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Sadism, Unfairness And Skill


DeadX65
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DE, let me tell you a few things about game design

unavoidable player death should be avoided, skill or tactics should allow for some way out.the only thing a cheap shot does is frustrate the player and maybe make what ever dev who keeps coming up with these giggle and wet himself a little. i've said it before, whomever is responsible should go back to game design school.

what prompted this?
i have been killed 3 times today, all 3 times by the stalker. twice in a row in nightmares once in an alert, all solo, if you have logs check them, no BS. killed no bosses between those times.

now, if this is some lame attempt to get people to buy extra rez's...not happening. and most likely no one will. as it's easier/cheaper just to restart.

let me add a few more things about horribad game design, and why whomever this is needs to be reschooled.

the broken lights fiasco, i reckon that was him too eh?

interceptions on earth, more punishing as no amount of skill can save you from miter ricochetts, hit scan weapons, explosions, and aerial assaults as a newb. you don't have the skills yet, you don't have the mods, you don't even have decent weapons.

ogris vs bombardier
another case of wtf failure on your part. why does the bombadier get seeking missiles, can spam them, and they can't be destroyed? while the ogris requires charging, so no spam, can be destroyed, killing or badly damaging the user and are unguided? not only that, if in a group and the rocket gets hit by another players fire it can kill them as well.

grineer and corpus are better space ninjas then the tenno, they can shoot rockets out of the bloody air. we can't.

energy drain, wth is wrong with you? through walls and floors? instant to 0? there's no skill or tactics that can avoid that. it's pure punishment for no reason whatsoever except because you can.

sure, you can make mechanics in the game insta kill players, disable them, perma stun lock them. make invincible bosses, spawn killers on top of the players and make them immune to any ability the player might have.

it's NOT GOOD GAME DESIGN. it's lazy and sadistic. your game is supposed to be about SKILL. yet you have so many mechanics that negate any player skill. even the rng for getting stuff. it's not skill, it's luck.

if this is supposed to be a game about skill make it one. as it is now?
rng and sucker punches rule.

 

suggestions:
stalker,g3, harvester should be scaled ESPECIALLY IF SOLO. stalker should NOT be immune to warframe abilities. that is one of the most pathetic examples of sadism i've yet seen in a game. and yeah, that means something, been playing video games since pong was new.

energy drain should be a DOT, not insta empty. giving the player time to target and kill him(this is where tactics and skill come in...see how easy that was?)

bombardiers no longer get guided rockets, can no longer spam them, fire rate can be somewhat higher than ogris, but not much higher.

ogris rockets can no longer be destroyed. wow, another simple fix or make it so bombardier rockets can also be destroyed. et al: make it FAIR.

interceptions need to be toned down relative to where they are, hellions either need to be removed (from earth) or their missile spam weakened, same with miters, bleed proc reduced drastically, and/or fire rate reduced once again, that spam.

there's more, infested staggering players essentially stun locking them, while the same can't be done to the infested...but maybe melee 2.0 will change that.
 

almost forgot one other thing, the #@$*& smoke/haze/general sight occluding environmental effects that have absolutely NO EFFECT ON ENEMIES. they shoot through it all no problem.

 

fix, outline mobs when environmental effects are between camera and mobs. or, mobs can't see same as the tenno can't see. once again, skill, tactics, fairness.

Edited by DeadX65
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DE, let me tell you a few things about game design

unavoidable player death should be avoided, skill or tactics should allow for some way out.the only thing a cheap shot does is frustrate the player and maybe make what ever dev who keeps coming up with these giggle and wet himself a little. i've said it before, whomever is responsible should go back to game design school.

what prompted this?

i have been killed 3 times today, all 3 times by the stalker. twice in a row in nightmares once in an alert, all solo, if you have logs check them, no BS. killed no bosses between those times.

now, if this is some lame attempt to get people to buy extra rez's...not happening. and most likely no one will. as it's easier/cheaper just to restart.

let me add a few more things about horribad game design, and why whomever this is needs to be reschooled.

the broken lights fiasco, i reckon that was him too eh?

interceptions on earth, more punishing as no amount of skill can save you from miter ricochetts, hit scan weapons, explosions, and aerial assaults as a newb. you don't have the skills yet, you don't have the mods, you don't even have decent weapons.

