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T4 Void


Tsrintox
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Well I saw some people talking about this didn't find too much on it so I'm starting a thread here to discuss the possibility of T4.

First I'd like to state I'm for T4s. I am for T4's because,T3's dont add enough of a challenge for players with better weapons, and it would help fix drop tables.

I usually see , "No, T4 fix the current drop tables", definitely agree with the drop tables being more or less too random, but wouldn't a T4 help with reward distribution? Also this would make it so the drop tables are less diluted when the next batch of primes comes around.

Another common thing I have seen, "no, void T3 is too hard", well yes if it is hard it is intended, the purpose of the void is to farm for powerful weapons, of course it will be guarded by stronger enemies, and the fact that it is a zone seperate from the availbile map kind of gives away that you powerful weapons are required. Heck even t3 defense isn't too hard, a random non cohesive group can last 5-10 waves without any issue as long as they have 2-3 powerful weapons(penta, ogris, a high powered rifle).

I see T4's a chance to add in some more challenging areas that will be difficult for the first while. It would be cool if they could implement a different kind of tower interior to show that these are in fact a level up from the first three tiers. Also the other missions types coming to the void would be awesome(interception and the other-new-one-not-yet-implemented).

Of course It is important to fix what we have, but if we are stuck with only T3's I can see an increase of farming frustrations. Refute my points,support them or bring up other suggestions.:)

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No, thanks.

More game modes, please.

Obviously we want more game modes but, we need T4s to increase difficulty of the void. T3 is just a boring grind that requires no work in all modes. I'm not trying to go into wave 50 or an hour long into a survival to get a spike in difficulty.

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T4 confirmed by DE is coming hopefully in U13. :D

They only said it was a possibility. 

 

If there is a t4 all of the parts of anything in there should be contained solely to t4 so that low level players don't get all but one part to a weapon then realize the last part is in a mission far too hard for them to even try.

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I want a T4 with enemies that do back-flips and somersaults while juggling an entire arsenal and shooting us straight in the face.

if T4 just means giant sponges with big muscles, I'm not all that interested.

 

Musclebob_buffpants.png

 

All I want is interesting combat, not a prolonged or instant-death variant.

 

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im guessing they will just throw random things on those keys and make it still give forma blueprint 40% of the time, and unless im running my very end tier stuff T3 can be a challenge. T3 sur 60 minutes gets tough. but besides that a T3 ext, no nova and a non potatoed gun it can be tough. and befoe you beelch how this frame is great at blah blah blah my point is if your not running great stuff but stil want to do a void, also "just dont do a void" so miss out on a big part of the game just because your not great at it? 

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I want a T4 with enemies that do back-flips and somersaults while juggling an entire arsenal and shooting us straight in the face.

if T4 just means giant sponges with big muscles, I'm not all that interested.

 

All I want is interesting combat, not a prolonged or instant-death variant.

 

Increasing enemies level is not the best solution to increase challenge, but that's what we have so far.

 

Right now with the enemy AI we have and the enemy variety we have, the only way to increase difficulty is increasing level.

 

I'm not saying its the best alternative, but its all we got.

 

At least we won't have to stay 60 minutes in a T3 Survival to face some difficulty.

Edited by RexSol
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Wouldn't it be better to end at 5 towers? It's a rounder number, and gives even more room for drops and people seeking challenges. I like the idea of more towers, but 4 is kind of a weird number :P

 

I don't think we will stop at 4. Considering that for reaching MR15 represents only 25% of the total amount of Mastery Points you need to reach MR30 (Max) we will get LOTS AND LOTS of Prime Weapons in the future. (This is only my own speculation)

Edited by RexSol
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So far, they've said it's a "maybe", but they're not sure, because they get a lot of flak about it.

 

Personally, it sounds interesting. I like t3, but I can imagine t4 difficulty upscaling would be cool.

 

The downside of it, as I see it, is the major rage from the players who cannot compete there.

 

You can do okay in t3 even with unranked gear if you know what you're doing and you're careful/nimble. It takes an annoying amount of effort, but it can be done.

 

If the difference between t2 and t3 was the same as the difference between t3 and t4, t4 would be unfeasible with unranked gear.

 

The reason that matters is that if it's *plausible* with unranked gear and a lot of skill, then it's quite doable with ranked gear and mediocre skill.

 

Hence, every piece of loot placed in t4 then becomes something that you either need excellent gear or really good gear AND really good skill to acquire. With trading existing, this isn't too much of a problem, but a lot of players will be quite unhappy that they can not get their prime pieces from t4 in any other way.

 

The theoretical areas of t5 and t6 have also been mentioned, and although it sounds fantastic, again, the rage of people who already find t3 overwhelming will only multiply with each tier added above their head.

 

That's the dilemma for DE, then: anything put in to harder-than-t3 will be painful, and the rage against the rng and drop tables will be extensively greater.

 

They kind of need to figure out how to make drop tables reasonable/fair before they go there, merely because it would be a problem for some players. Hence the reason it's stuck at "maybe".

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Obviously we want more game modes but, we need T4s to increase difficulty of the void. T3 is just a boring grind that requires no work in all modes. I'm not trying to go into wave 50 or an hour long into a survival to get a spike in difficulty.

Switch your formaed guns, sentinels and warframes for something else... try it.

Doesn't matter. T1, T2, T3 - everything is the same. Difference is - how much bullets would you need to kill your enemies? T4 is about to be the same.

When enemies is harder just because you need few clips to take one of them down - that's not what i'm calling "fun". A boredom maybe? Yes, it is. Especially when you have to kill whole hordes of them.

Edited by Skynin
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I agree that better AI and more interesting and challenging game modes need to be implemented across the board for all levels, but aside from that, there's currently no content (other then endlessly scaling content) that makes full use of a fully formad/potatoed/modded weapon.

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T4's would also introduce more chance of getting keys you don't want when trying to farm for keys. Sure it would be more challenging (which is good), but T4's would increase the grind in my opinion.

 

If there was a guaranteed way to get keys (for example, doing a certain mission gives you a 100% chance at a random T1 key, another higher level mission gives you a 100% chance at a random T4 key, etc), then I'd be down for T4 tower missions to be introduced. 

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They only said it was a possibility. 

 

If there is a t4 all of the parts of anything in there should be contained solely to t4 so that low level players don't get all but one part to a weapon then realize the last part is in a mission far too hard for them to even try.

 

Actually one of the Devs in DE stream 25 commented on how he is being bugged about T4 not being released yet by another Dev...

Edited by Feallike
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