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Arc Traps Killing Players Running For The Exit On Survival = Fffffuuuuuuuuuuuu


BrazilianJoe
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Cue rage face.

 

Please note my tone is ironic and jokeful, not inflammatory. 

 

But in all seriousness, if life support ends in the mission, all arc traps should be disabled. Surviving for 30-40 minutes only to die ten feet from the exit because of a friggin arc trap which was behind a wall, thus invisible, and which arc goes through the same wall and hits the player, with no way to spot it, no way to counter it? NO.

 

TL;DR Occam's Razor: Is it funny? NO.

 

Simple solution: if life support runs out, arc traps are disabled. 

 

Pretty please?

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it's the worst. I think there shouldn't be any arc traps in the last tile of survival missions. but that's wishful thinking. and in all honesty, if I were in charge of trap placement, the extraction would be the place to put them

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IMO environmental hazards should be built directly into the map/terrain in logical, distinct places (like the traps in the void), and not be random spawns that can pop up willy-nilly wherever they want.

Well, have traps spawn only on specific places make them too easily discernible.

 

I think that at least as a stopgap solution, making the traps turn off when life support goes out is good enough. Maybe there is a more elegant solution.

 

 

Does the enemy detection aura shows traps?

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