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Helios Sucks In General


-FrostByte-
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I want to give this an up-vote, but you give no constructive criticism in terms of a way Helios could be made better.  For Helios, making his investigator skill check the codex for already completed entries, maybe speed it up with a bit more of a cool-down once used, and make the fire-rate of the deconstructor mod more consistent.  Maybe make it so Helios fires the discs a lot faster, and his hit box  shrinks has parts of him are flying, but any damage taken by Helios while he is incomplete gets increased.

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I posted in the other thread, so I am copy and pasting my comment due to the fact one of the threads are inevitably going to get deleted.

 

"I want to give this an up-vote, but you give no constructive criticism in terms of a way Helios could be made better.  For Helios, making his investigator skill check the codex for already completed entries, maybe speed it up with a bit more of a cool-down once used, and make the fire-rate of the deconstructor mod more consistent.  Maybe make it so Helios fires the discs a lot faster, and his hit box  shrinks has parts of him are flying, but any damage taken by Helios while he is incomplete gets increased."

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I didn't find his weapon too bad, but I did outfit it with Reach (so he can have 6 in the air rather than just 3) and Whirlwind before anything else.  Single target damage wasn't the greatest, but it can hit multiple targets.  Obviously, it didn't kill as well as my Sweeper, but that thing I've got a catalyst in so can't really fairly compare it.

 

The Sentinel itself?  I didn't bother giving himhis scanning ability at all, as I didn't see the point in having him waste his time and my credits scanning stuff I've already scanned.  Which pretty much just turns him into a worse Wyrm/Dethcube/Djinn.  That's the biggest non-weapon issue with the thing.  It needs to not use up your scans (at all) and provide some sort of benefit when it does scan stuff.  Something like a single target Sonar.

Edited by Axterix13
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even with pressure point and killing blow the decapitator has still 50 impact

 

it starts to scan and the target is killed before it finishes.

 

 

after both weap and sentinel hit 30 i switch back to carrier with no thought about it 

and it looks good :/

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even with pressure point and killing blow the decapitator has still 50 impact

Yeah, that's broken.  Heavy Trauma does work though, as do the elemental mods.  I think I'd probably use his weapon from time to time if they let me use it with a different Sentinel.  It'd be fun when I'm using my Miter.  Even more things bouncing around!

Edited by Axterix13
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