So here we go! Put them together in Warframe Builder because I still find it a pain to take SS's and upload. I've completed all of them as shown except Volt, and a couple of the aura slots are still using V. Also my Nova has a 4th polarity because I got rid of the second V before they released the Blind Rage mod. :-(
In general my builds list Corrosive Projection aura. This can be changed to Energy Siphon or Enemy Sense by preference, and should be changed when not facing mid-high level Grineer or Corrupted enemies.
One thing I really love about Warframe is how each frame can fill different roles, by 'investing' in certain abilities.
Anyhow, take a look, let me know what you think. If you see something I've obviously screwed up on, let me know, or if you want to discuss a mod choice post below or feel free to send me a PM.
I think I'm about 5 forma away from obtaining all these builds... no idea what I'll do then. Max out every weapon? :D
-I pop Blessing whenever I get really low on health or after QT kicks in, giving my teammates a good ~28 seconds of ~99% damage reduction, and myself nearly always 100% reduction coupled with Link. Use EV to keep energy topped up, acting as an effective health pool (450 energy is a 1080 health buffer), but the aura's kinda small so gotta be close to the targeted enemy. Might even make self nuking an option again with 99-100% reduction. ~3750 damage from Corrosive Castanas would deal only ~40 damage to me, so could be viable again.
Negative to this build is I have no way to heal teammates if they start to die between Blessings before I get QT to activate - If I use Blessing to heal them, we're stuck with a period of probably 70-80% reduction at best and if they die while that's active I've got no way to heal.
-Not sure on the last slot. Maybe Vigor, Constitution, Stretch, R2 BR, or Sure Footed. Also considering a low rank WoL for the insta-kill combo, but its tedious and a little less energy restoring than just shooting something. Might be nice to have at high levels.
-Uses Blessing mostly for the heal and basically ignores the damage reduction component. 1.5 sec lockout is pretty negligible, and allows for a 6 sec Link, just enough for short firefights or to prevent an incoming knockdown/nuke. EV is much more effective with this build, providing the same 130 energy to teammates but ~118 to me with each cast.
-Considering dropping Link for QT and using Flow in the last slot for a lot more emergency health (1080)
Updates:
U13.0:
Valkyr now has a very viable melee only build. Keeping Warcry up more than doubles attack speed and means she has >7700 effective health. Coupled with a Life Strike weapon Hysteria isn't needed.
Question
Darzk
So here we go! Put them together in Warframe Builder because I still find it a pain to take SS's and upload. I've completed all of them as shown except Volt, and a couple of the aura slots are still using V. Also my Nova has a 4th polarity because I got rid of the second V before they released the Blind Rage mod. :-(
In general my builds list Corrosive Projection aura. This can be changed to Energy Siphon or Enemy Sense by preference, and should be changed when not facing mid-high level Grineer or Corrupted enemies.
One thing I really love about Warframe is how each frame can fill different roles, by 'investing' in certain abilities.
Ash is pointless. I never use him, and don't care.
Banshee can use all 3 abilities, or focus on sonar.
Ember (Prime) can focus on World on Fire, or go nuts throwing fireballs.
Excalibur (Prime) can blind a room, or shove lances down their throats.
Frost (Prime) can shatter his foes, or protect the objective.
Loki can focus on staying invisible or disarming the room, or do both effectively.
Mag (Prime) can decimate Corpus or heavily damage the Corrupted, but is weaker against other factions.
Nekros can spawn loot in a group or with a Trinity, and isn't bad all around.
Novais effective at low-level and mid-level using MP, and uses AMD at highlevel.Nyx is the only frame with a single build; variants remove FE but I don't like a long Chaos/Absorb.
Oberon can smash the room, or lay down fire and heal.
Rhino (Prime) can buff his teammates, stomp a room to death, or cc and rush through levels.
Saryn is most effective at Miasma spam. Hopefully a build for Contagion/Venom will be more useful in Melee 2.0.
Trinitycan make the teamimmortal, or providenear limitless amounts of energy.See quote below.Valkyr can focus on Hysteria, or use Warcry too.
Vauban is master of Infested/Melee CC, and not bad against ranged enemies either. This alternate build gets more health mods, but the range on Bastille suffers.
Volt can do lots of damage, give super speed to the team, or plant lots of shields everywhere. Setup like this, Overload has a MASSIVE range, great for clearing low level maps.
Zephyr is immortal, or can do great storm damage.
Anyhow, take a look, let me know what you think. If you see something I've obviously screwed up on, let me know, or if you want to discuss a mod choice post below or feel free to send me a PM.
I think I'm about 5 forma away from obtaining all these builds... no idea what I'll do then. Max out every weapon? :D
Updates:
U13.0:
Valkyr now has a very viable melee only build. Keeping Warcry up more than doubles attack speed and means she has >7700 effective health. Coupled with a Life Strike weapon Hysteria isn't needed.
U13.3:
Trinity can make the team immortal, or react to teammates dying by healing them. A variant of the latter has >3700 ehp but no Link.
U13.4:
Nova can debuff enemies in a massive area, or provide a decent nuke with MP in a smaller area.
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