Psychosist Posted March 30, 2014 Share Posted March 30, 2014 One in five Survival runs the entire group fails because nobody noticed the dropping Life Support levels. And in Defense, the pod's health should also blink/flash/glow when it is near destruction. Please re-implement this simple feature that got lost in the transition to HUD V2. Link to comment Share on other sites More sharing options...
Omegarick Posted March 30, 2014 Share Posted March 30, 2014 I haven't a problem with it. I keep a steady glimpse on the levels, it's really not hard, however, the flashing should be there for effect, at least for me. Link to comment Share on other sites More sharing options...
-Himari- Posted March 30, 2014 Share Posted March 30, 2014 I haven't a problem with it. I keep a steady glimpse on the levels, it's really not hard, however, the flashing should be there for effect, at least for me. Yeah, I've always kept an eye out glancing at the percentage dropping, maybe a little too much sometimes. But, the idea of having the bar flash a little would be a good idea to implement; as an extra precaution for those getting too caught up in the heat of battle (like me). Link to comment Share on other sites More sharing options...
Psychosist Posted March 30, 2014 Author Share Posted March 30, 2014 I tend to use the Overlay Map function instead of the default minimap when playing Survivals, and I need the visual FX. The gauge moves up to the very top left corner of my screen, making it harder to check the support at a glance. There's also been instances where the HUD would bug out and the life gauge would become translucent which further makes it more tedious to monitor the life support. Link to comment Share on other sites More sharing options...
FinnishHim Posted March 30, 2014 Share Posted March 30, 2014 Agreed. This happens to me occasionally and leaves me at a loss for words: " :( " Full support. Link to comment Share on other sites More sharing options...
Verryn Posted March 30, 2014 Share Posted March 30, 2014 It used to blink? Maybe that explains the sudden lack of air. :) Link to comment Share on other sites More sharing options...
SquirmyBurrito Posted March 30, 2014 Share Posted March 30, 2014 Full support. Not noticing the levels is the only reason I ever fail survivals. Link to comment Share on other sites More sharing options...
Psychosist Posted March 30, 2014 Author Share Posted March 30, 2014 Bump. Link to comment Share on other sites More sharing options...
TonyFoot Posted March 31, 2014 Share Posted March 31, 2014 Yes please! Link to comment Share on other sites More sharing options...
fustigator Posted April 3, 2014 Share Posted April 3, 2014 This would be helpful. Link to comment Share on other sites More sharing options...
Psychosist Posted April 4, 2014 Author Share Posted April 4, 2014 (edited) Just got back from a Survival. Nine minutes, had to leave because lack of air. Did I mention I tend to play Warframe with my own music playing in the background so it drowns out Lotus's warnings? Bump. Dev response please? Edited April 4, 2014 by Psychosist Link to comment Share on other sites More sharing options...
Katotsu Posted April 4, 2014 Share Posted April 4, 2014 This would be helpful. I tend to use the Overlay Map function instead of the default minimap when playing Survivals, and I need the visual FX. The gauge moves up to the very top left corner of my screen, making it harder to check the support at a glance. There's also been instances where the HUD would bug out and the life gauge would become translucent which further makes it more tedious to monitor the life support. At least it stays in your screen's border. Mine used to jump off the top of the screen when I did that (I always have the Overlay Map enabled). Link to comment Share on other sites More sharing options...
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