weromty1 Posted March 26, 2014 Share Posted March 26, 2014 I have an idea for a new frame, with abilities that no othe frame has. its like some sort of gunner warframe focused onto weapons not melee.the problem is that I dont have the time nor am I capable of drawing a concept so Im gonna need someone to help me on that area, someone intrested? Link to comment Share on other sites More sharing options...
Aka_Miso Posted March 26, 2014 Share Posted March 26, 2014 well you don't need art with it I never do and we got about 3-4 gunslinger frame ideas already https://forums.warframe.com/index.php?/topic/144434-new-fan-concepts-index/ read the index for ideas if you like it can help Link to comment Share on other sites More sharing options...
weromty1 Posted March 26, 2014 Author Share Posted March 26, 2014 (edited) already checked and mine is a little diferrent Edited March 26, 2014 by weromty1 Link to comment Share on other sites More sharing options...
Llyssa Posted March 26, 2014 Share Posted March 26, 2014 You could just post the concept, and if anyone likes it enough, they'll draw for it then. Link to comment Share on other sites More sharing options...
Drunken_Child Posted March 26, 2014 Share Posted March 26, 2014 already checked and mine is a little diferrent already checked and mine is a little diferrent Well maybe you could expand upon your concept then. Link to comment Share on other sites More sharing options...
weromty1 Posted March 26, 2014 Author Share Posted March 26, 2014 (edited) Its a support/offensive Frame, for looks I imagine something tactical and utilitary, like a soldier whith exoarmor and beefy arms, rather strong looking but not like rhino, more like vauban. some ispiration for the looks could be the wolfbrigade's soldiers or the hellgan from killzone. Name: TalonTalon is a Heavy Gunner themed frame built for supporting allies on long missions and to lay supressive or covering fire upon large enemy groups. Stats: Health: 120 Shields: 150 Energy: 120 Armor: 100 Stamina: 100 Sprint: 1.5Polarities :X2 Defense X1 Attack Abilities:1- Flash and Bang: Throws a Flash bang graneade that disorients any enemy within a certain radius (2 meters/4 meters/6meters) causing them to walk and shoot blindly and randomly for about 10 seconds.2- Battle Supplies (support buff): Place a crate containing ammo boxes and health packs that stays on the ground for 20/40/60 seconds replenishing ammo (20 units per second on every ammo type) and a small amount of heatlh ( 10 units per second ) for the player and allies within a 1/2/3 meter radius. (could only be ammo)3- Redeemer: Place a Redeemer turret on the ground. automated redeemer turret has dual flux rifle type guns and a range of 60 metters and stays on the ground for 30/60/90 seconds or until its destroyed, has 100 health and 150 shield/200-300/300-450, and does standard not moded flux rifle damage, with 50% increase on each level4- Steel torrent: Changes the primary weapon or rifle for a Minigun (yes a minigun, a two hand held medium looking minigun hanging under the arms for hip fire) that uses its own ammo (800/1200/1600 rounds) the minigun is discarded when the ammo is depleted, it does 10/18/26 damage equally on impact, puncture and slash and the fire rate would be realy high 19 rouds per seccond, wind up time is only while the barrel spins up to speed, while the weapon is enabled sprinting is restricted and melee will result in a weapon bash that does 25% less damage than the melee weapon equiped. the minigun has very light recoil and medium spread but still accurate at medium range. This is what i have come up with so far Edited March 26, 2014 by weromty1 Link to comment Share on other sites More sharing options...
weromty1 Posted March 26, 2014 Author Share Posted March 26, 2014 Minigun ammo doesnt replenish whith the 3rd power Link to comment Share on other sites More sharing options...
weromty1 Posted March 26, 2014 Author Share Posted March 26, 2014 comments or sugestions? Link to comment Share on other sites More sharing options...
Llyssa Posted March 26, 2014 Share Posted March 26, 2014 The minigun sounds kind of lame for an ult. My twin viper wraiths have a faster rate of fire(68 rounds/second, because that's all the ammo in the chamber before reloading) and more damage (58 per bullet against heavily armored grineer, over 100 to other stuff). So it either needs a massive buff or a suitable replacement. The turret sounds like a decent ult, but would require a lot of code that isn't in the game yet. The battle supplies sounds okay, if not a little weak(basically, gear item deployable). The grenade sounds like a heavily nerfed version of radial blind. As for the stats, it would be strongest frame in the game, hands down, faster than every other frame and with heavy-duty armor, health, and shields to boot, and would also be the only frame without a stamina of 80. While I suppose "better than rhino prime, but with really worthless skills" is technically a balance point, I'm not sure how interesting this would be to play. I also question engine limitations--the math works out to this having a top potential speed of like 500%. All whilst being heavily armored and having infinite ammo. Do you really think you'd like playing that? o.0 Link to comment Share on other sites More sharing options...
weromty1 Posted March 26, 2014 Author Share Posted March 26, 2014 I apreciate the feedback thanks. in fact this is only an idea and the first that I have had :P the concept needs balancing now that you mention that and also a more realistic look at the power, how would you balance the stats and buff the ultimate? Link to comment Share on other sites More sharing options...
weromty1 Posted March 26, 2014 Author Share Posted March 26, 2014 In fact every stat can be modified, the only thing that I'll like to make posible is the core idea of the frame and its powers, maby changing the grenade power also Link to comment Share on other sites More sharing options...
