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Power Hour - What Resources Can You Gather In One Hour!


Mavericksfd
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In order to make the resources more in line with what we have planned I need to get some additonal informarmation from the community.Basically for each hour played I need to know the average amount of resources without any bonuses a player obtains.  I'll be doing a few trial runs myself and keep an exact log.  Now this will of course differ due to mission types, locations, class, and other factors, however I should be able to draw a general baseline average with around 200 logged hours with statistics to back it up.  Please post the resources you gathered in a single hour of gameplay.  I look forward to putting this all in a spreadsheet at the end and posting the averages form the data for everyone to see.  Feel free to post screenshots or just type it out in a post.  Thanks!

 

200 Hours to go!

Edited by Mavericksfd
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I want to accurately gage drops by asking people for an estimate?

What?

Are you even Math today son?

 

RNG is RNG you'd have to have a huge spread to even begin to create a "baseline"

 

Enemy spawn density,

Enemy spawn types,

individual enemy drop chances,

Ratio of enemies killed by players,

Which drops are missed, which arent.

 

You can't possibly get that kind of info just from a casual "well I ran mimas for 45 minutes and got 8 orokin cells"

 

As you'd have to account for the fact that Lockers, Crates, Did they have a nekros?

 

Seems like a silly attempt to be relevant and little else. 

Edited by Nariala
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@Nariala I stated in the OP there are tons of variables and no one's hour is going to be the same.  With 200 hours of random data I can at least create a basline based on those 200 hours.  IF I wanted to do this for real it would need to be more like 2,000 hours, but it would simply take too long to compile that much data from players.  I don;t just want the rare drops people get I want to know everything.  Even the thousands of nano spores.  I'll post up a template once I complete my first hour.

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@Nariala I stated in the OP there are tons of variables and no one's hour is going to be the same.  With 200 hours of random data I can at least create a basline based on those 200 hours.  IF I wanted to do this for real it would need to be more like 2,000 hours, but it would simply take too long to compile that much data from players.  I don;t just want the rare drops people get I want to know everything.  Even the thousands of nano spores.  I'll post up a template once I complete my first hour.

You'd need 200 hours per mission type per enemy type to get a "rough" estimate.

 

And even then thats just assuming your math can do that.

 

The averages would simply be an average of the 200 hours given to you by players.

By no means would it be a good tool to guess the drop rates or the overall spread.

 

You'd be better off trying to resort to finding the individual drop chance per enemy, but even then most of that stuff is encrypted with the DE drop table content being hidden.

 

Regardless, Too many variables to trust any data gained by this "experiment":

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Well, my super-lucky lotus bonus I got 92 neural sensors in 40 minutes of double-nekros survival with a competent team that had roughly 53 mr levels between us.

 

Divide by all the bonuses, and that would be ~6. Remove the nekros desecration bonus, and it's about ~2.

 

I don't normally time otherwise, but I suppose that's worth saying.

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@Nariala  This is not designed to find drop rates at all.  Actually has nothing to do with drop rates period.  I don't need that much data.  What I need to know is just a small average based on casual game play on what players get.  I want a wide variety of maps played for this since casual players will not play the same mission over and over unless it is for an invasion or something.  That type of data would not work for what I am using for and invalidate the experiment.  Lets just see where 200 hours takes us.  If I have to log it all myself, well, so be it.

Edited by Mavericksfd
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@Nariala Yes this is for the Badlands concept.  Yes if I knew all the drop rates of all mobs and all the other factors involved I could mathmatically calculate the average drops for any group of missons played in one hour of time.  None of the data is available to me so thankfully I don't have to create a Excell monster pulling the data from whatever database it is currently in.  This project is not to define drop rates of any particular mob.  You said it well enough and we all know what it would actually take to do that.  Kill the same mob 10,000 times, record  all the data, calculate drop rates based on the kills vs drops.  Basically I want to compile the totals, divide by 200, and get a semi-usable baseline to work with.  It is better than having nothing at all even if the data may not be accurate. 

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@Nariala Yes this is for the Badlands concept.  Yes if I knew all the drop rates of all mobs and all the other factors involved I could mathmatically calculate the average drops for any group of missons played in one hour of time.  None of the data is available to me so thankfully I don't have to create a Excell monster pulling the data from whatever database it is currently in.  This project is not to define drop rates of any particular mob.  You said it well enough and we all know what it would actually take to do that.  Kill the same mob 10,000 times, record  all the data, calculate drop rates based on the kills vs drops.  Basically I want to compile the totals, divide by 200, and get a semi-usable baseline to work with.  It is better than having nothing at all even if the data may not be accurate. 

No, whats better is not making such specific balance decisions for your suggestion this early on.

There are a ton of other things you could be working on to refine your idea, instead you focus on the numbers game to justify its validity further, rather than its base concepts.

 

Having "numbers" means nothing if your idea is still functionally flawed, even worse if those numbers are flawed to begin with.

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@Nariala  I expected this data collection to take a few weeks and while that is going on I am doing EXACTLY what you just posted there.  By the time time we are refining everything as far as the overall concept is concerned this 200 hour project should be done.  Then we can start putting some numbers up on it.  This is not my first rodeo.  I wanted this up so data is being collected while I do other things.

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