Jump to content
The Lotus Eaters: Share Bug Reports and Feedback Here! ×

Interception In Eurasia: Unbalanced As Pain In The Nuts


Arkl1te
 Share

Recommended Posts

So we're talking about a mod that works more like Domination (i.e. from Unreal Tournament). Players have to stay in one control point to take it.

 

But bots take too much advantage by just sneaking into one damn computer while hordes of them comes, and in a couple of seconds BAM!: the control point that was once 100% ours becomes 100% red. Also, there's no notification about "the enemy is touching B's computer" or something, just one letter blinks like if it were fair enough for a couple of noobs that are just beginning to understand many concepts of the game.

 

I've played this map 8 times, and always the enemy gets 60% when we just get 10%, just because of that feature.

 

Please do something about it.

Edited by Arkl1te
Link to comment
Share on other sites

I agree, I find it kind of annoying that we have to stand around in the open and if so much as a single enemy gets too close we have to run after them while 50 more enemies move in to keep you from reclaiming the node (to add insult to injury they frequently hide behind objects or even on lower/higher levels when possible). Meanwhile for them it's just "Walk in. Siren. Done."

 

They can already overwhelm you and force you to fall back quite easily if you're not careful, I won't see why they don't have to claim the node by actually maintaining the area like we do. At the very least they shouldn't be able to claim it while your still guarding it, if kinda undermines the whole concept of the gameplay mode.

 

Is it that bad? Maybe not, but I still find it a bit irking how capturing nodes is so much easier for them when they already have the numbers to claim the nodes the long way like we're supposed to.

Link to comment
Share on other sites

Pro-tip: bring pentas. They really help to clear out annoying enemies even when they hide under the floor plates or other cover, since their projectiles can be bounced or lobbed overhead into almost all areas around the broadcast tower without you needing to move at all, unlike the Ogris or most other line of sight AoE weapons.

Link to comment
Share on other sites

  • 2 weeks later...

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...