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Helios Has Huge Delays Between Shots/when Switching Enemies, Regardless Of Weapons


Casardis
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As title says, even with the recent fixes on Sentinels, Helios is still suffering from long pauses between shots when there are more than one target, spending more time wiggling its head looking around rather than attacking

 

- It's doing that even without Investigator installed

- It doesn't matter which weapon it is; switching from Deconstructor and Sweeper still has the long pauses present, so it's an issue related to Helios' attack patterns.

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