Aka_Miso Posted March 27, 2014 Share Posted March 27, 2014 (edited) so hes a military based frame. #2 sounds a little to strong like if you have a sniper you only get like 10 rounds and its the rarest ammo to find it would be better if it drops 1 of every kind of ammo or rename it something like ammofeed (to make it fit) and give it ammo regen to your team to the weapon they have out #3 sounds to weak for high lvls with only 100hp 150shield #4 I like it but the damage is kinda low best to make it have equal slash impact and puncture like valkyr, the speed is way to high loki only got 1.25 as the fastest since you gave him high armor shield and hp drop it to 1.0 or around there, just some ideas the make him more balanced. Also you only got 3 lvls for the ability when they have 4 unranked/1/2/max you have a really good idea here you just need to refine it Edited March 27, 2014 by Sasoka Link to comment Share on other sites More sharing options...
Llyssa Posted March 27, 2014 Share Posted March 27, 2014 offhand rewritestats:health: 150shields: 100armor: 600speed: .6energy: 100skills:1-"Stun Grenade". KD area of affect, plus damage(~500 blast). Applies speed 75% speed debuff to all victims, slowing their ability to stand back up. Debuff lasts for KD+up to 4 seconds after recovery.2-"Supply Chain". all ally weapons gain +10% radiation damage for ~10 seconds, and an energy clip feed. Enchanment anim would be freaky lighting/energy burst aura on their held gun for duration. Shots fired while affected by supply chain do not consume ammunition.3-"Steel Torrent" replace weapon with unequipable minigun: 200/s fire rate, 50 dmg/round, 1000 clip size(all improveable with duration/strength mods). Cannot be refilled. Discarded once empty.4-"Gunner's Nest" Surrounds the player with several(probably 4-6) automated turrets. Each turret fires a quad-barrelled supra(like a supra, but with 60/s fire rate, and animations to match), and tracks targets independently. Each features a full ammo supply for a primary(540), affected by power duration.Once a turret depletes all of its munitions, it explodes, harming nearby enemies for 1,000 blast damage. Link to comment Share on other sites More sharing options...
Llyssa Posted March 27, 2014 Share Posted March 27, 2014 *glances at the rewrite* "I am here to chew bubblegum and kick @$$, but it turns out tenno don't have mouths." Link to comment Share on other sites More sharing options...
weromty1 Posted March 27, 2014 Author Share Posted March 27, 2014 Nice =) Thanks for the sugestions and help, im gonna look all up and change/rebalancesome things Link to comment Share on other sites More sharing options...
weromty1 Posted March 27, 2014 Author Share Posted March 27, 2014 (edited) This is more or less finished but I accept comments and sugestionsName: TalonTalon is a Heavy Gunner themed frame built for supporting allies on long missions and to lay supressive or covering fire upon large enemy groups.Stats:health: 110shields: 100armor: 500speed: .8energy: 100Stamina: 80 Polarities :X2 Defense X1 Attack Skills:1-"Stun Grenade". KD area of affect, plus damage(~500 blast). Applies speed 75% speed debuff to all victims, slowing their ability to stand back up. Debuff lasts for KD+up to 4 seconds after recovery.2-"AP Supply Chain". places an "Armor Piercing" labled Ammo crate on the ground. all ally's currently equiped weapons inside a certan radius gain ammo regeneration in addition they also gain +1.0 punch through. the crate stays on the ground for 60 seconds. (Weapons afected by this buff Show a scanner like light sweeping across the gun)3-"Steel Torrent" replace weapon with unequipable minigun: 200/s fire rate, 50 dmg/round, 1000 clip size(all capacity improveable with duration(ammo capacity)/strength(damage)/range(less reccoil) mods). Ammo cannot be refilled. Discarded once empty.Optional: Sprinting is restricted by the minigun and melee turns into a "bash" animation that does %25 less damage as the currently equiped melee weapon respecting its mods.4-"Cyclone Flock" Surrounds Talon with (probably 2-5) "Cyclone" automated Drones (sentinel like but more like the ones in ghost recon) . Each Sentry fires Dual Flux Rifles (wich damage is affected by power strenght mod), and tracks targets independently. Each one features a full ammo supply for a primary(540) (Ammo capacity affected by duration mod). Once a turret depletes all of its munitions, it explodes, harming nearby enemies for 1,000 blast damage (affected by range mod). Edited March 27, 2014 by weromty1 Link to comment Share on other sites More sharing options...
