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Connection To Host Is Lost> You Get Nothing Good Day Sir.


Shin
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Yeah aside from the experience you gained for your equipments, your time is wasted. Either host decides to be a $&*^ to leave, or just techical things gets in the way and severs your connection or hosts connection to game as result, your time is wasted. You get nothing Good day sir.

 

I am a person who absolutely hates survival but im doing it because i need that Rhino part nothing more but this is starting to annoy me. Almost every T3 Survival i join, people aborts after 20 minutes because the didnt get the shiny at 20 minute's and they are too lazy to go for 40 minutes so they abort it or either me or host gets that "connection lost huehueh" message. Can you join back? Nope. If you do that before 5 minutes you can, but otherwise you cant. I tried it. It didnt work. Tell me if it works and i shall jump from the nearest window.

 

TL;DR Let us keep the rewards if our or host connection is lost. Because i dont wanna have my time spent in surval go to waste.

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too easy to exploit 

So our times should go to waste huh? How are they going to exploit this? People leaving when they get the things they wanted ? Let them leave, and use /i command to block them. DE can easily add the Recruiting channel to ingame chat to invite people so that you can continue your mission even if someone decide to be a fun police.

 

There are options to make it less exploitable but in all honesty, i dont give a damn if someone leaves or stays, at least people can get the rewards they worked for and as i said, Adding that Recruitment channel into Ingame chat pannel would make things less painfull.

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I agree, if the host aborts a mission, they should lose their key and allow the other 3 people to finish the mission. The other game modes are much better, since you don't find out your reward until after the mission. With survival, since people can see what they get, they just quit after the reward they want fails to pop up and play again using the same key. It's an exploit, and it wastes the time of people who join the party since they get kicked to the main menu with nothing. 

 

Another solution could be to have the 20 minute reward show up as a question mark indicating a prime part, and you're not told what it is until after you extract. 

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Let us also continue the survival missions if some $&*^s decide to leave after 5 minutes.

This. I hate pugs for this reason. If I'm doing a survival then I'm in it for the long haul. Survival should give an evac option like Defense missions do.

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@Shin

Here is how it would be exploitable:

-Host uses T3 Keys and the group gets to whatever minute they want with the rewards.

-Host Alt-F4's or ends the warframe process, or otherwise DCs.

-Everyone is kicked out but gets to keep their gear AND the host gets to keep his key because he never finished the mission

-Host re-uses key and this continues endlessly with whoever hosting knowing that they wont get anything (or if they do its completely free runs even for the host)

That's the exploit DE doesn't want to happen.

When the tower was first introduced the Host could DC, not use his key because the mission didn't finish successfully, then get re-invited by one of the group members after the host migration succeeded. No key used everyone got the rewards.

DE fixed that because they dont want free tower runs without using keys.

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^

So my time should go to waste? Because of the people who would abuse this ? No. I dont care about abusers. I want my time to worth something.

 

I really dont care if they make the keys consumed on use, im using my time to run the mission which i really do hate to get a part. Because of the said reasons i get nothing except experience. This is a problem that needs solving. 

 

How about DE lets us join the game we lost connection ? To continue with the rewards we gained before connection failure ? Wouldnt that make sense ?.

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I agree, if the host aborts a mission, they should lose their key and allow the other 3 people to finish the mission. The other game modes are much better, since you don't find out your reward until after the mission. With survival, since people can see what they get, they just quit after the reward they want fails to pop up and play again using the same key. It's an exploit, and it wastes the time of people who join the party since they get kicked to the main menu with nothing. 

 

Another solution could be to have the 20 minute reward show up as a question mark indicating a prime part, and you're not told what it is until after you extract. 

I have a better idea but people will hate me for even suggesting it... increase the drop rates on everything to be no less than 1% (seriously, this is not a Korean MMO)

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@Shin

Here is how it would be exploitable:

-Host uses T3 Keys and the group gets to whatever minute they want with the rewards.

