Mavericksfd Posted March 26, 2014 Share Posted March 26, 2014 (edited) In order to make the resources more in line with what we have planned I need to get some additonal informarmation from the community.Basically for each hour played I need to know the average amount of resources without any bonuses a player obtains. I'll be doing a few trial runs myself and keep an exact log. Now this will of course differ due to mission types, locations, class, and other factors, however I should be able to draw a general baseline average with around 200 logged hours with statistics to back it up. Please post the resources you gathered in a single hour of gameplay. I look forward to putting this all in a spreadsheet at the end and posting the averages form the data for everyone to see. Feel free to post screenshots or just type it out in a post. Thanks! 200 Hours to go! Edited March 26, 2014 by Mavericksfd Link to comment Share on other sites More sharing options...
Llyssa Posted March 26, 2014 Share Posted March 26, 2014 Er... and you are? Link to comment Share on other sites More sharing options...
Lucredis Posted March 26, 2014 Share Posted March 26, 2014 An orokin cell... or a half. Link to comment Share on other sites More sharing options...
Papa_Nuk_Nuk Posted March 26, 2014 Share Posted March 26, 2014 124 Orokin Cells... With the Luck of the Irish, a Drop Chance booster and a Drop Amount Booster, totaling 16x drops...? Link to comment Share on other sites More sharing options...
Mavericksfd Posted March 26, 2014 Author Share Posted March 26, 2014 @Llyssa the data is being used for a concept project I am working on. The results will be used to tweak the resource requirements of all constructed items. Link to comment Share on other sites More sharing options...
Anatolius Posted March 26, 2014 Share Posted March 26, 2014 More Nanospores than any one person needs Link to comment Share on other sites More sharing options...
RoboDoge Posted March 26, 2014 Share Posted March 26, 2014 More Nanospores than any one person needs I can challenge your statement. State your numbers! Link to comment Share on other sites More sharing options...
CandyDragon Posted March 26, 2014 Share Posted March 26, 2014 (edited) I want to accurately gage drops by asking people for an estimate? What? Are you even Math today son? RNG is RNG you'd have to have a huge spread to even begin to create a "baseline" Enemy spawn density, Enemy spawn types, individual enemy drop chances, Ratio of enemies killed by players, Which drops are missed, which arent. You can't possibly get that kind of info just from a casual "well I ran mimas for 45 minutes and got 8 orokin cells" As you'd have to account for the fact that Lockers, Crates, Did they have a nekros? Seems like a silly attempt to be relevant and little else. Edited March 26, 2014 by Nariala Link to comment Share on other sites More sharing options...
Mavericksfd Posted March 26, 2014 Author Share Posted March 26, 2014 @Nariala I stated in the OP there are tons of variables and no one's hour is going to be the same. With 200 hours of random data I can at least create a basline based on those 200 hours. IF I wanted to do this for real it would need to be more like 2,000 hours, but it would simply take too long to compile that much data from players. I don;t just want the rare drops people get I want to know everything. Even the thousands of nano spores. I'll post up a template once I complete my first hour. Link to comment Share on other sites More sharing options...
CandyDragon Posted March 26, 2014 Share Posted March 26, 2014 @Nariala I stated in the OP there are tons of variables and no one's hour is going to be the same. With 200 hours of random data I can at least create a basline based on those 200 hours. IF I wanted to do this for real it would need to be more like 2,000 hours, but it would simply take too long to compile that much data from players. I don;t just want the rare drops people get I want to know everything. Even the thousands of nano spores. I'll post up a template once I complete my first hour. You'd need 200 hours per mission type per enemy type to get a "rough" estimate. And even then thats just assuming your math can do that. The averages would simply be an average of the 200 hours given to you by players. By no means would it be a good tool to guess the drop rates or the overall spread. You'd be better off trying to resort to finding the individual drop chance per enemy, but even then most of that stuff is encrypted with the DE drop table content being hidden. Regardless, Too many variables to trust any data gained by this "experiment": Link to comment Share on other sites More sharing options...
