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Valkyr Post Melee 2.0 Speculation/hype Nanothread!


PookieNumnums
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So... Aside from floating, Valkyrs hysteria uses the most basic fist weapons combo during her aura. She also uses the shoryuken (dragon punch copter attk).

 

Anyhow,

 

Im wondering if when melee 2.0 comes out, her ult combo will recieve an overhaul, and become affected by stances. The main problem I see with the current Valkyr is that she is too immobile while attacking during hysteria. The new animations for the melee 2.0 combos cover much greater distance than our current set, and im hoping she will also cover more ground and finally become the berserker we all hope and believe she can be.

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 It probably won't be affected by stances but there will likely be combos involved.  Of course if she doesn't ride in and out on her hysteria she will still get gunned down but that is beside the point.

 

 Of course maybe it will get some rather impressive effects added by 2.0.  They might give the hysteria a bit of a bump.

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val is my fav frame so im eager to see what they do with her post-melee 2.0

 

they have already said theyre going to rework her attack animations but have also said they wont have time to address it before melee 2.0 comes out. it will be sometime after.

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So... Aside from floating, Valkyrs hysteria uses the most basic fist weapons combo during her aura. She also uses the shoryuken (dragon punch copter attk).

 

Anyhow,

 

Im wondering if when melee 2.0 comes out, her ult combo will recieve an overhaul, and become affected by stances. The main problem I see with the current Valkyr is that she is too immobile while attacking during hysteria. The new animations for the melee 2.0 combos cover much greater distance than our current set, and im hoping she will also cover more ground and finally become the berserker we all hope and believe she can be.

There was a dev post on Valkyr before, I can't tell you who or exactly what they said but...

 

It was somewhere along the lines of 'Hysteria is a state, not a melee weapon. She's already received her rework and won't function any differently after melee 2.0.'

 

This was said as she was last updated in a discussion thread.

 

So, there's your answer. I'm 100% certain of this.

Edited by Dominus_Tenno
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There was a dev post on Valkyr before, I can't tell you who or exactly what they said but...

 

It was somewhere along the lines of 'Hysteria is a state, not a melee weapon. She's already received her rework and won't function any differently after melee 2.0.'

 

This was said as she was last updated in a discussion thread.

 

So, there's your answer. I'm 100% certain of this.

 

this is incorrect, it has been confirmed both on the forums and in the last live stream that her animations will be receiving a rework. just not in time for melee2.0

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this is incorrect, it has been confirmed both on the forums and in the last live stream that her animations will be receiving a rework. just not in time for melee2.0

Animations are not basic functionality changes, nor stat changes, which was the topic.

Edited by Dominus_Tenno
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Animations are not basic functionality changes, nor stat changes, which was the topic.

 

if they change her animations, how she swings, how she moves, then yes, it is a change of how she functions.

 

as for stat changes i wouldn't put to much stock in that until after it does or doesn't happen. 

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There was a dev post on Valkyr before, I can't tell you who or exactly what they said but...

 

It was somewhere along the lines of 'Hysteria is a state, not a melee weapon. She's already received her rework and won't function any differently after melee 2.0.'

 

This was said as she was last updated in a discussion thread.

 

So, there's your answer. I'm 100% certain of this.

i remember that. it was on a live stream, said by scott. regardless of what hysteria is, she is still using combos and melee attacks.

 

her state and her attacks are different. animation/combo rework, not ability rework.

 

I dont remember hearing that crossed out part so i crossed it out

Edited by T4LCOMX
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