-Host Alt-F4's or ends the warframe process, or otherwise DCs.

-Everyone is kicked out but gets to keep their gear AND the host gets to keep his key because he never finished the mission

-Host re-uses key and this continues endlessly with whoever hosting knowing that they wont get anything (or if they do its completely free runs even for the host)

That's the exploit DE doesn't want to happen.

When the tower was first introduced the Host could DC, not use his key because the mission didn't finish successfully, then get re-invited by one of the group members after the host migration succeeded. No key used everyone got the rewards.

DE fixed that because they dont want free tower runs without using keys.

 

That was their solution? Why not, I dunno, consume the key on mission start instead of end. Fixes everything.

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@Grayle

The reason that they didn't want to consume the key on mission start was because of an anti frustration feature.

Think of how many people have crashes and drops in the void.

Think how many of them would be pi$$ed that their T3 defense that had gotten to wave 24 just crashed and they lost the key along with it?

Its bad enough that they didn't get any rewards, but losing the key as well because of a game crash? Thats just unfair. And that is why DE only has the keys be used on a success and not a failure.

So no, your idea doesn't fix everything and just creates more problems for a much wider audience of people.

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If they consume it on start, then they can allow host migration and inviting during the mission. The reason that's not a thing now is to stop abuse, right? If the key is gone as soon as you start it, there's nothing to abuse. Your game crashes at wave 24? Rejoin. 

 

And I don't know how many people crash in the void. Neither do you. From anecdotal evidence, not a whole lot. So, as far as I know, no, it wouldn't create more problems for more people. It'd prevent people from intentionally crashing their game if the goodie they want didn't pop because they'd gain nothing, and it'd allow people who actually crash or depend on a host who crashed to rejoin and not lose a good chunk of time.

 

And it's not like keys are exactly rare anyway, not even T3 keys. Free time, however, is rare. And worth a lot more than a key.

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@Grayle

Can you join into a defense mission past wave 5 or a survival past minute 5? Or what about exterminate after you kill half of the enemies? Or MDef after you finish a console?

I didn't think so. It just says "The objective has been completed"

That would leave the host the one that doesn't get anything while everyone else gets some sort of reward. And that would create a huge backlash on the forums.

People don't complain too hard about the void crashes (they do complain often enough in bugs and chat and such) because they dont lose the key.

Change that and the rage would become quite palpable.

By implementing the change your proposing NOTHING gets fixed. You just swap around the victims of the issue stated by the OP, except the host is a bigger victim because he just lost a key and now has to farm another one while everyone else gets a free tower run at absolutely no loss.

Edited by Tsukinoki
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Nope, you can't, and they should really change that too. But instead of coming up with a system that allows rejoining late game sans the potential for abuse, they just don't allow it at all. 

 

Anyway, 1 victim instead of 4 still seems better, even if the one victim breaks both his legs instead of just one. 

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See, the problem is just as Tsukinoki said. Key owner starts mission, DC's, and everyone else gets to keep playing on a void mission with no key used. Exploited to hell and back, with infinite void missions. Is your time wasted? yeah, but DE should not have to change void missions just because pubs run survival for specific parts. If it's really a problem to you, you have 2 choices(and these are kinda WAY OBVIOUS, BTW). Option 1) Host the missions yourself. Host can;t DC and screw you over if YOU'RE the host. Option 2) Play with clan mates/friends that you trust to not screw you over.

 

 

Nope, you can't, and they should really change that too. But instead of coming up with a system that allows rejoining late game sans the potential for abuse, they just don't allow it at all. 

 

Anyway, 1 victim instead of 4 still seems better, even if the one victim breaks both his legs instead of just one. 

 

 

One victim is better than four? How about NO victims. Losing 20 minutes of time is not a big issue, no matter how you look at it. If the key were to be consumed upon use, instead of at successful completion, then any random hardware/software glitch that caused the game to crash would mean someone lost their key, and everyone else gets a free ride. Oh, and you can't redo the mission, because the key got used. Yeah THAT seems fair. Tell me, how would you feel if YOU hosted a void mission, and there was a glitch that caused you to crash. And you lost your key and any items you had received from the mission. But then when you re-started Warframe, you found out that you missed out on the EXACT last part you needed for your new frame/weapon/ect. but now you can't go try again for it because you don't have a key anymore?

