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Alerts Available To Those Who Have Cleared Entire Star Map


(PSN)gutbrucer
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 Well it does concern me because I'm the one annoyed by it.

 

And why does it annoy you how the people progress through the game?

 

I got the majority of my alerts via taxi, with the friends who invited me into playing this game in the first place. It's made the game more enjoyable for me as a result since I can play with said friends for a specific goal. Also, I can also help out other people by being their taxi in case an alert shows up. It's a good way to get new players to experience the higher end content and make them look forward to said content even more.

 

Besides, at some point or another a player realizes that they can't simply rely on taxis to take them. What if he can't find a group to taxi with? Or no one he knows can taxi to that location? This gives more than enough incentive to clear the map so that they can get to any alert by themselves instead of being taxi'd.... like I did.

 

And so what if they don't want to work for their nodes, or wants to take their node clearing slowly either to rank up their weapons or gear, and still be able to participate in alerts? Would you try and change their gameplay just because they annoy you so, when unlike the case with rushing, their star map progress doesn't even affect how yours go?

 

 

I think it has changed.  I was taxi'd by clan mates twice in the last week and I noticed that the node wasn't unlocked afterwards.  I'll have to experiment with this to make sure I didn't just load out onto a random planet.

 

I've never unlocked a node via Alert taxis since I started playing in January. The only taxis that unlocked nodes for me were Invasions and Infestations.

Edited by LGear
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I dunno if anything changed.

 

Last time I was carried by my clanmates on few alerts, those were got permanently unlocked for me.

It changed at some point.

I know that is how I got shortcuts to a few bosses, like Kela De Thaym, was a taxi to an alert near them, but for a while now doing the alert doesn't unlock the node, but invasions do.

 

 

I swear I wanna find and choke that MR2 Excal who ruined my Mobile Defense when Ceres was on Outbreak.

And I'd like to find and choke the MR14 Mag that ruined my Lua interception run by running around randomly and not protecting his S#&$ and dieing repeatedly so I had to choose between picking up him or the two newbies.

 

Random players give random results and YOUR success or failure by and large is less affected by low rank players than people would like to complain about.

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I remember when we had to clear out the map to see the alert. Was a bit surprised they changed it. I like it, because it gives me a reason to clear a path to the alert if it's good (I don't usually taxi). I like to clear the whole system anyway, because I'm gamer-OCD like that.

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why?

Because clearing the starmap is a tedious bore-fest and to lock the void behind that kind of wall is frankly quit worthy.

 

DE knows this which is why they did make the changes for people to see the alerts and be able to get taxis, but also realized that should not unlock the node, and it is ALSO why they are doing away with the star map and introducing the solar rails and re-vamping the mission queuing system they have talked about in the last few dev streams.

 

Void missions and starmaps have nothing to do with each other really and to be given a void key for T1 exterminate as a reward on appolodos but not be able to use it until????  When the star map is grinded out?  That is quite frankly dumb, especially since 2/3 of the star map is higher level than T1.

 

Apples and Oranges and AGAIN... people wanting punishments as incentives.  Stupid.

Give a reward for clearing the star map, that would be great that is an incentive, but blocking and punishing those that haven't?  That is poor design.

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It was a giant pain in the rear clearing my entire star map. Now I see that players get an alert wether they've cleared the node or not, thus making it easy for those same players to spam for taxis in between mooching void keys. I'd like to see special alerts available only to those of us who have unlocked every node on the map. The payout could be rare resources, research materials, larger sums of credits, or maybe even new weapons, skins, syandanas etc.

Opinions and ideas?

I completely agree with this, mind making another thread like this in suggestions so it could be looked at by one of the DEs?

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Because clearing the starmap is a tedious bore-fest and to lock the void behind that kind of wall is frankly quit worthy.

 

DE knows this which is why they did make the changes for people to see the alerts and be able to get taxis, but also realized that should not unlock the node, and it is ALSO why they are doing away with the star map and introducing the solar rails and re-vamping the mission queuing system they have talked about in the last few dev streams.

 

Void missions and starmaps have nothing to do with each other really and to be given a void key for T1 exterminate as a reward on appolodos but not be able to use it until????  When the star map is grinded out?  That is quite frankly dumb, especially since 2/3 of the star map is higher level than T1.

 

Apples and Oranges and AGAIN... people wanting punishments as incentives.  Stupid.

Give a reward for clearing the star map, that would be great that is an incentive, but blocking and punishing those that haven't?  That is poor design.

grinding is overrated. Your post negates the entire core of the game. I don't see the significance of your point.

Edited by Legion-Shields
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Some reward (we already get mastery xp though) or rewards would be nice for completing the whole star map. I didn't even know you get the alerts now even if you don't have said node, well I completed the whole map in about two months after I started playing around U7 so yeah...

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grinding is overrated. Your post negates the entire game. I don't see the significance of your point.

My post highlights issues that were part of the game that DE changed, AND some reasons the solar map as we know it is being replaced by the HUBs.

 

Also, the point is punishment is bad incentive and locking void behind that much boring crap is punishment rather than a reward for the completion.