ogris vs bombardier

another case of wtf failure on your part. why does the bombadier get seeking missiles, can spam them, and they can't be destroyed? while the ogris requires charging, so no spam, can be destroyed, killing or badly damaging the user and are unguided? not only that, if in a group and the rocket gets hit by another players fire it can kill them as well.

grineer and corpus are better space ninjas then the tenno, they can shoot rockets out of the bloody air. we can't.

energy drain, wth is wrong with you? through walls and floors? instant to 0? there's no skill or tactics that can avoid that. it's pure punishment for no reason whatsoever except because you can.

sure, you can make mechanics in the game insta kill players, disable them, perma stun lock them. make invincible bosses, spawn killers on top of the players and make them immune to any ability the player might have.

it's NOT GOOD GAME DESIGN. it's lazy and sadistic. your game is supposed to be about SKILL. yet you have so many mechanics that negate any player skill. even the rng for getting stuff. it's not skill, it's luck.

if this is supposed to be a game about skill make it one. as it is now?

rng and sucker punches rule.

 

suggestions:

stalker,g3, harvester should be scaled ESPECIALLY IF SOLO. stalker should NOT be immune to warframe abilities. that is one of the most pathetic examples of sadism i've yet seen in a game. and yeah, that means something, been playing video games since pong was new.

energy drain should be a DOT, not insta empty. giving the player time to target and kill him(this is where tactics and skill come in...see how easy that was?)

bombardiers no longer get guided rockets, can no longer spam them, fire rate can be somewhat higher than ogris, but not much higher.

ogris rockets can no longer be destroyed. wow, another simple fix or make it so bombardier rockets can also be destroyed. et al: make it FAIR.

interceptions need to be toned down relative to where they are, hellions either need to be removed (from earth) or their missile spam weakened, same with miters, bleed proc reduced drastically, and/or fire rate reduced once again, that spam.

there's more, infested staggering players essentially stun locking them, while the same can't be done to the infested...but maybe melee 2.0 will change that.

 

 

except for the stalker part, i agree with you op.

 

he is extremely easy, but is true that should escale with the player level.

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I think all your complaints are basically aiming at 1 thing: Challenge.

I totally understand your situation, but look at it from a veteran's point of view.

 

Maybe you'll understand when you get there one day. 

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I think all your complaints are basically aiming at 1 thing: Challenge.

I totally understand your situation, but look at it from a veteran's point of view.

 

Maybe you'll understand when you get there one day. 

 

 +1

 

This comment! He will not understand until he gets to the point where he finds himself only dying because he fell asleep at the wheel...happens to me all the time....

 

Play Hard OP...really this game is AMAZING...but I could say its a bit too easy for us veterans.

 

We would like to see difficulty SCALE too..but just the opposite of what you want. We want harder!

 

Laser guided Bombard rockets Please DE?

 

My Nyx Doesn't want to miss a single bit of that incoming damage!

Edited by 2ply
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except for the stalker part, i agree with you op.

 

he is extremely easy, but is true that should escale with the player level.

The stalker actually leveled me out and took a direct hit from a full charge dread(rank 30 crit build dealing about 18-20k a shot) without breaking his shields in a T2 Exterminate, and it took him 3 despair to cut through my mags shields and health, you might want to take another look at him after his latest scaling fix, also he no longer spawns in kneeling he just teleports and is active immediately, though in my opinion this is the stalker we should have, though scaling needs to be toned down a little.

Edited by LordDarkwing
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I completely agree with you on everything because we've all been new to this game at some point. I was lucky to be a part of it before all these new Grineer heavies.

 

Regardless these Grineer heavies, Über-Stalker and energy drains are meant to stall endgame players I guess. I remember I had to adapt to fight Ancient Disruptors when my guns were no longer strong enough to handle them.

 

Yeah the game needs a lot more skill. Melee 2.0 is adding it but the way DE is making their game they seem to be cobbling together some kind of Frankenstein that has easy enemies with Über powers, we have super mods and unnecessary mods, OP frames and pathetic frames, too much grind and weird mechanics like they seem to be bringing in with Melee 2.0. I still remember how baffling Damage 2.0 was.

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I think all your complaints are basically aiming at 1 thing: Challenge.

