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End Of Mission Stats


Cray
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I have a few things to bring to the table here:

 

1. Auto-closing stat window when host disconnects.

While this may be convenient for some, it's annoying for anyone who's trying to actually READ those stats. (Especially since it's common for people to leave 2 seconds after the round is over) Perhaps a setting in options?

 

 

2. Mission type-specific stats.

I noticed during an assassination alert recently, that I did the most damage, but the numbers were skewed due to regular enemies. Who did the most damage to the actual boss? Who took the most damage from him? Who dealt the killing blow? What we could use here are stats specific to the mission type. Boss-related stats for assassination. Number of life support packs picked up and towers used for survival. Damage to targets and targets captured for capture. Etc, etc.

 

3. XP window during extraction.

The player's sentinel and its weapon aren't shown here. Need I go in to more detail?

 

4. Credit reward shown during extraction.

Currently, the credit display only shows what you get for completing the mission. In order to learn how much you actually made, you have to add in credits you picked up during the mission, from the stat board (Hmm, item #1 of this list, anyone?) Why not have the credit display take credits picked up and survival's credit caches into account as well?

 

That's all I have for now.

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There is an option/button to review the stats for the last mission you completed. I think its near the bottom of the screen and may not be obviously named. "Summary" maybe...?

 

I'm aware of it, but last I heard, it disappears once the session ends.

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