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Sprinting Vs. Running


Riasiru
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Ok, let's talk about sprinting and sprint speed... First, sprint speed. What does it change when you increase it?

 

+Sprint Speed

• Increases total distance covered in a given time.

• Increases total distance covered for a set amount of stamina.

• Stamina consumption is unaffected by sprint speed.

 

There, now that we have the sprint system and stamina system's attributes outlined, let's see where we can find problems in it.

 

+Sprint Speed

• Increases total distance covered in a given time.

• Increases total distance covered for a set amount of stamina.

╚ Sustained Speed increase.

• Stamina consumption is unaffected by sprint speed.

 

As a result of this, Loki can beat Frost in a race of 15 meters. Every time. Ok, now how do we fix this? How do we get rid of speed running while also keeping sprinting and sprint speed?

 

+Sprint Speed

• Increases total distance covered in a given time.

• Increases Decreases total distance covered for a set amount of stamina.

• Stamina consumption is unaffected increased by sprint speed.

 

Now for that race with Loki and Rhino. If we do it again... Loki still wins? Yeah, Loki still got to 15 meters well before Frost. Wait, this is too small, how about a larger race? Over, say... 1,000 meters! Loki pulls ahead and after a short period loses momentum. He's winded. Frost continues to sprint while Loki is catching his breath and over takes him. Loki starts sprinting again as Frost has to take a moment to catch his breath and Loki is in the lead once more. The two trade places like this through out the race until at the 1,000 meter mark both arrive in close proximity to each other.

 

With that, buff the normal walk speed up so that it's acceptable over larger distances and people start using it in favor of sprinting on and off.

 

I know this idea will likely be over looked, but I just thought I'd throw it out there. Even I know that there are issues with it and that implementation would be a nightmare... But hey, sometimes bad ideas can be a spring board for good ones.

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What's the point of putting on a mod for mobility if it doesnt help to adequately improve your mobility?

The speed gap between players is an issue in this game, but it's not exactly sprint mods that are causing it.

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honestly

the whole sprinting mechanic needs to be revised from the ground up

either:

A - allow the warframes to run indefinitely and change the sprint button to a walk button

or

B - add more complex movement dynamics, give us walk/run/sprint and more

the problem atm is that ppl basically spam sprint/jump/slide/melee all over the place and no one uses the sprint function like it was designed (becuz the design was poorly thought out)

if ppl are going to constantly be spamming the button regardless, why even have the button in the first place, just make every go that fast as default, OR drastically revamp the system to have stamina actually be restrictive, remove zorencoptering, and make all manuvers sliding/rolling/jumping/etc use stamina

there's still the problem of the stamina mods which are still useless and fall into the 'utility' mods category that we need dedicated un-changeable slots for, becuz no one will ever use them considering the limited space we have available

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There's still the problem of the stamina mods which are still useless and fall into the 'utility' mods category that we need dedicated un-changeable slots for, becuz no one will ever use them considering the limited space we have available

I don't always use Shield Flux and Rush, but when I do... Rhino. 

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The speed gap between players is an issue in this game, but it's not exactly sprint mods that are causing it.

All Frames need to have a base speed of 1(or all the same) with only skills being able to give a short boost to it. The rush mod should be removed and all frames should be fast enough to keep up with a group getting to a target or exit.

 

Then have Loki and Ash have movement speed bonus when cloaked. Also, there is no reason why Valkyr should be fast with her 600 armor and have effective immortality in combat with powers.

Edited by LazyKnight
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All Frames need to have a base speed of 1(or all the same) with only skills being able to give a short boost to it. The rush mod should be removed and all frames should be fast enough to keep up with a group getting to a target or exit.

 

Then have Loki and Ash have movement speed bonus when cloaked. There is no reason why Valkyr should be fast with her 600 armor and have effective immortality in combat with powers.

Sir, you clearly don't understand how important sprint speed is to melee. I can assure you that the fastest way to gimp Valkyr's hysteria to the point of worthlessness is to hobble her. This is specifically why I didn't suggest throwing it out completely.

Edited by Riasiru
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if a Mod like Rush affected Warframes like that, chances are nobody would ever use it. because it wouldn't have much, if any, vertical change when adding the Mod. it would basically be a bunch of points dedicated to getting between cover faster. doesn't seem very useful in Warframe.

 

Warframe overall does have too much vertical progression, but these niche Utility Mods rely on vertical progression for players to even want to use them.

 

elsewise, Rush would not be useful unless you also equipped Quick Rest and Marathon, and maybe Maglev. in order to make your Warframe more agile, you'd need to equip atleast 3 Mods. 

 

seems overkill.

Edited by taiiat
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Sir, you clearly don't understand how important sprint speed is to melee. I can assure you that the fastest way to gimp Valkyr's hysteria to the point of worthlessness is to hobble her.

I understand clearly how important speed works for melee. Valkyr should ONLY have speed when she is under the effects of Hysteria and not have a higher speed than Rhino for normal sprinting.

Edited by LazyKnight
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I understand clearly how important speed works for melee. Valkyr should ONLY have speed when she is under the effects of Hysteria and not have a higher speed than Rhino for normal sprinting.

... Yeah, I could agree with that. Rush on Valkyr is very important, though. It's the difference between chasing enemies all day while they run away and jumping on them in an instant and beating their faces in.

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there is a reason for lokis speed and thats is mobility hes a trickster and need to be mobile and fast now that i mentiond meaned to rush the mission but to trick arround with walls teleport etc and frost is the clumsly little hamsterball frame :D he dont need to be mobile he got his def hp and shield as his globe <.<

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Stamina just needs to be unbound from sprinting. Stamina just needs to be removed period, actually. But then, removing stamina might also require a revamp to the parkour system, making it actually fluid and fun, instead of sticky/clunky and bound/limited by stamina, and we can't have that.

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One thing I don't really understand...why is Warframe designed like an RPG when it's an action game? The speed differences are so insignificant as to almost not matter, and the extra mods regarding stamina/sprint speed are simply clutter than only highly specific builds as amusement.

 

The mobility gap between Loki and Rhino is laughably worthless; I can slide melee from start to finish with maybe 5-10 seconds difference, even less with dual zorens. Does it help Loki fight? Nope, whether I sprint as Loki or Rhino I still get hitscanned by Grineer and aimbotted by Corpus laser spam, not that it matters since cover is invariably 1-2 seconds away from any point in a map.

 

DE should've carefully thought out roles instead of giving every frame half-functional acrobatics and statistical differences that can be easily ignored by using said acrobatics. Action games require functional differences to distinguish roles.

 

Consider if Warframe were like this: maps have long routes or destructible parts to create foot-paths for frames that are 'low' mobility like Rhino, and 'high' mobility frames like Loki have the unique ability to wall run/wall jump/super jump or swing themselves on pipes or other acrobatics to not only skip parts but open up shortcuts for the rest of the team e.g. shooting explosive barrel up top that's unhittable from below which knocks boxes down so other frames can climb up, skipping a large chunk of the tile.

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