I totally understand your situation, but look at it from a veteran's point of view.

 

Maybe you'll understand when you get there one day. 

 

 +1

 

This comment! He will not understand until he gets to the point where he finds himself only dying because he fell asleep at the wheel...happens to me all the time....

 

Play Hard OP...really this game is AMAZING...but I could say its a bit too easy for us veterans.

 

We would like to see difficulty SCALE too..but just the opposite of what you want. We want harder!

 

Laser guided Bombard rockets Please DE?

 

My Nyx Doesn't want to miss a single bit of that incoming damage!

Edited by Rompido
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not qqing, i want a game to be challenging, not a sucker punch waiting around every corner, as to veteran> don't assume. i've run the content, the remarks about earth interceptions come from region chat with newbs constantly streaming in asking for help. been playing this since nov, multiple frames, multiple weapons, etc.

 

there is no game all that difficult, too much experience in every genre that no game is all that hard to master. you cannot however outfight your way out of unavoidable death/damage.

 

and the stalker took a direct hit from an ogris modded so that it can one shot 40's...and it only tickled his shields. perhaps you haven't run into him solo in a nightmare. he one shotted iron skin, shields, and took a bit of health...one freaking hit. iron skin back up, and one shot back down again. there's no skill that can take on something that can wipe 1200 extra hp, 1170 shields and some health in one hit while laughing off an ogris.

 

the energy vamps are the corpus, disruptors aren't a prob, can roll or get away fast enough after their initial charge to not get hit by the drain/scramble.

Edited by DeadX65
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I disagree with a lot of stuff, except stalker. I've had him appear twice and one shot me in a rank 30, formad frame. First was on Lares Mercury, he appeared and before I got one shot at him a dread arrow and I was dead, on lares, I think it was trinity with max redirection. The second time was on Pluto survival. He spawned in behind me and literally before I could turn around 1 despair to the back and all 555/230 of lokis stuff, gone. I mean sure, he needs to be hard for higher level frames and weapons but when he one shots and you, if you get time will at least need a clip, its a bit on the stupid side.

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 +1

 

This comment! He will not understand until he gets to the point where he finds himself only dying because he fell asleep at the wheel...happens to me all the time....

 

Play Hard OP...really this game is AMAZING...but I could say its a bit too easy for us veterans.

 

We would like to see difficulty SCALE too..but just the opposite of what you want. We want harder!

 

Laser guided Bombard rockets Please DE?

 

My Nyx Doesn't want to miss a single bit of that incoming damage!

difficulty should be later, try actually thinking about game design. void missions, difficult, derelicts>difficult, everything else should be scaling up to that. your laser guided rockets shouldn't even appear until much later.

 

pssh, veterans, you are the reason so much stupidity happens on DE's part i bet. not everyone has the gear, the mods, the forma, etc, and since you constantly want 'moar difficulty' they add it without thinking about acquiring new players and what they have to go through. if newbs can't get through earth interceptions without help, how long will this game even last without those new players who quit because of frustration?

 

it's called game design, balancing, tough content at the end, content leading to it scaling. and sucker punches no matter how much anyone wants to suck up to DE is bad game design. i play another action mmo, it has insta death mechanics on some bosses...but guess what? they're avoidable with skill and timing.

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It seems the Stalker is back into OP territory again. The issue I see is that his scaling is more centered around damage and less about mechanics; there's just nothing interesting about fighting him, whether he's fragile or tanking your best weapons. Invalidating part of your basic combat function that the rest of the game is designed around was a bad touch too.

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I think all your complaints are basically aiming at 1 thing: Challenge.

I totally understand your situation, but look at it from a veteran's point of view.

 

Maybe you'll understand when you get there one day. 

A tad arrogant and patronizing there, don't you think?^^'

Challenge =/= situation that you can in no way escape from, no matter how "skilled" you are. OP's post, while a bit harsh, is filled with VALID examples, such as : energy drain leaders that instantly take ALL your energy through walls and obstacles, often BEFORE you even know they're here, automatic bombard homing rocket launchers, and abilities not affecting some enemies (Stalker?) AT ALL.

