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Regarding The Statless Helmet Issue


Paradoxbomb
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While it's nice to see that helmets are finally having their stats removed and will become purely cosmetic items, I'm slightly concerned with the method in which DE is going about doing it. By removing helmets with stats, but still allowing us veterans who have them to keep them but still have a choice as to whether or not we can remove them, I see three glaring issues that are obviously going to come about:

 

1) Us older players will always have helmets like the Vanguard that'll give us an advantage over newer players who don't have it, so those players will always be asking for the re-release of these exclusive helmets.

 

2) It doesn't solve the issue players had with stat helmets where a helmet they did like aesthetically has stats they don't want or vice versa

 

3) This is more of a personal issue, but I kind of liked the notion of having small trinkets that could boost one aspect in exchange for weakening another, but sadly we won't have that anymore.

 

To me it seems like the better solution would be to remove the stats from ALL the helmets, and then create new items to replace the stat alterations. These items would be non-cosmetic and credit-purchasable, so new players can still enjoy the benefits and drawbacks of the stat helmets without the issue of P2W of exclusivity. As for us vets who already have the helmets, simply reimburse us with these booster items, that way not only do we still get to keep the stats and the helmets, but we're also free to wear whichever helmet we want and have the stat alterations we desire rather than whatever is bound to that particular helmet.

 

One more benefit to creating separate stat-booster items is that you can continue to make new ones for frames like Nekros or Valkyr who never got any, to allow players to experiment with new playstyles and have something to invest their large quantities of credits in, while still selling the purely cosmetic helmets for platinum.

 

I'll admit I'm not terribly bothered by the future of the stat helmets but I know the above issues are going to remain unaddressed if DE goes through with their current solution and there are others who will be more bothered by this than I am, so why not go with a solution that will address all these issue while still sticking to the original goal of separating stats from cosmetic items. Perhaps I'm biased or am missing something, but my proposal would be fair for just about everyone: new players will get to keep their helmets and cosmetics, and have more customization than ever, and new players will still be able to reap the benefits of stat-boosting items and won't feel left out.

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I've never seen anyone mention merging the stat alterations with the focus system yet. Why not remove stats and unlock the stat alterations per-emptively for those frames in their focus? I do agree leaving the stated helmets in feels like backpedaling from the issue. DE wants to give us some more balance that the stated helmets apparently broke, but don't want to upset players.

Edited by Lorane_Airwing
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Let me guess without reading, you want to make the stats optional?

 

Ha! Err... I mean, nice try, but no ;)

 

 

IMO,

 

DE should remove stat from helmets completely,

so it won't become a hassle in the future...

 

That's pretty much the plan (my plan anyway) I just still like the notion of having items that can change stats, so I think they should be incorporated as items that are either purchasable from the market or maybe even alert-bound like Aura mods

 

 

I've never seen anyone mention merging the stat alterations with the focus system yet. Why not remove stats and unlock the stat alterations per-emptively for those frames in their focus? I do agree leaving the stated helmets in feels like backpedaling from the issue. DE wants to give us some more balance that the stated helmets apparently broke, but don't want to upset players.

 

Using the Focus system could probably work too (I'll be honest, I just haven't been following it up much so I'm not entirely sure how that works).

Edited by Paradoxbomb
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That's pretty much the plan (my plan anyway) I just still like the notion of having items that can change stats, so I think they should be incorporated as items that are either purchasable from the market or maybe even alert-bound like Aura mods

 

I think i just had a stroke of genius for a moment. Corrupted aura mods? Provide a benefit for the team but a penalty for the user.

 

 

For example here we turn ashes alt helms into corrupt aura mods. The original debuffs are boosted because the mods bonus effects now affect the entire team.

scorpion       +25% team stamina         -10% self power efficiency

Locust          +20% team energy max   -10% self movement speed

 

and because i know people will ask, rhino:

Thrak           +25% team health max, -10% self speed

Vanguard     +25% team speed         -10% self power strength

 

 

all of these would of course need proper balancing but i think this would be a great idea if done right. All DE would need to do is supply the corrupt aura mods if you already had the helmet!

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I think i just had a stroke of genius for a moment. Corrupted aura mods? Provide a benefit for the team but a penalty for the user.

 

 

For example here we turn ashes alt helms into corrupt aura mods. The original debuffs are boosted because the mods bonus effects now affect the entire team.

scorpion       +25% team stamina         -10% self power efficiency

Locust          +20% team energy max   -10% self movement speed

 

and because i know people will ask, rhino:

Thrak           +25% team health max, -10% self speed

Vanguard     +25% team speed         -10% self power strength

 

 

all of these would of course need proper balancing but i think this would be a great idea if done right. All DE would need to do is supply the corrupt aura mods if you already had the helmet!

 

Hmm, interesting. I always thought it would be an interesting mechanic to have mods/auras that benefit your allies at the cost of penalizing yourself. Not sure how popular they'd be but I'd make use of them.

 

 

Stats for vanguard are a must, to me the other stats are inconsequential.

 

Personally I think the speed boost from Vanguard is a bit of overkill which is why it's so substantial, but don't be too quick to underestimate +energy efficiency helmets, they come in handy for frames like Loki.

 

(I'll admit that a good portion of helmets are kinda meh, but that doesn't mean no one's ever wanted to use the altered stats).

Edited by Paradoxbomb
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Personally I think the speed boost from Vanguard is a bit of overkill which is why it's so substantial, but don't be too quick to underestimate +energy efficiency helmets, they come in handy for frames like Loki.

Well maybe its just me, but I put vanguard and maxed rush on my rhino, I want to throw my monitor through a window when using slow frames.

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