Llyssa Posted March 26, 2014 Share Posted March 26, 2014 Well, my super-lucky lotus bonus I got 92 neural sensors in 40 minutes of double-nekros survival with a competent team that had roughly 53 mr levels between us. Divide by all the bonuses, and that would be ~6. Remove the nekros desecration bonus, and it's about ~2. I don't normally time otherwise, but I suppose that's worth saying. Link to comment Share on other sites More sharing options...
Mavericksfd Posted March 26, 2014 Author Share Posted March 26, 2014 (edited) @Nariala This is not designed to find drop rates at all. Actually has nothing to do with drop rates period. I don't need that much data. What I need to know is just a small average based on casual game play on what players get. I want a wide variety of maps played for this since casual players will not play the same mission over and over unless it is for an invasion or something. That type of data would not work for what I am using for and invalidate the experiment. Lets just see where 200 hours takes us. If I have to log it all myself, well, so be it. Edited March 26, 2014 by Mavericksfd Link to comment Share on other sites More sharing options...
CandyDragon Posted March 26, 2014 Share Posted March 26, 2014 I just suspect its trying to reinforce self confirmed balance decisions in you badlands suggestion thread. You require drop rate averages, but it has nothing to do with drop rates. Link to comment Share on other sites More sharing options...
Vaskadar Posted March 26, 2014 Share Posted March 26, 2014 Too many variables. Link to comment Share on other sites More sharing options...
Mavericksfd Posted March 26, 2014 Author Share Posted March 26, 2014 @Nariala Yes this is for the Badlands concept. Yes if I knew all the drop rates of all mobs and all the other factors involved I could mathmatically calculate the average drops for any group of missons played in one hour of time. None of the data is available to me so thankfully I don't have to create a Excell monster pulling the data from whatever database it is currently in. This project is not to define drop rates of any particular mob. You said it well enough and we all know what it would actually take to do that. Kill the same mob 10,000 times, record all the data, calculate drop rates based on the kills vs drops. Basically I want to compile the totals, divide by 200, and get a semi-usable baseline to work with. It is better than having nothing at all even if the data may not be accurate. Link to comment Share on other sites More sharing options...
CandyDragon Posted March 26, 2014 Share Posted March 26, 2014 @Nariala Yes this is for the Badlands concept. Yes if I knew all the drop rates of all mobs and all the other factors involved I could mathmatically calculate the average drops for any group of missons played in one hour of time. None of the data is available to me so thankfully I don't have to create a Excell monster pulling the data from whatever database it is currently in. This project is not to define drop rates of any particular mob. You said it well enough and we all know what it would actually take to do that. Kill the same mob 10,000 times, record all the data, calculate drop rates based on the kills vs drops. Basically I want to compile the totals, divide by 200, and get a semi-usable baseline to work with. It is better than having nothing at all even if the data may not be accurate. No, whats better is not making such specific balance decisions for your suggestion this early on. There are a ton of other things you could be working on to refine your idea, instead you focus on the numbers game to justify its validity further, rather than its base concepts. Having "numbers" means nothing if your idea is still functionally flawed, even worse if those numbers are flawed to begin with. Link to comment Share on other sites More sharing options...
Mavericksfd Posted March 26, 2014 Author Share Posted March 26, 2014 @Nariala I expected this data collection to take a few weeks and while that is going on I am doing EXACTLY what you just posted there. By the time time we are refining everything as far as the overall concept is concerned this 200 hour project should be done. Then we can start putting some numbers up on it. This is not my first rodeo. I wanted this up so data is being collected while I do other things. Link to comment Share on other sites More sharing options...
Llyssa Posted March 26, 2014 Share Posted March 26, 2014 So, can we get a link to the questionably useful concept this is working towards? Link to comment Share on other sites More sharing options...
Baysick Posted March 26, 2014 Share Posted March 26, 2014 25 Ocells Running all Resource boosters! Link to comment Share on other sites More sharing options...
(PSN)fingernageldreck Posted March 26, 2014 Share Posted March 26, 2014 You can run sargas ruk in 1.30-2.00 min depending on the tileset. The rest is luck with the drops and if boosters are on or not. Link to comment Share on other sites More sharing options...
Spliffy_McGee Posted March 26, 2014 Share Posted March 26, 2014 I'm just gonna leave this here Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now