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Rhino Stomp Double Damage And Range Mods


Sheriff-Woody
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Rhino stomp? Double damage area?

 

Don't know what exactly you are taking about but in fact, the whole Rhino Stomp is affected by range mods like stretch or overextended (or narrowminded for the handicap).

 

The damage amplifier I know on Rhino is the Roar, this skill to is affected by range mod (to increase the area in order to boost all your mate).

Edited by ZeGreymane
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you could be looking at XP

 

the HUD shows 800 damage (with resists) and then an XP value

 

so you may see, 300, 200 pop up, the second value is XP not damage.

 

 

  • Deals 150 / 300 / 500 / 800
    18px-Blast_b.png Blast
    damage. This is affected by Power Strength.
  • Range of 15 / 18 / 22 / 25 meters. This is increased by Power Range.
  • Affected enemies' speeds are reduced to 20% / 10% / 5% / 2.5% for 3 / 4 / 5 / 8 seconds.[2] This is not affected by Power Duration.
    • Enemies which can be knocked down will be lifted into the air or begin their fall animation at the regular animation speed a split second before the slow initiates and the animation will complete as soon as the slow duration ends.
  • This ability can hit enemies through walls, doors and above/below your Warframe.
  • Cannot be recast if there are enemies still lifted in the air.
  • Can be used while sliding but not climbing a wall or executing a front flip.
  • Deals two instances of full damage in Rhino's immediate vicinity (about the default radius of the old Radial Blast).
  • Cost to equip of 10 / 11 / 12 / 13 which is then halved by the Polarity slot, rounded up.
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Rhino stomp? Double damage area?

 

The OP is talking about the smaller radius in Rhino Stomp where damage is dealt before the main damage. It's about the radius of the old Radial Blast. If you use Stomp very close to an enemy, and they survive the initial damage, it's really easy to see.

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