Casardis Posted March 28, 2014 Share Posted March 28, 2014 This is similar to the bug with melee weapons, but it affects Torid as well. To be more specific, it doesn't affect the gas explosion damage on impact, but rather when the infested grenade witters when its time run out; it explodes and make a similar sound as the previous impact explosion, but it can be heard from any distance. This is almost as annoying as the melee bug, but since that one has to do with transition towards Melee 2.0 8.0, I'm not sure if DE's aware of the Torid one. Link to comment Share on other sites More sharing options...
[DE]George Posted March 28, 2014 Share Posted March 28, 2014 Thanks, we'll look into it. Link to comment Share on other sites More sharing options...
taiiat Posted March 28, 2014 Share Posted March 28, 2014 (edited) to be honest, that's a feature for me. so if only the person that shot the grenades would hear it(from across the map), that would be great. that way i always know when they're expiring. Edited March 28, 2014 by taiiat Link to comment Share on other sites More sharing options...
Tali Posted March 30, 2014 Share Posted March 30, 2014 to be honest, that's a feature for me. so if only the person that shot the grenades would hear it(from across the map), that would be great. that way i always know when they're expiring. the "squash" sound is just annoying to hear all the time Link to comment Share on other sites More sharing options...
taiiat Posted March 30, 2014 Share Posted March 30, 2014 the "squash" sound is just annoying to hear all the time i'd rather have the auditory queues than not have them. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now