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Different Equip Tags For Sentinel Weapon Mods


OcelotVampire
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Ok I ran into a problem while trying to fuse a mod. It seems I have a unfused mod on my sentinels gun. This mod is in a stack of 5 mods that are all unfused. It should show that the I'm using 1 on my sentinels weapon is equiped with a blue tag. I tried to fuse 1 from the stack of mods but cannot due to 1 in the stack being on my sentinel's wep. Minor problem since I can remove the mod from my sentinels wep and fuse away.

 

This got me to thinking since I have ran into the problem many times where it wouldn't let me leave the arsenal screen because I had put an identical mod on my senitnel's wep. Speed trigger for example I have 2 max rank. 1 for my guns and 1 for my sentinel's. Can we have them displayed with a different color tag that shows it's equiped to 1 of your weapons or your pet's? Would save us some trouble and I'm sure wouldn't take too much attention away from melee 2.0. :)

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A good idea today, and it was a good idea in July 2013 in a proposal for hot swapping - the system that lets your weapons share mods.

 

Before that, we actually had to manually un-equip a mod from one rifle to put it into another rifle...*shudder*.

 

So exactly what you're experiencing with your sentinel, but between every single weapon in game.

 

/signed

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Ya I remember having to do that with mods (I tried to forget). The point of this thread though was 1) to bring attention to the fact that if you have a stack of unfused mods and 1 on a weapon that has no more mod points. You cannot fuse any mod from that stack without having to remove the 1 from your weapon. 2) also to avoid such confusion and annoyance with mods and some way of telling the mods installed to your weapons from the mods installed to your sentinels. 

Edited by OcelotVampire
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