RustyNaps Posted March 26, 2014 Share Posted March 26, 2014 (edited) I see the old U6 runner is back and I'm wondering if DE could bring back Golem as well for a heavy unit (nerfed a little of course) as well as dismembering. OR OR, giving mister Toxi Ancient back his beautiful death plume that made him a prime target (or give that to Venomous Elder). Seeing these old guys really makes me miss the ole days of being able to shoot off limbs of the infested while they were still alive. And those across map hitscan ancients (nah JK those weren't fun). I really hope you bring some of them back with new Art in the future infested ships. Edited March 26, 2014 by RustyNaps Link to comment Share on other sites More sharing options...
LordBeeBrain Posted March 26, 2014 Share Posted March 26, 2014 B-but why would they nerf J3-Golem? He was weak already! ;-; Link to comment Share on other sites More sharing options...
Wallace24 Posted March 26, 2014 Share Posted March 26, 2014 J3 needs to come back as a mini-boss, at least. kinda like the leader-class enemies. even if he doesn't have some cool updated design. giant runners were fine. brings back memories Link to comment Share on other sites More sharing options...
Drazhar14 Posted March 26, 2014 Share Posted March 26, 2014 OR OR, giving mister Toxi Ancient back his beautiful death plume that made him a prime target (or give that to Venomous Elder). I feel like they have nerfed the infested. I too would like to see the toxic ancient death cloud return, along with the 100% stagger chance from volatile runners. Runners are practically 0 threat right now. I usually just ignore them and run by, shooting other infested. Link to comment Share on other sites More sharing options...
RustyNaps Posted March 26, 2014 Author Share Posted March 26, 2014 B-but why would they nerf J3-Golem? He was weak already! ;-; Well his grenades weren't... If you've ever been hit by one say goodbye to that 300 health. I'd like to see him brought back though as some heavy artillery unit. Link to comment Share on other sites More sharing options...
Archistopheles Posted March 26, 2014 Share Posted March 26, 2014 There's so much creativity that can come from the infested... I wonder how much of it DE will ignore... lawl Link to comment Share on other sites More sharing options...
egregiousRac Posted March 26, 2014 Share Posted March 26, 2014 I feel like they have nerfed the infested. I too would like to see the toxic ancient death cloud return, along with the 100% stagger chance from volatile runners. Runners are practically 0 threat right now. I usually just ignore them and run by, shooting other infested. I don't want to see either of these things return. They both cause way too many issues once lag comes into play. Link to comment Share on other sites More sharing options...
rapt0rman Posted March 26, 2014 Share Posted March 26, 2014 I feel like they have nerfed the infested. I too would like to see the toxic ancient death cloud return, along with the 100% stagger chance from volatile runners. Runners are practically 0 threat right now. I usually just ignore them and run by, shooting other infested. With infested being composed almost entirely of melee units, I have a feeling they'll get some of their bite back with melee 2.0. Link to comment Share on other sites More sharing options...
RustyNaps Posted March 26, 2014 Author Share Posted March 26, 2014 I feel like they have nerfed the infested. I too would like to see the toxic ancient death cloud return, along with the 100% stagger chance from volatile runners. Runners are practically 0 threat right now. I usually just ignore them and run by, shooting other infested. They nerfed them hard because of all the complaints. Though they could add all there features back if they'd nerf the normal units staggering chance or completely get rid of it and just give the stagger ability only to volatile runners. Hek i'd really love to see their damage actually scale according to level for there explosions (Grineer Seekers nades need scaling too) Link to comment Share on other sites More sharing options...
Paradoxbomb Posted March 26, 2014 Share Posted March 26, 2014 (edited) It's a shame the only place I can find these guys is during low-level survival missions where they're getting nuked left and right. I need those codex scans dang it! Guess I'll have to go solo to get them. Would also be neat if these Runners were somewhat tougher than other light infested but severing their limbs a la Dead Space style served to kill them faster. Edited March 26, 2014 by Paradoxbomb Link to comment Share on other sites More sharing options...
RustyNaps Posted March 26, 2014 Author Share Posted March 26, 2014 It's a shame the only place I can find these guys is during low-level survival missions where they're getting nuked left and right. I need those codex scans dang it! Guess I'll have to go solo to get them. Would also be neat if these Runners were somewhat tougher than other light infested but severing their limbs a la Dead Space style served to kill them faster. I've already tried it and there's no hope of scanning these puppies without a charger getting in the way. (Shoo charger, no one likes you) Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now