And my personal favourite : the bleed proc that BYPASSES SHIELDS ENTIRELY. Oh and also the Corpus LASERS with bleed procs. A LASER. That makes you BLEED. How can you BLEED from a LASER wound? Lasers BURN, they don't make you bleed. A laser wound would be instantly cauterized, not bleed you dry. I can see the "it's a game, don't use logic to explain things" coming, but still, I think it's worth mentioning.

 

TL;DR : Challenge is good, "broken" mechanics are bad.

 

Off course, all these can be looked over, simply because : 1) the game is still in development, 2) it's impossible to satisfy every player, 3) It's tons of fun, especially when goofing around with friends^^.

I love this game, it's awesome, and I actually can live with the aforementioned "issues" because DE has a LOT on their plate right now, but some players can't, and we should respect their opinions, even if we disagree.

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I agree with TC. A lot of the nonsense being bandied about in the game at present is nigh unavoidable, and 'veterancy', a ridiculous and frankly condescending quantity if I've ever heard of one, has no bearing on mechanics that you cannot avoid, i.e. radial energy drain. 

 

We really need less 'hardcore' types screaming about the game being easy, because DE will inevitably, in an effort to placate them, insert mechanics that destroy everyone, regardless of skill, just so that the hardcore nuts will get their rocks off on the glorious death(s) they lust after. 

 

Warframe is not Dark Souls. and it never should be.

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except for the stalker part, i agree with you op.

he is extremely easy, but is true that should escale with the player level.

Speak for yourself. Everytime I've seen him so far, he's killed me instantly upon appearing.

EDIT

Further more there are a lot of cheap things going on in this game.

-Leaders apparently get a weapon damage boost, leading to some leaders literally shredding you in seconds. Especially Ice Leaders since they are practically invulnerable most of the time.

-Corpus proc-ing Slash, despite (as far as I know) most of their weapons not even dealing Slash damage.

-Bosses with unavoidable attacks, some of them even being instant death.

Just because its easy for you with your 5 Forma'd Potato Weapons, doesn't mean its easy for everyone else. Further more, if you were their from the begin, you didn't have to play through the game in the state it is now. So unless you started over or something, you can't really say the game isn't hard enough.

Edited by XRAY0128
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yeah, i was bit harsh, should have calmed down a bit after the last sucker punch.

 

the 3rd sucker punch

 

grineer tileset, infested alert 36-38, in the room with the vents to a area w/lockers below and another area above main floor, got the stalker message as i was in the area below, so ran to get to the area above, planning to drop down to the main floor once he spawned where the infested i had avoided would probably attack him once he chased me down there, maybe giving me some time to kill him. tactics, check, planning, check, wishful thinking, check

 

he spawns, i drop, instead of him following me down...he teleports me back up to him insta hits me wiping iron skin and shields and most of my hp i manage to get one burst from the ignis ( fave infested weapon) before he hits me again and dead...so much for planning and tactics. only other weapons i was carrying were dex furis 13, and dark sword 15...wasn't expecting to get attacked a 3rd freaking time in one day. ignis was all i should have needed to clear the alert. not that any other weapon would have helped against him.

 

but quite a bit of this has been bothering me for a while, i like the game, want to see it move more towards skill based instead of so much cheese.

Edited by DeadX65
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I agree with TC. A lot of the nonsense being bandied about in the game at present is nigh unavoidable, and 'veterancy', a ridiculous and frankly condescending quantity if I've ever heard of one, has no bearing on mechanics that you cannot avoid, i.e. radial energy drain.

We really need less 'hardcore' types screaming about the game being easy, because DE will inevitably, in an effort to placate them, insert mechanics that destroy everyone, regardless of skill, just so that the hardcore nuts will get their rocks off on the glorious death(s) they lust after.

Warframe is not Dark Souls. and it never should be.

OK lets, think about the term veteran, and consider the fact that those who claim the title were around in closed beta and over the course of the past year.

Now, lets consider the problem....a couple of NEW mission types on Earth.

Those interception missions I agree are tougher than a brand new player without a mod collection can handle alone...or even in a group of brand new players without a decent collection of mods.

I don't know how long you guys have been playing but interception when first released was very disappointing in terms of challenge. So DE listened to its community and upped the challenge, maybe a bit hardcore but that is what we are here for...testing.