 

The thought process here was a pretty big focus on the last dev stream.  People want to feel rewarded by playing.  Doing yet ANOTHER spy mission just to unlock a node that doesn't matter in the long run of the game is not rewarding and forcing me to do that to play a totally different part of the game is even worse.

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My post highlights issues that were part of the game that DE changed, AND some reasons the solar map as we know it is being replaced by the HUBs.

 

Also, the point is punishment is bad incentive and locking void behind that much boring crap is punishment rather than a reward for the completion.

 

The thought process here was a pretty big focus on the last dev stream.  People want to feel rewarded by playing.  Doing yet ANOTHER spy mission just to unlock a node that doesn't matter in the long run of the game is not rewarding and forcing me to do that to play a totally different part of the game is even worse.

This whole thread is about the issue of improving the star chart, so any future features meant to replace it are beside the point and not worth bringing up or addressing.

 

Grind is punishment. doing yet ANOTHER  spy mission might be worth it if you know you'll get to access a whole other part of the game once you've completed the star chart.

 

if it was up to me and I had the skills this game would be based on tactical competence rather than grindy patience, but that's what the game is. Making the argument that grind is a punishment is not addressing my suggestion any more than it is an arbitrary disagreement with how the game works.

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Give a reward for clearing the star map, that would be great that is an incentive, but blocking and punishing those that haven't?  That is poor design.

if you don't get rewarded you are being "punished". it's a useless statement to make. Provided your ideal here gets implemented you've made no difference to my own.

Edited by Legion-Shields
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I agree on that there should be an incentive to complete the starchart (or how it is going to be handled once the Hubs are coming)...

Also I didn't know that you're able to see all alerts now even if you haven't unlocked all nodes... :S

Edited by MeduSalem
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I think it has changed.  I was taxi'd by clan mates twice in the last week and I noticed that the node wasn't unlocked afterwards.  I'll have to experiment with this to make sure I didn't just load out onto a random planet.

alrighty, then. If it changed, it changed.

 

 

right... on this topic...

...I should say that the "casual players not getting good rewards." or "grind whine here, grind whine there." must not be tolerated.

This is one incentive/mechanic that should be done by grinding through something, which is clearing every node. at least this grind ends to something "rewarding".

by means of ending to something, you clear the star map then you get to join special alerts only the likes of you can earn. The RNG can still be there but it should suppose to make you feel you clear an alert a lazybum grinder on Xini, or a 1-hour-a-day player won't obtain.

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*sniff* I love the smell of experience once in a while 

 

 

Missions with only veterans who've been through hell .....that's awesome...literally no one would be terrible at the game in this mode.

 

 

BUT there is one major problem with this Op :/

 

The starmap is a placeholder...it's probably gonna be gone in a few months time and who know how the lobbies are going to work 

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This whole thread is about the issue of improving the star chart, so any future features meant to replace it are beside the point and not worth bringing up or addressing.

 

Grind is punishment. doing yet ANOTHER  spy mission might be worth it if you know you'll get to access a whole other part of the game once you've completed the star chart.

 

if it was up to me and I had the skills this game would be based on tactical competence rather than grindy patience, but that's what the game is. Making the argument that grind is a punishment is not addressing my suggestion any more than it is an arbitrary disagreement with how the game works.

nah this thread started as a whine that 'when I was new I had to clear the whole node before I got a notice of an alert.  Kids these days have it too easy, gimme stuff to compensate me for the work I did they don't have to do.'

 

Yes it is.  and I don't mind a little gold star, or a cookie, or hell *special* alerts for people that have put in the effort to grind out the map, but don't fool yourself that it has anything to do with an improvement because that is in the works in getting rid of the system.

 

Like I said, all grind is not the same, and right now the grind to unlock the star map is fruitless and unrewarding AND boring, and that makes bad game play which is why it is being replaced.  The fact it is being replaced is 100% relevant to the conversation because... well F*** all lot of good it does to throw out ideas on something that is not going to be around much longer because it was bad design.

 

IF the game had progression, AND IF the game had a story, AND if there were about 100 fewer nodes then putting the void and derelict behind unlocking the solar map might make sense.

But the game has none of that and what i'm arguing against is your post that you should not be able to play a void mission until you've unlocked the whole map, and I will repeat that is a bad idea and would make me just quit.

 

There are aspects to the game that are fun, despite the grind and that is why many of us play games... you know for fun.  Unlocking the whole map is not fun it is a @(*()$ chore and i'm not going to @(*()$ do it.  So yes any content put behind that wall of tedious S#&$ IS punishment.

And you know what?  DE understands this which is why the Solar map is getting replaced by the hubs.

 

So feel special about yourself that you cleared the map.  I salute you for the penance, and making special alerts or a badge or a gold star is a fine idea but preventing me from doing something FUN by making me do a LOT of S#&$ is going to drive me... and a lot of players away from the game.

 

The alerts are visible to all because things like Vauban parts and Auras are a much bigger part of the game than they were when the alert system was put in place.  Allowing lower ranked players and those who have not progressed that far in the map to know about something they may want/need is a GOOD thing.  Restricting parts of the game, when the game has no real progression is a bad thing.  Locking the void behind unlocking the whole map which is what I was posting against to begin with, is a very bad idea.

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