Jump to content
The Lotus Eaters: Share Bug Reports and Feedback Here! ×

De's Design Call For Statless Helmets


Robbor
 Share

Recommended Posts

So when DE mentioned that stat-less helmets would replace the stat helms,its was quite a let down...don't get me wrong i get that some people loves a good looking helmet,but having stats that differs their build is a big turn off....for example, Loki's Swindle Helm looks pretty cool...but its stats isn't ideal for an Invisible Rush Build...as compared to essence's stat,but essence makes Loki look like a Submarine.Not many find that appealing.

 

So i wonder,why doesn't DE make the stat transferable?.it would make customization diverse,we wouldn't have to see a bunch of rhino's with Whiskers everytime.people would have free range on whatever helmets they want...without being forced to wear something,just so it could ease their gameplay.I mean we have sentinels sharing weapons..whilst respecting each sentinels firing range.

 

My suggestions would be to make stats on helmets mods,or something similar.that way we have the option to transfer,keep or disable the stats all together.

 

Other mmo's have something similar to what i am suggesting....having the weapon/armor Model replaced with something "better looking",whilst keeping the stats.Off the top of my head,Guild Wars 2,Terraria,Starbound and i believe WOW...although i haven't played that game in ages.....

 

for those who are TL;DR, here's a summary for you.....Interchangeable stats for helmets.


P.S i know theres alot of other posts similar or exactly like this,and i support all of them.but most of them are already buried and forgotten...hence the new post.I'm also hoping more players would post the same or similar idea so DE could possibly change their mind for this "statless helmet" before this coming wednesday.

Edited by Robbor
Link to comment
Share on other sites

Separate helmets and stats has been suggested time and again for months on end. It allows maximum customization of appearance and playstyle, and players will lose nothing whatsoever if it is implemented (as opposed to outright stat removal, in which balance is addressed but some players lose the stats that they paid real money for). I have yet to see somebody post a single significant downside to this system-- there is basically nobody that this would harm.

+1.

Edited by SortaRandom
Link to comment
Share on other sites

/signed

 

A number of solutions have been proposed such an invisible stat badge or a helmet stat/mod slot that would solve all the problems with helmets.  People could have the cosmetics they want and the warframe that they want.

 

The solutions are pretty easy.  Not sure why DE didn't head for the more satisfactory approach insted of automatically aiming for the less satisfactory approach.

Link to comment
Share on other sites

Absolutely agree, why should they remove it for everyone if they could make all people happy, those who like stats and those who only like the looks?

Because Scott can do what he wants to, that's why.  All joking aside though... *wink*

Not sure if this has had a thread started elsewhere, but was going to reply to that from the last Livestream where Scott talked about it.  

Honestly, I think the bonus stats were a terrific (and most the player base would agree) addition to this game.  While binding them to a particular helm visual may not be in the interest of all down the road, taking out the stats completely would also have game changing consequences and break many, many builds across the board.  I can list a couple of my own frames and clan mate's frames who would suffer due to not having the stats.  Making it available as a mod attached to the frame for those that have obtained the helm would be much less reprehensible.  (I would make it clear that should a mod be used it would be an automatically slotted choice and not just another frame' mod you'd have to choose from.)

Edited by Erelas
Link to comment
Share on other sites

100% this

I see this idea once a week and it never is a bad one. Dont like the stats dont use them, dont like the effect dont use them.

Once a week?  Well, this is a serious player-base issue on the forums then.  Do you have a link you could PM to them, curious to see any DE replies to them.

Link to comment
Share on other sites

Imo stats are for mods, I'think it's best if the stats entirely go away from the helms for everyone. However DE's current idea of keeping the old helms with stats is really bothering me. I don't think it's fair for some players to keep the old helmets with stats when others won't be able to get them. It's dumb and unnecessary and thins comes from someone who has almost all the skins

Link to comment
Share on other sites

Yup I absolutely agree with that, Most of us wanted stats in helm. thinking of that why in the first place people bought it from plat.

 

As my point of view I want all helms that have stats on it regarding the looks.

Link to comment
Share on other sites

Imo stats are for mods, I'think it's best if the stats entirely go away from the helms for everyone. However DE's current idea of keeping the old helms with stats is really bothering me. I don't think it's fair for some players to keep the old helmets with stats when others won't be able to get them. It's dumb and unnecessary and thins comes from someone who has almost all the skins

Then I as a customer deserve a refund of every helmet I bought. I bought my helmets for the stats. Period. If they are taken away, then I see no need for DE to keep the money I spent on them.

Link to comment
Share on other sites

Then I as a customer deserve a refund of every helmet I bought. I bought my helmets for the stats. Period. If they are taken away, then I see no need for DE to keep the money I spent on them.

No...you don't. 

 

In the same manner as people who paid platinum for warframes or weapons. Your helmet is no different.

Link to comment
Share on other sites

What's hilarious is that I had and posted the same idea in another thread about 20 minutes before yours. xD

Good ideas are never unique. That's how you know they are good!

 

Except pressing buttons when you don't know what they're for... That's always a bad idea.

 

You get my +1!

Link to comment
Share on other sites

I really don't see the logic of removing the stats but still allowing us older players only to keep them. We'll always have the advantage over newer players, who'll complain that they can't have the stats that we have, and we'll still have the issue of having stats we don't like bonded to helmets we do like.

 

I still think they should just remove all helmet stats, and add credit-purchasable, non-cosmetic items that offer the same bonuses. That way new players don't miss out on the stat changing effects, old players can use them without having to use a helmet they don't like, and DE can continue to add new ones in the future in addition to the helmets.

Link to comment
Share on other sites

Cuz F*** the fact most of this stemmed from one overpowered as F*** helmet.

Everybody ignore it, downplay it, and make it seem like a non-issue.

What Pendragon? There are bunch of helms that give a measurably combat benefit with little cost. Vanguard lets people move quicker, but others can demonstrably make people do more damage or use powers longer giving an advantage against the have-nots.

Edited by LazyKnight
Link to comment
Share on other sites

Then I as a customer deserve a refund of every helmet I bought. I bought my helmets for the stats. Period. If they are taken away, then I see no need for DE to keep the money I spent on them.

Since it's beta you don't really deserve a refound, but it would be dumb for DE not to give a refound and I think it's fair if you got, say, half of your plat back.
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...