Aka_Miso Posted March 27, 2014 Share Posted March 27, 2014 I'm liking the update speed you could make faster now lol, the armor is nice like not super strong, valkyrs is still higher but armor only effects health and thats why she had a highish health pool and low shield you could try the same like make shield not to go lower than 75 and the health could be made to be 150 again just suggestions Link to comment Share on other sites More sharing options...
weromty1 Posted March 27, 2014 Author Share Posted March 27, 2014 (edited) If someone cares to do a concept drawing here's some inspiration :) Edited March 27, 2014 by weromty1 Link to comment Share on other sites More sharing options...
weromty1 Posted March 27, 2014 Author Share Posted March 27, 2014 what if I change shields to 100 and leave health as it is, I guess thats more balanced since armor is not as high as valkyrs Link to comment Share on other sites More sharing options...
Llyssa Posted March 28, 2014 Share Posted March 28, 2014 Well, firstly, tiers: Look at the wiki to see the stats things have. Everyone has tiers, with stepped amounts. The 600 value on valk's armor translates into a certain percentage reduction, and is 1 step above the rhino and frost's 190. So going down from 600 to 500 isn't actually a full step. Also, as someone else pointed out, armor boosts health, so you'd want absolute max health to get the most mileage out of your armor. Secondly, why flux rifles? they have no range, bad damage, and a low fire rate. The beam they display doesn't actually show how far they can shoot. It's a garbage weapon with bad ammo usage. I can't recall the last time I saw anyone using a flux rifle that wasn't a corpus. As an ult, "summon 2 things that follow you" is absolute garbage. As a skill in general, it's okay, but that's a really crappy ult. The reason I had suggested thing surrounding you at a location is that you could actually use that repeatedly to make an impenetrable fortress, or lay a trail. As for the ammo regen thing, that seems somewhere between awkward and useless. Merely picking up ammo does what this would propose. The reason I had suggested "ammo is not expended" is because that gives a MASSIVE side benefit: no reloading required for the duration, no matter how much ammo you had left in the clip. Also, punch through does not actually increase damage a weapon does, and this inherently hurts several explosive-based weapons(the joy of your rocket exploding worthlessly under ground has been much-discussed on the forums). Giving an actual damage boost instead would be helpful in all situations, while punch through is intermittently useless or baneful depending on play style and weapon equipped. I will note, the .6 speed I suggested seems low, but seems semi-reasonable with the strong versions of skills I'd suggested. Also: Why "talon"? It specifically refers to a bird's claw. Seems odd for something that's meant to be a heavy gunner of some sort. Link to comment Share on other sites More sharing options...
weromty1 Posted March 28, 2014 Author Share Posted March 28, 2014 well I supose that's why I'm accepting sugestions, I couldn't think of a suitable name for its theme, any sugestion on that? Link to comment Share on other sites More sharing options...
Llyssa Posted March 28, 2014 Share Posted March 28, 2014 For a name, "Arquebus". Arquebus were the guns used to develop the concept of the supported firing line, volley fire, and established the superiority of gunners in warfare. Link to comment Share on other sites More sharing options...
Aka_Miso Posted March 28, 2014 Share Posted March 28, 2014 what if I change shields to 100 and leave health as it is, I guess thats more balanced since armor is not as high as valkyrs hmm well 100 shield would be a good number yes but then he doesn't got a good health pool for the armor to work a 120 would be enough imo Link to comment Share on other sites More sharing options...
Quatrez Posted March 29, 2014 Share Posted March 29, 2014 U change the name into Talos, a broze giant who guarded the island Crete in Greek myth Link to comment Share on other sites More sharing options...
DarknightK Posted March 29, 2014 Share Posted March 29, 2014 I have an idea for your first skill, that would probably fit with the "Gunner" concept more: Suppress (WIP name, feel free to name it whatever you want): Talon activates a shoulder-mounted turret for a certain duration that automatically attacks any enemies to the side or behind him if there are any. If there are no enemies to the side or behind him, the turret will simply lay down suppressing fire to any enemies in front of Talos. So basically, the turret has priority on enemies outside your field of view, and then targets any remaining baddies for you. It's duration based, so probably a base time of 15s would seem adequate? The turret wouldn't do too much damage, but it would have a high fire rate. I feel this would fit in line with the "fortress" theme that Llyssa suggested with the nest of turrets. Link to comment Share on other sites More sharing options...
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