Jump to content
The Lotus Eaters: Share Bug Reports and Feedback Here! ×
  • 0

Burst Fire Mechanics?


(NSW)Omgwtfl9lbbl
 Share

Question

Looking for exact numbers on how this works. For example, with the Burston Prime the in game arsenal displays a base Fire Rate of 10. The wiki has a "Burst Fire" rate of 10 bursts/second and a "Firing Rate" of 25 rounds/second listed. Using a macro to click at an absurd rate (let's just say click speed is not the issue) and running the game at ~220 FPS, it still takes me roughly 3.6-3.7 seconds to empty my mag. If I were to assume that it would be a .1 second delay between the end of each burst and the start of the next, with each burst firing at 25 rounds/second, it would take 3.3 seconds to empty my mag. FPS limiting myself to 30, it takes roughly 6.8 seconds to empty my mag, with both the burst and time between bursts taking significantly longer to execute. Doing the same with my friend's Soma changes his mag burn time from 5.2 to ~5.3-5.4, a mere .1-.2 second difference.

 

In the first place, I'm confused about the wiki numbers because I was under the impression that the Burston Prime fired faster bursts than the Burston, yet they're listed as having the same Firing Rate on their wikis (25 rounds/second).

 

Also, how do Fire Rate mods (Speed Trigger, etc.) affect burst fire weapons? Is it just the time between bursts, the bursts themselves, or both?

 

All in all, I'm fairly confused, and would like to know if anyone has some solid information on how these weapons (Burston(Prime), Sicarus(Prime), Hind) work.

 

On a side note, I'm getting really tired of the Stalker showing up while I test things. I've seen him 3 times in 15 solo runs (all testing stuff) and I haven't killed a boss in at least a week.

Edited by omgwtflolbbl
Link to comment
Share on other sites

4 answers to this question

Recommended Posts

Fire rate mods should be both affecting the time between bursts and the time difference between each bullet when they are being shot out in a burst. For example, if you add fire rate to the Kraken (a pistol firing in two-shot bursts), you're going to be more accurate and deal more DPS since you're getting out the two shots faster while firing more bursts within a given time period.

 

Unfortunately, the issue with burst-fire mechanics is that it suffers from the "jamming" aspects of semi-automatics. In other words, your FPS determines how much potential you can get out of a burst-fire weapon. The higher the FPS, the closer you reach maximum potential. There's also the issue of whether or not you're able to kill the enemies with one burst. Automatics can get away with tap-firing, which usually makes one more accurate (not sure if applicable in Warframe) and conserves ammo and optimizes time to kill.

Link to comment
Share on other sites

Creating a simulation in which the game can only fire at every 1/70th intervals (as I've heard that Warframe ideally runs at 70 FPS), I have an estimated mag burn time of 3.6142 seconds, which I guess lines up fairly close to what I observed in game. However, setting the sim to run at 1/30th second intervals produced a time of 4.7 seconds, nowhere near my in game observation of ~6.8 seconds.

Link to comment
Share on other sites

Creating a simulation in which the game can only fire at every 1/70th intervals (as I've heard that Warframe ideally runs at 70 FPS), I have an estimated mag burn time of 3.6142 seconds, which I guess lines up fairly close to what I observed in game. However, setting the sim to run at 1/30th second intervals produced a time of 4.7 seconds, nowhere near my in game observation of ~6.8 seconds.

 

Interesting, interesting. Not exactly something I can explain...

Link to comment
Share on other sites

Capping my game at a constant 80 fps, I take ~4.4-4.5 seconds to burn my mag. The info about 70 being ideal is apparently off. I'm still not entirely sure how to accurately predict maximum fire rate based on lag. Since fully automatic weapons are mostly unaffected by fps drops (my dex furis have no issue reliably emptying their mags in 5 seconds flat, regardless of fps) while the individual rounds of a burst are, I'm assuming that each round in a burst is somewhat like a computer controlled semi automatic fire or something, as absurdly convoluted as that sounds.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...