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Adding A Prompt To Unequip Mods


Akaya754
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So whenever someone tries to upgrade a mod that is also attached to another weapon/frame and the new mod level exceeds the limit on it there will be a message saying you can't do it because it will exceed the limit on (insert weapon/frame here). The annoying thing is that if that mod is something really standard (serration for example) you end up spending a lot of time going over to one weapon, removing the mod to upgrade, then seeing the same error message on another weapon (process repeated for say 6~7 weapons).

I think either making the error message show all the weapons needed to be dealt with in a list could mitigate the problem to a certain extent, or offer the option to automatically remove the mod from all conflicting weapons(an option most people do manually when fixing the problem).

Edited by Akaya754
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I think if you hover over the icon in the lower-right of an equipped mod, it will show what weapons it's equipped on (at least on the general Mods screen)

 

That's half of it.

 

 

The part of having a prompt to auto-remove the mod to allow fusion is still a plus, though.

 

 

 

If only we had that mod-tuning concept that went around a while back where if you had a high-level mod, but not enough mod points, you could install the mod at a lower capacity-level without having to have both a high-level and a low-level mod in order to do your builds.

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  • 4 weeks later...

This needs to happen. those 10 rank mods that go on everything are already annoying enough to rank up without having to un-equip them from everything you own, and you still have to put it back on everything when you're done, adjusting builds as you go.
Please DE, this must be done.

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