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Invasions And Rewards


monstruletz15
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IS a huge problem with these invasion .. when an orokin reactor or catalyst are the rewards for a conflict .. it need only 3 or 4 hours to be finished.. and because of our time zone some of us can`t do those runs 

 

What i`m asked is that you should increase the time or runs for those invasions so we can do it too. Please! Let them at least 24 hours. so everybody could take the reward.

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Agreed, the time it takes for a Invasion node with a Catalyst, Reactor or Forma as a reward needs to be quadrupled.

 

The issue I have when Catalysts, Reactors and Forma are Invasion rewards is that you need to complete the mission 5 times and lots of time so many people start running it that you cannot complete 5 runs before the node is completed and thus just a huge waste of everyone's time.

 

Case in point, during Livestream#25, someone typed into twitch chat that there was an Invasion for a Catalyst up, in no time at all there were 78 squads running it and the node completed in under 15 minutes.  Unless you got a really good group and started almost immediately when the node spawned you did not have enough time to complete five missions.

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IS a huge problem with these invasion .. when an orokin reactor or catalyst are the rewards for a conflict .. it need only 3 or 4 hours to be finished.. and because of our time zone some of us can`t do those runs 

 

What i`m asked is that you should increase the time or runs for those invasions so we can do it too. Please! Let them at least 24 hours. so everybody could take the reward.

The thing is that, invasion completion goes towards either 0 or 100% according to the faction, as people/players finishes the mission. Let's say....invasion needs to be played 100000 time by players. Also, Potato is.....as you know, it's most wanted by people. So people so crazy and everybody starts playing. So nowdays, it finishes up within 1 hour also....Scary people....I experienced this myself, when I saw the catalyst invasion 100%, I started playing. Every 5 minutes, (which time taken for me to finish one mission) progression leans by 5%....What is that???? So it's all about number of mission completed by people.

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Agreed, the time it takes for a Invasion node with a Catalyst, Reactor or Forma as a reward needs to be quadrupled.

 

The issue I have when Catalysts, Reactors and Forma are Invasion rewards is that you need to complete the mission 5 times and lots of time so many people start running it that you cannot complete 5 runs before the node is completed and thus just a huge waste of everyone's time.

 

Case in point, during Livestream#25, someone typed into twitch chat that there was an Invasion for a Catalyst up, in no time at all there were 78 squads running it and the node completed in under 15 minutes.  Unless you got a really good group and started almost immediately when the node spawned you did not have enough time to complete five missions.

But as this guys said, I agree with this guy. Its progression should be far longer.

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On this invasion in particular during the livestream, I completed it with 2 friends before the livestream and then did the Lotus gift alert but never got the catalyst blueprint from the invasion (I got the one form the alert). Does anyone know if there is anything I can do to get it? I completed it 5 times and remember checking several times but It's been several days now and I still haven't received it.

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Imo they should eighter have the whole invasion mechanic changed (instead of playing 5 times the same thing over and over to get a reward you get the reward by playing it only once and the conflict is decided depending on how many people played for eighter faction, or you get a different reward depending on how many times you play the mission, or something else i don't know) OR removing those kind of rewards completely from the invasion drop tables.

Edited by Otakuwolf
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Imo they should eighter have the whole invasion mechanic changed (instead of playing 5 times the same thing over and over to get a reward you get the reward by playing it only once and the conflict is decided depending on how many people played for eighter faction, or you get a different reward depending on how many times you play the mission, or something else i don't know) OR removing those kind of rewards completely from the invasion drop tables.

I actually like this idea.

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The thing is that, invasion completion goes towards either 0 or 100% according to the faction, as people/players finishes the mission. Let's say....invasion needs to be played 100000 time by players. Also, Potato is.....as you know, it's most wanted by people. So people so crazy and everybody starts playing. So nowdays, it finishes up within 1 hour also....Scary people....I experienced this myself, when I saw the catalyst invasion 100%, I started playing. Every 5 minutes, (which time taken for me to finish one mission) progression leans by 5%....What is that???? So it's all about number of mission completed by people.

Please don't type like that. I want to read what you're saying but I also don't want to get a headache from it. I'm sure it's something interesting but for all that is good it's not pleasing to the eyes to read "..." every 10 words. Okay?

 

Nope. Game isnt here to be convenient to you.

 

This was suggested millions of times since invasions were introduced. Do you see any change? DE doesnt like it, so you wont see this anytime soon.

There seems to be a great dissatisfaction among how invasions work regarding Catalysts, Reactors, and Forma with the players. The players matter the most here. 

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