escape123 Posted March 25, 2014 Share Posted March 25, 2014 I saw a few posts saying Turbulence is affected by Range. So...... In theory if I were to mod for Max Range and Max Duration and stand on top of the Pod how would this hold up for high end defence? (e.g. Level 100+) Link to comment Share on other sites More sharing options...
ensignvidiot Posted March 25, 2014 Share Posted March 25, 2014 i seem to have awesome effect with Corpus as my enemies I havent tested Turbulence against Hit-scan weapons enough to tell you about Grineer. Link to comment Share on other sites More sharing options...
xkillo32 Posted March 25, 2014 Share Posted March 25, 2014 the funny thing about it is that it works on those fusion MOAs lasers lol Link to comment Share on other sites More sharing options...
Admiral_Nicksalot Posted March 25, 2014 Share Posted March 25, 2014 Turbulence blocks hitscan weapons.. so yeah it'll work as a pod defender Link to comment Share on other sites More sharing options...
Darzk Posted March 25, 2014 Share Posted March 25, 2014 Turbulence only blocks maybe 9 or 10 shots. The 1 of 10 Napalm missiles that gets through will wreck the pod :( Link to comment Share on other sites More sharing options...
Liverslices Posted March 25, 2014 Share Posted March 25, 2014 The only problem is that it doesnt work with melee enemies and blast damage. so if a toxic ancient runs up and gasses you, then youre SOL Link to comment Share on other sites More sharing options...
Darzk Posted March 25, 2014 Share Posted March 25, 2014 Actually it seems to work against Ancients, but think you need a bit of -range for that. Link to comment Share on other sites More sharing options...
Sloan441 Posted March 25, 2014 Share Posted March 25, 2014 From what I've seen turbulence still has a chance to deflect incoming fire. A very substantial chance, but stuff will still get through. If you've got a dozen and an half grineer blazing away at you with grakatas, you're going to get hit a fair amount from sheer volume of incoming fire. It seems to work better (more chance to work?) against actual projectile weapons, but some shots still get through. The problem with napalms and bombards is the projectile gets deflected, but only so far and it does have a blast radius. You still often end up taking damage because of that. Link to comment Share on other sites More sharing options...
Question
escape123
I saw a few posts saying Turbulence is affected by Range. So......
In theory if I were to mod for Max Range and Max Duration and stand on top of the Pod how would this hold up for high end defence? (e.g. Level 100+)
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