 

Yeah. That's what I thought. Doesn't seem very fair, does it?

 

You know, when I first started reading this thread, I thought, hey this guy is just voicing his opinion about getting DC'd from some tower missions. NOPE. Just a full on rant about how Warframe is so unfair because sometimes a host DC's from a void mission and he lost a precious 15-20 minutes of time, and how the whole system should be ENTIRELY revamped JUST TO SUIT HIM. Well Boo-hoo. If all you're gonna do is complain about how DE doesn't do everything to suit you, then nobody else wants to hear it.

Edited by RevenantBacon
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Why would I care about losing a key? I've got keys coming out my &#!. The game throws keys at you every which way. Losing 20 minutes of my time, that sucks. Losing 40 minutes of my time, that sucks a whole damn lot. Maybe you'll get that when you're older.

 

And yes, no victims would be the goal. But that would necessitate revamping everything including the re-inviting, which apparently you don't want DE to do because, I dunno, why don't you? How are you in any way invested in the current system? I always find it very strange how some fans will, at some point, resist change as if it's them that are going to have to put in the work.

 

Also, I didn't start this thread, you realize that right? Hell, I haven't even had a host DC on me because, yes, I do only play with friends and host myself when it's with randoms. But I'd like to join randoms, too. Sounds like fun. But I won't, because the hosts can still abuse the system by DCing when they don't get what they want. 

 

But hey, I get it, most of the playerbase is probably still in high school or college, so time isn't an issue. I realize I'm in the minority here, and that's fine. I don't need you to agree with me. It'd be nice, if enough people did then maybe DE would consider Invite 2.0 and actually getting rid of key-abuse, but if not, well, that's a shame and life will still go on.

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@Grayle

I do work a full time job so I understand how limited time is.

Be that as it may:

You want to play with pubs without having a bad host DC on you? Then host the pub matches you want to play. There you go. You no longer have to deal with crappy hosts.

Now here is what I see your argument/side boil down to:

I want the host to lose his key so that no one else in the group has to lose their progress in a void mission if he DCs and I dont care that the host may have just crashed and lost 40 minutes of his time and now needs to farm for another key of the same type. As long as its not me who lost anything I dont care about anyone elses time as its not nearly as important as mine.

I dont have time to farm the same defense/survival missions endlessly in the hopes that I'll get another T3MD again. That time to farm that key is RNG and generally takes quite a bit longer than any time lost because game crashed or something went wrong. Even with a T3S mission going for 40 minutes, I'm not likely to be able to grind up another one in 40 minutes. The game is not just tossing keys at me.

And for the vast majority of players that would be the case.

So all in all the current system is a lot fairer to the hosts, which you dont seem to care about.

Your posts present the message that you dont care about anyone elses time, as long as your precious time isn't wasted, and that since you have tons of keys everyone else must have tons of keys so it doesnt matter.

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Sort of. I'm pretty much always the host, so it'd screw me over more. If you're generally a good host, and you crash (it can happen to anyone) and you lose your key to boot, that sucks. This new system would be worse for you. But at least you didn't also make 3 other people share in your misfortune. If you're a bad host, and you crash a lot, and now you also lose your key, good. Maybe it'll stop them from hosting stuff when they know the game isn't stable for them. Give it to a friend and let him host. 

 

The current system is a lot fairer to the host, the new one would be a lot fairer to the guests. There's more of those than there are hosts. At least the new system wouldn't make me feel like such a $&*^ for wasting my three friends' time in addition to mine if I do crash as host. 

 

The ideal system, with revamped invites, would of course be best of all. But it'd be a fair bit of work for I guess not a whole lot of pay-off.

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