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Old U6 Runner?!?!


RustyNaps
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Runner.png

 

I see the old U6 runner is back and I'm wondering if DE could bring back Golem as well for a heavy unit (nerfed a little of course) as well as dismembering.

 

OR OR, giving mister Toxi Ancient back his beautiful death plume that made him a prime target (or give that to Venomous Elder).

 

Seeing these old guys really makes me miss the ole days of being able to shoot off limbs of the infested while they were still alive. And those across map hitscan ancients (nah JK those weren't fun). I really hope you bring some of them back with new Art in the future infested ships.

Edited by RustyNaps
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OR OR, giving mister Toxi Ancient back his beautiful death plume that made him a prime target (or give that to Venomous Elder).

 I feel like they have nerfed the infested. I too would like to see the toxic ancient death cloud return, along with the 100% stagger chance from volatile runners. Runners are practically 0 threat right now. I usually just ignore them and run by, shooting other infested. 

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 I feel like they have nerfed the infested. I too would like to see the toxic ancient death cloud return, along with the 100% stagger chance from volatile runners. Runners are practically 0 threat right now. I usually just ignore them and run by, shooting other infested. 

 

I don't want to see either of these things return. They both cause way too many issues once lag comes into play.

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 I feel like they have nerfed the infested. I too would like to see the toxic ancient death cloud return, along with the 100% stagger chance from volatile runners. Runners are practically 0 threat right now. I usually just ignore them and run by, shooting other infested. 

With infested being composed almost entirely of melee units, I have a feeling they'll get some of their bite back with melee 2.0.

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 I feel like they have nerfed the infested. I too would like to see the toxic ancient death cloud return, along with the 100% stagger chance from volatile runners. Runners are practically 0 threat right now. I usually just ignore them and run by, shooting other infested. 

They nerfed them hard because of all the complaints. Though they could add all there features back if they'd nerf the normal units staggering chance or completely get rid of it and just give the stagger ability only to volatile runners.

 

Hek i'd really love to see their damage actually scale according to level for there explosions (Grineer Seekers nades need scaling too)

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It's a shame the only place I can find these guys is during low-level survival missions where they're getting nuked left and right. I need those codex scans dang it! Guess I'll have to go solo to get them.

 

Would also be neat if these Runners were somewhat tougher than other light infested but severing their limbs a la Dead Space style served to kill them faster.

Edited by Paradoxbomb
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It's a shame the only place I can find these guys is during low-level survival missions where they're getting nuked left and right. I need those codex scans dang it! Guess I'll have to go solo to get them.

 

Would also be neat if these Runners were somewhat tougher than other light infested but severing their limbs a la Dead Space style served to kill them faster.

I've already tried it and there's no hope of scanning these puppies without a charger getting in the way.

 

(Shoo charger, no one likes you)

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