 1, Part 2 (15-28):

15: Death Orb Collision Issue

7HjBk.jpg
7HjOd.jpg
I am standing on something invisible that was left behind when a Death Orb died.

 
16: Totally Broken Prop Pacement (Similar to issue 9)

7HjZr.jpg
7Hk4x.jpg
Again, spinning thing go boom.

 
17: Missing Backface

Glass inset from above:
7Hkx1.jpg
 
Glass inset from below:
7Hkyo.jpg

 
18: Mesh Overlap Error

7HkEZ.jpg
7HkFm.jpg

 
19: Unfilled Rounded Corners

7HkOt.jpg
7HkQ0.jpg
There are 8 gaping holes in the cieling of this tile. They are technically covered by more walls and cielings, but the gaps look awful.

 
20: Prop Placement Error

7Hl3B.jpg
The black scrolling belts on the cieling come out of nowhere.

 
21: Mesh Overlap Error

7HldI.jpg
7Hldp.jpg
There are major overlap issues in this part of the cieling. It appears that a portion was accidentally cloned.

 
22: Mesh Overlap Error

7Hlks.jpg
7Hlkf.jpg

 
23: Inconsistant Lighting

7Hloi.jpg
7HloQ.jpg

 
24: Texture Mapping Error

7Hltb.jpg
There is no way the environment map should be being mapped this way on this mesh. There are seams on every triangle.

 
25: Shadow Resolution Issue

7HlG7.jpg
This is the shadow of a tree. It is by far the worst shadow I have seen.

 
26: Door Placement Error

7HlLD.jpg
That door is a good half a meter off the wall.

 
27: Texture Issue

7HlOT.jpg
The texturing on these platforms is awful. It has no connection to the geometry.

 
28: LOD Issue

7HlYY.jpg
7HlW9.jpg
7HlWH.jpg
7HlXn.jpg

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Batch 1, Part 3 (29-38):

29: Prop Placement Error

7Hm4i.jpg
There are two curved wall pieces here, one white and one grey. They are intersecting.

 
30: Light Shaft Issue

7HmaQ.jpg
The end of this light shaft can be clearly seen from many angles. 

 
31: Collision Issue

7Hmfo.jpg
The collisions of one of the wall pieces are shifted outward. I am currently to the left of the invisible wall. Because they are shifted outward I can walk through:
7HmhY.jpg
The other side of the tile does not have this issue.

 
32: Transparent Materials Issue

7Hmn1.jpg
The glass overrides the water, causing the texture of the floor to be much brighter.

 
33: Inconsistant Speculars

7Hmqm.jpg
The gold trim should still be reflecting light if the piece next to it is.

 
34: Prop Placement Error

7HmzC.jpg
Parts of the prop that shouldn't be are sticking through the glass.

 
35: Map Hole

7HmFk.jpg

 
36: Collision Issue

7HmLK.jpg
The orbs do not have collisions. Just give them spherical collisions the size of the largest ring.

 
37: Mysterious Black Cube

7HmLK.jpg
I could not get a screenshot of it, but when zoomed in on the orb from up close I was seeing a small black cube flickering a couple times per second.

 
38: Map Hole

7HmUb.jpg

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