birdei Posted March 27, 2014 Share Posted March 27, 2014 (edited) After reading the update notes, I noticed that challenge exp gets split 4 ways now. Why can't we just have affinity split 4 ways regardless of who kills something. It gets tiresome relying on others to level weapons that some don't consider fun to use. To fix "door heros" give a percentage of exp bonus when team mates are in range of each other. If someone is out of range, no exp bonus for him. The more team mates that are in range the greater the exp bonus percentage. This also have a side effect of encouraging team play. Edited March 27, 2014 by birdei Link to comment Share on other sites More sharing options...
Llyssa Posted March 27, 2014 Share Posted March 27, 2014 Meh. Sorry, best door hero solution I've seen is "all exp relies on being near the pod. Not near the pod? No exp for the kills. Near the pod? Exp for the kills." That would quickly teach door heroes to stop. Or, at least, keep them locked down with weapons that never, ever level up. Link to comment Share on other sites More sharing options...
Cray Posted March 27, 2014 Share Posted March 27, 2014 Meh. Sorry, best door hero solution I've seen is "all exp relies on being near the pod. Not near the pod? No exp for the kills. Near the pod? Exp for the kills." That would quickly teach door heroes to stop. Or, at least, keep them locked down with weapons that never, ever level up. And what if they're using maxed out gear? Link to comment Share on other sites More sharing options...
Llyssa Posted March 27, 2014 Share Posted March 27, 2014 And what if they're using maxed out gear? I don't see how that matters? The point is, if they decide to door hero, you still get everything while staying next to the pod. Ergo, you can still work without them, and not lose out on anything. Link to comment Share on other sites More sharing options...
Rafarix Posted March 27, 2014 Share Posted March 27, 2014 (edited) That xp only around pod idea is pretty good. However, perhaps instead of getting no xp when your not x meters from the pod perhaps have players around it gain extra xp such as 1.5x while people who are outside only gets normal xp. This way you can still kill outside of the area without getting shafted, but you can get even more xp if you're around the objective. PS - Anyone else experiencing what I call "Door Hero V2.0" as in they kill 2- 3 rooms away from the objective I've been seeing a lot more of these types around lately... Edited March 27, 2014 by Rafarix Link to comment Share on other sites More sharing options...
-Aza-Gorod- Posted March 27, 2014 Share Posted March 27, 2014 i like the no exp for the door heros and only exp around the pod because it can be annoying to have 1 or 2 people guarding doors also its not as fun with a fair amount of enemies being taken. Link to comment Share on other sites More sharing options...
Drasiel Posted March 27, 2014 Share Posted March 27, 2014 I would also like to see normal experience gain changed to be split evenly between your equipment or some different kind of split of that gives 50% to the item you use the most and divides the rest between your other equipment (so there is still a slight emphasis on using the weapon to level it up faster). I can't comment on your door hero solution because I'm not well versed enough with the issue. I play those game types almost exclusively with my clanmates and don't run into door heroes. Link to comment Share on other sites More sharing options...
HackShield Posted March 27, 2014 Share Posted March 27, 2014 yap it gets more and mor annoying and is i encounter it hardly atm i going for a kappa run and meet 3 hall hero novas with constant mp spam <.< or a frost or rhino nothing against those frame but danm im there for lvling something the kills are not my worthy kill it but gimmi the danm exp >.< that i need to get the crap load i got with me lvl up <.< lately a pain to lvl up non potatoed stuff or not so nice weapons Link to comment Share on other sites More sharing options...
Llyssa Posted March 27, 2014 Share Posted March 27, 2014 I would also like to see normal experience gain changed to be split evenly between your equipment or some different kind of split of that gives 50% to the item you use the most and divides the rest between your other equipment (so there is still a slight emphasis on using the weapon to level it up faster). I can't comment on your door hero solution because I'm not well versed enough with the issue. I play those game types almost exclusively with my clanmates and don't run into door heroes. At some point, a bug or design change disabled 80% of the doors on defense missions. So, now, instead of spawns coming out of every angle and side, they come from 2 or 3 locations. Some people, purposely or otherwise, decide to travel to these spawn locations instead of protecting the pod, and because there's only 2 or 3 locations, that means that some waves they get all enemies, and sometimes they get 1/2 or 1/3rd. It makes pod guarding boring, and increases the chance of people wandering away from the pod, but, because it's only 1/2 or 1/3rd, the rest can then take out the unguarded pod. HONESTLY, if they just fixed the game so that all viable spawn locations were actually used, the door heroes would stop. Getting 1/2 the enemies to yourself is rewarding, even if it's both stupid and dangerous. Getting 1/12 of the enemies to yourself makes you wonder why you're being an idiot. Link to comment Share on other sites More sharing options...
ensignvidiot Posted March 27, 2014 Share Posted March 27, 2014 After remaining open for 1-5 seconds, the door shuts on the Tenno, doing 1000 points of damage. This is justified, in-universe, as an Intelligent Crewman or Grineer Lancer seeing the "Seal Blast Door" button on a nearby console. Offending tenno dies, forfeiting bonus Affinity. I get to laugh at them. Win-win :D Link to comment Share on other sites More sharing options...
birdei Posted March 28, 2014 Author Share Posted March 28, 2014 Meh. Sorry, best door hero solution I've seen is "all exp relies on being near the pod. Not near the pod? No exp for the kills. Near the pod? Exp for the kills." That would quickly teach door heroes to stop. Or, at least, keep them locked down with weapons that never, ever level up. That works only if door heros care for exp or else they wouldn't be door heros. All they care about is just getting a high amount of kills to stroke their ego. Them worrying about exp, means nothing to them. Link to comment Share on other sites More sharing options...
Llyssa Posted March 28, 2014 Share Posted March 28, 2014 That works only if door heros care for exp or else they wouldn't be door heros. All they care about is just getting a high amount of kills to stroke their ego. Them worrying about exp, means nothing to them. The thing is, the biggest problem people have with door heroes is that if they don't go near them, they don't get xp, but if they do, they leave the pod unguarded. If the door hero gets nothing, and the pod guarders are just fed all of his xp, they no longer have a reason to leave the pod. Still, as I said before, we *really* need all of the optional spawn points enabled. Link to comment Share on other sites More sharing options...
(PSN)zeratul____12 Posted April 15, 2014 Share Posted April 15, 2014 What the hell is a Doorhero? Link to comment Share on other sites More sharing options...
DocHolliday13 Posted April 15, 2014 Share Posted April 15, 2014 When I encounter a door hero, I just stick right with them. I strongly encourage everyone else in the mission to do the same. Oh, you're not going to defend the pod? Well, guess how that's gonna work out, bub... Maybe getting MISSION FAILED a few times will teach them something. Link to comment Share on other sites More sharing options...
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