Zensetsu Posted March 27, 2014 Share Posted March 27, 2014 (edited) A few weeks ago, I got the gorgon for the first time. I built it and leveled it, then went on my merry way. 3 days later, I got another gorgon blueprint. Alright, well that's okay, just sell it for some credits. 2 weeks later, I have 5 gorgon blueprints and 4 zoren blueprints in total (extra). My suggestion would be the ability to take of certain weapon blueprints from the daily rewards, or at least make them "not preferred," reducing the chance of their occurrence. It's not that I want to have a better chance of getting the 75% off platinum reward I desperately want, but if it's between experience I can put towards a weapon, a blueprint for a weapon I've already maxed that I can sell for 3.5k, I'd much rather have the experience. Speaking of which, another suggestion I would make is letting us choose what to use our XP daily rewards on! it seems every time I get an XP boost reward, I have a weapon equipped that is already maxed out, making it completely useless. If we were allowed to choose a weapon, sentinel, etc. to use the experience on, I do not think it would be as lack-luster as it feels right now. What do you guys think? Any comments/suggestions? EDIT: I also posted this on reddit. Here's a copy pasta of what I said there! Here's an example: Let's pretend that there's a 30% chance to get a blueprint when you are rolling for the 3-day in a row login reward. In that 30% chance, there is: 33% chance of getting a Gorgon 33% chance of getting dual Zoren 33% chance of getting Machete. You need the Gorgon and machete, but you have more than enough dual Zoren blueprints. So in some sort of "daily log-in reward settings," you uncheck the dual Zoren as a preferred blueprint. It's still possible to get the dual zoren, but the chances are significantly lowered since the player does not prefer it. After the change in the settings, assuming you get the 30% chance to obtain a blueprint, there is a: 40% chance of getting a Gorgon 40% chance of getting Machete, 20% chance of getting a dual Zoren. This would help you get your Gorgon faster, but not make more rare rewards spawn more frequently :) TL;DR: The chance to OBTAIN a blueprint has not changed, but the chance of what blueprint you can obtain has changed. Edited March 27, 2014 by Zensetsu Link to comment Share on other sites More sharing options...
Archistopheles Posted March 27, 2014 Share Posted March 27, 2014 It's really low priority at this point. It would be like unplugging the TV when your house caught on fire. Link to comment Share on other sites More sharing options...
Jumba255 Posted March 27, 2014 Share Posted March 27, 2014 I think thats a great idea. I would also like the non-prefered option to also apply to loot tables but that probably won't happen. Link to comment Share on other sites More sharing options...
Wahooo Posted March 27, 2014 Share Posted March 27, 2014 I understand the sentiment, but it is really hard to make the daily reward actually feel rewarding every day. Right now you are appreciating the little XP it sometimes gives, but yeah if you forget to equip a bunch of stuff you are leveling before logging off it often goes to waste. Now consider when you don't actually have anything to level? The daily log in gnomes LOVE that. I had a streak 7 out of 9 days I got secondary weapon XP when my secondary weapon was the only thing I didn't have something low level to benefit from it. Eventually all the XP rewards are wasted. For me the Sentinel XP kills me, I haven't needed Sentinel XP for months before that got in the rotation and now that it is? Pretty regular hit. Best just to click on it and not give it much thought... unless it is that elusive 75% discount OR a potato. Then do a little happy dance and take a screen shot to feel better. Link to comment Share on other sites More sharing options...
Instinction Posted March 27, 2014 Share Posted March 27, 2014 I like the idea. I think another great idea would be a "dismantling" system, turning over abundant parts and bp's into resources. Link to comment Share on other sites More sharing options...
Zensetsu Posted March 27, 2014 Author Share Posted March 27, 2014 (edited) I understand the sentiment, but it is really hard to make the daily reward actually feel rewarding every day. Right now you are appreciating the little XP it sometimes gives, but yeah if you forget to equip a bunch of stuff you are leveling before logging off it often goes to waste. Now consider when you don't actually have anything to level? The daily log in gnomes LOVE that. I had a streak 7 out of 9 days I got secondary weapon XP when my secondary weapon was the only thing I didn't have something low level to benefit from it. Eventually all the XP rewards are wasted. For me the Sentinel XP kills me, I haven't needed Sentinel XP for months before that got in the rotation and now that it is? Pretty regular hit. Best just to click on it and not give it much thought... unless it is that elusive 75% discount OR a potato. Then do a little happy dance and take a screen shot to feel better. I agree with you in some aspects of this, but I always have something to level. When I run out of weapons to build, I start forma-ing my favorites. when I'm done with that, I'll start forma-ing other weapons I'm going to keep. I know the XP bonus is not much, but I feel like it's actually a small boost that actually benefits the player in the long-run in comparison to a blueprint you are pretty much guaranteed to never build. Edited March 27, 2014 by Zensetsu Link to comment Share on other sites More sharing options...
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