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More Penalty On Death / Bleedout ?


Paxolotl
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@HansJurgen

That does bring up another point:

Dieing to Harvestor or G3 already imposes a penalty (though the harvestor is more fun than punishment) and slapping another penalty on top of those would just be mean and not fun at that point.

@Sibarian

Those numbers are much more reasonable to people that cant afford slots, or those who haven't farmed up a lot of frames while getting to higher mastery off of sheer number of weapons.

That way it seriously discourages people with a lot of frames from touching that 'dead' frame, but if you only have 2 frames and dont have a choice it allows you to still play without debuffs that make it impossible to do so.

Edited by Tsukinoki
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How about instead of penalties, simply granting a 4/4 revive bonus. If you have 4/4 revive, you earn bonus xp after completing missions. Maybe even a slight "Energized" buff can apply, giving small percentage boosts to your warframe stats. When you spend revives, these (admittedly not major) buffs scale down to being 0 at 0/4 revive.

 

High levels/geared up players will still shrug it off, but it helps out new players. Breaking out of Earth is hard enough, even with a high level buddy, and going through that with no Energized bonus would certainly seem like a penalty at lower levels

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DEs benefit ? The additional timesink. Players benefit ? More excitement due to fear of death / penalties.

 

Bro.. listen carefully. This is not DayZ

This game is so fast paced in a fight, you can die literally anytime (in High lvl of course)

And this game is so time consuming that it would only be the dumbest thing to implement another timesink.

Dude it takes 3 1/2 days to create a warframe. Half a day for a new weapon and you have formas to grind a weapon 4-5 times.

The last thing this game needs is time sink.

Releasing content bug fixes and balancing.

That's all this game needs at this point

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@HansJurgen

That does bring up another point:

Dieing to Harvestor or G3 already imposes a penalty (though the harvestor is more fun than punishment) and slapping another penalty on top of those would just be mean and not fun at that point.

 

 

 

And what did I say?

 

In any case, Asian market sort of locking mechanism in a fast paced, third person, shooter game that already has more than enough time sinks and keeps inviting you to spend real money to make it faster? Forget about it. Adding contrivances like these effectively kills a game.

Edited by HansJurgen
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Bro.. listen carefully. This is not DayZ

This game is so fast paced in a fight, you can die literally anytime (in High lvl of course)

And this game is so time consuming that it would only be the dumbest thing to implement another timesink.

Dude it takes 3 1/2 days to create a warframe. Half a day for a new weapon and you have formas to grind a weapon 4-5 times.

The last thing this game needs is time sink.

Releasing content bug fixes and balancing.

That's all this game needs at this point

 

QFT.

 

And a story mode campaign.

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EA did this repair thing on an iPad game...  Real Racing 3.  Every time you drive your car it has wear and tear.  Every time you crash your car you'd need to pay for repairs too.  You can farm tokens and money in game to repair your car, or buy gold coins and credits with real money. (and you need to farm credits and coins with a functioning car too.)

 

It sucked big time (to put it lightly) and just wasn't fun for me to go through that.  I lost interest very quickly despite the pretty graphics.

 

When I saw the revives system here in Warframe it was a bit daunting at first as newbie.  At that time I rationalized that Warframe was free to play and I guess it was the same thing as putting tokens in an arcade game, so I ran with it.  The beautiful thing was as I got more powerful and accumulated more warframes, the whole revive thing didn't bother me anymore.  

 

DE gives its players an incentive to keep playing, rather than punish them and I think that's a better way to go about it.  

 

Challenge and Punishment are not the same thing.

Edited by sushidubya
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Then... don't let people get the rewards / resources when dead and teammates finish mission?

Don't need to add 3 more degrees of failure to the act to "make up" for the lack of punishment.

 

 

Yea, that would add some death-consequences, but keep em at a limit. I`d be fine with that.

 

This is also a terrible idea, because you know some idiots are going to not revive teammates who fall after they get that precious Rhino Prime part they've been grinding for forever. 

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I may be blind but 4 pages and no mention of Firefall?

I was gonna say it, but I don't like talking about it. Used to be my favorite game. Now I totally regret founding it. It's the reason I never went above Disciple (which I totally regret now because Excalibur Prime wasn't a thing yet when I pledged, and I like this game so far), and it's also how I found Warframe when everyone was jumping ship after they added durability with permanent decay.

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I'd be up for that repair system, minus having the frame be unusable for a time. It should work like other games in the regard that past a certain threshold of damage, the equipment gets a debuff and becomes less effective. So your warframe might have halved armor and shields if it's too damaged. It's fairly cheep to repair if your stuff is low level, but it gets a bit more expensive as it's higher level. Your mastery level may play into it a bit as well, to provide more of an ease on newer players, but keeping more advanced players and their big wallets on their toes.

 

Other than that it's a good idea. Makes getting KO'd in a mission more meaningful as well as giving forma more significance.

Edited by SolidSp33d
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Your suggestion brings back my nightmare of that damned repair system AVA has, lost a good gun and couldn't get my damn hands on what I needed to repair it and so was stuck with the default primary for pointman. In other words, I disagree with the repair system.

Edited by MrAnticitizen
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No.

 

 

But DE should test this for a year, only on OP. If he dies, he cannot use his frame for a week.

 

 

 

Also, think about new players. How many of them would keep playing the game, if they are countered with gear damage after every KO? You people only see this point from your own eyes. This wouldnt affect people that are experienced with this game, but new players, they would be greatly affected.

Edited by RoboDoge
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I agree that death have no meaning in warframe, and i would like if some significant penalty was implemented for dying in a mission, but i don't like any of your suggestions OP.

 

You say that as if people die on purpose. The only way I want more penalty is if it were applied only to your account and frames. Maybe after a year you could see what a bad idea this is.

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Put me in the no mob crowd. Ever run Eurasia or Lua? Newbies drop like flies there.

 

I think the current system is fine as in die in solo use a revive (sometimes it wont let you and you just fail the mission outright) When you're out you stay dead or mission will instant fail if solo, and you lose all items you picked up.

 

Besides the gustrag three and harvester already has a penalty if you die by them. Also this would probably stir up more stalker ganking threads.

Edited by Rafarix
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