Veryk Posted March 29, 2014 Share Posted March 29, 2014 When you use your codex you can see everything highlighted, when your Helios scans you can also see scan able objects. Enemy sense should show enemies both on your map and outline them through walls. Link to comment Share on other sites More sharing options...
Llyssa Posted March 29, 2014 Share Posted March 29, 2014 Seems reasonable. Link to comment Share on other sites More sharing options...
dashashou Posted March 30, 2014 Share Posted March 30, 2014 would really liven things up i think it would replace energy S. are the go to mod Link to comment Share on other sites More sharing options...
-Himari- Posted March 30, 2014 Share Posted March 30, 2014 When you use your codex you can see everything highlighted, when your Helios scans you can also see scan able objects. Enemy sense should show enemies both on your map and outline them through walls. Oo, nice idea. Didn't Banshee's "sonar" do this too? Link to comment Share on other sites More sharing options...
dashashou Posted March 30, 2014 Share Posted March 30, 2014 Oo, nice idea. Didn't Banshee's "sonar" do this too? only showed them on the mini map Link to comment Share on other sites More sharing options...
Llyssa Posted March 30, 2014 Share Posted March 30, 2014 On a sidenote, it's been mentioned that we no longer show up through the map like we used to That should be fixed, too. Link to comment Share on other sites More sharing options...
Onihikage Posted March 31, 2014 Share Posted March 31, 2014 +1, I've wanted this since they added the "highlight mods through walls" effect to Thief's Wit. Link to comment Share on other sites More sharing options...
AFKrey Posted March 31, 2014 Share Posted March 31, 2014 Enemy sense could enable enemy sightlines on the radar I think that would help with stealth. Link to comment Share on other sites More sharing options...
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