-FrostByte- Posted March 29, 2014 Share Posted March 29, 2014 In comparison i'd say it is the weakest of all the setinal weapons even though it was designed for combat. Link to comment Share on other sites More sharing options...
-FrostByte- Posted March 29, 2014 Author Share Posted March 29, 2014 It's combat sucks. barely any damage. No stagger from being slapped with a flying chunk of metal?- The scanner is close to useless you have to stand still and it has to be alive to scan it. I can scan + kill faster than it can. Link to comment Share on other sites More sharing options...
RoninJed Posted March 29, 2014 Share Posted March 29, 2014 Yup Link to comment Share on other sites More sharing options...
RoninJed Posted March 29, 2014 Share Posted March 29, 2014 I agreed with you the first time and will again:) Link to comment Share on other sites More sharing options...
Jiminez_Burial Posted March 29, 2014 Share Posted March 29, 2014 I want to give this an up-vote, but you give no constructive criticism in terms of a way Helios could be made better. For Helios, making his investigator skill check the codex for already completed entries, maybe speed it up with a bit more of a cool-down once used, and make the fire-rate of the deconstructor mod more consistent. Maybe make it so Helios fires the discs a lot faster, and his hit box shrinks has parts of him are flying, but any damage taken by Helios while he is incomplete gets increased. Link to comment Share on other sites More sharing options...
Arceus255 Posted March 29, 2014 Share Posted March 29, 2014 I'd say carrier sucks more. Hah. Puns. Link to comment Share on other sites More sharing options...
Makemap Posted March 29, 2014 Share Posted March 29, 2014 Helios should not waste our codex, he is worthless. Make him heal us instead. Link to comment Share on other sites More sharing options...
Jiminez_Burial Posted March 29, 2014 Share Posted March 29, 2014 I posted in the other thread, so I am copy and pasting my comment due to the fact one of the threads are inevitably going to get deleted. "I want to give this an up-vote, but you give no constructive criticism in terms of a way Helios could be made better. For Helios, making his investigator skill check the codex for already completed entries, maybe speed it up with a bit more of a cool-down once used, and make the fire-rate of the deconstructor mod more consistent. Maybe make it so Helios fires the discs a lot faster, and his hit box shrinks has parts of him are flying, but any damage taken by Helios while he is incomplete gets increased." Link to comment Share on other sites More sharing options...
Axterix13 Posted March 29, 2014 Share Posted March 29, 2014 (edited) I didn't find his weapon too bad, but I did outfit it with Reach (so he can have 6 in the air rather than just 3) and Whirlwind before anything else. Single target damage wasn't the greatest, but it can hit multiple targets. Obviously, it didn't kill as well as my Sweeper, but that thing I've got a catalyst in so can't really fairly compare it. The Sentinel itself? I didn't bother giving himhis scanning ability at all, as I didn't see the point in having him waste his time and my credits scanning stuff I've already scanned. Which pretty much just turns him into a worse Wyrm/Dethcube/Djinn. That's the biggest non-weapon issue with the thing. It needs to not use up your scans (at all) and provide some sort of benefit when it does scan stuff. Something like a single target Sonar. Edited March 30, 2014 by Axterix13 Link to comment Share on other sites More sharing options...
Gio21 Posted March 30, 2014 Share Posted March 30, 2014 even with pressure point and killing blow the decapitator has still 50 impact it starts to scan and the target is killed before it finishes. after both weap and sentinel hit 30 i switch back to carrier with no thought about it and it looks good :/ Link to comment Share on other sites More sharing options...
Axterix13 Posted March 30, 2014 Share Posted March 30, 2014 (edited) even with pressure point and killing blow the decapitator has still 50 impact Yeah, that's broken. Heavy Trauma does work though, as do the elemental mods. I think I'd probably use his weapon from time to time if they let me use it with a different Sentinel. It'd be fun when I'm using my Miter. Even more things bouncing around! Edited March 30, 2014 by Axterix13 Link to comment Share on other sites More sharing options...
genclaymore Posted March 30, 2014 Share Posted March 30, 2014 Helios should not waste our codex, he is worthless. Make him heal us instead. I rather they fixed it so he don't waste Codex scans then being a healing sent. They can just make another sent around healing and buffing or something. Link to comment Share on other sites More sharing options...
dashashou Posted March 30, 2014 Share Posted March 30, 2014 you forgot that it kills the target that it try's to scan ; also in terms constructive criticism - all that 's needed is to point out a problem in a un-mean way not always giving a solution . Link to comment Share on other sites More sharing options...
Letter13 Posted March 30, 2014 Share Posted March 30, 2014 Merged the two topics about Helios Link to comment Share on other sites More sharing options...
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