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An Idea For Interception Missions


NoggDog117
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     I was just reviewing some feedback on interception, and it seems like a lot of people feel that they are forced to play online matches and hope for the best, when suddenly, I thought of those doors next to the objectives. Every so often, an enemy walks out of them when it is enemy controlled. Why can't we have allies walk out too? This doesn't need to be terribly complex, maybe sending out Corpus or maybe a group of esteemed Llama dogs, or even rescue targets armed with different weapons out of the Tenno Arsenal.

 

     Just thinking on this, I can see rescue targets armed with a Tigris, Paris, Vectis, Boltor, etc., coming out of those doors when the Grineer have it almost in the bag, recapturing the point for the Tenno.

     With these allies, interception would become a more interesting and exciting experience, compared to the current über-difficult millions-of-grineer-with-bleed-proc creation the game mode has shown itself to be since Tethra's Doom, effectively one of the largest difficulty spikes I've seen for a long time. If the Grineer had more than just 4 Tenno to shoot at, this difficulty spike would be rounded out without causing too much of a drag on the game type itself, which I truthfully find fun, due to the fact that I've played many conquest-like game types on different games and enjoyed it, and Warframe's Interception is no different, besides, well, 1-4 lone Tenno against the World.

 

     What do you all think, here in the forums? Good idea or not? Please let me know!

Edited by NoggDog117
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I assume that it would be that they only appear at said doors if the tenno had control of the nearest node?

 

Sounds like a good idea though, and would help with the current system of each person guards a single node, until you win (or loose), that it seems to be atm.

Edited by (PS4)Skarpar
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