As for this

"We really need less 'hardcore' types screaming about the game being easy, because DE will inevitably, in an effort to placate them, insert mechanics that destroy everyone, regardless of skill, just so that the hardcore nuts will get their rocks off on the glorious death(s) they lust after."

NEVER GOING TO HAPPEN.

You have to understand that us "hardcore types" are only trying to preserve what was and is a game that has some challenge and is getting better with each update and tweek.

The MASS majority of Warframe players are casual people who just want to be a space ninja

It makes much more sense to listen to the mass majority and nerf everything, so you guys can walk right in shoot in any direction...not worry about cover...and get your RARE mods without even realizing it.

As for Game Design, you are playing a Pioneer in Game Design.

There is Nothing like Warframe, you have to experiment with these things until you get the formula right.

DE has threads like this one probably 40 times a week and others that are just the opposite from people who are walking away from the game because they are finding it lacking challenge or difficulty.

I will admit this game needs an automated scaling system that can pair you up with the right randoms in terms of progression and then scale the enemies on each mission on each planet so that they are tailored in challenge to the proficiency of the team as a whole in terms of gear and mods equipped or master rank.

At any cost...making those two interception missions a bit more balance would be nice.

But let me be honest...I would NEVER play them if they went back to the super easy mode they were before.

Once I got my Natural Talent I said...FINALLY no more grinding this boring crap. Then after the Tethra Event I have new interest in those missions

1.) Because they are GREAT for leveling weapons, bonus mission XP is among the BEST for such a fun mission.

2.) I like to help all you Newbie types out who can't do it alone gives me a real superman complex I will admit....

So yeah I enjoy putting my veteran status to work, the interceptions have given us Vets a good outlet to help and perhaps pass on some knowledge.

Cheers.

Edited by 2ply
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-snip-

 

So yeah I enjoy putting my veteran status to work, the interceptions have given us Vets a good outlet to help and perhaps pass on some knowledge.

That entire post had nothing to do with what you were responding to. The problem with using the term 'veteran' is that it invalidates the experience of people who cannot possibly overcome some of the present content without mods that are right now unavailable to them or exceedingly hard to come by. It also has nothing to do with mechanics that are unavoidable, such as traps that are out of sight until you pass through a door, or energy drain from behind a wall or even from a floor that is below you. The Stalker one-shotting a frame with 1k shields has nothing to do with being a veteran.

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Lets name a few games here....and compare.

 

on the topic of bad design...

 

Diablo 3....yea that BLIZZARD...they just had to rework their entire game that took them how many years to complete with how many billions of dollars from WOW?....

 

Lets look at games like LOADOUT if you want to complain about poor game design and unfair mechanics and balance issues.

 

Now we have Warframe...1 year old...super fun...pioneering a new game engine, a new style of play progression. With constant improvements and upgrades weekly.

 

I think DE needs some more praise and less complaints, more patience if anything.

 

Now lets talk about game play and limitation.

 

In comparison I could give you too many examples but I do want to use some rather successful ones.

 

Guild Wars 2, here is a game where you can't expect to do every mission alone, as a matter of fact you are forced to do missions with groups if you want to get all those shiney things.

 

A few more examples: WOW, EVE, most any MMORPG these days.

 

Yes they FORCE you to work as a team, regardless if you like it or not, regardless if you have friends or not....they don't care. They designed the game to limit you by your social interactions. 

 

 

Sure the hard interception missions on earth require you to have a certain quality of gear, but so have many many many games through history its like the "you must be at least this tall to ride" problem...short people get offended.

 

In warframe you can solo an interception if you are geared properly, it won't be easy and it will be a lot of work but I can do it and many others can.

 

I don't see the problem here.

 

To quote a few of your examples:

 

"It also has nothing to do with mechanics that are unavoidable, such as traps that are out of sight until you pass through a door, or energy drain from behind a wall or even from a floor that is below you. The Stalker one-shotting a frame with 1k shields has nothing to do with being a veteran."

 

Ok, this is all wrong.

 

Being a veteran  means that you have experience with things such as traps that are out of sight...you tend to learn to look for those after you get hit by them a couple hundred times.

 

Or better yet you have the proper defenses in terms of mods that you have collected over the course of your experience leading up to VET status to mitigate damage you receive for not spotting those traps.

 

Energy drain from behind a wall, well I have no idea what you are refering to there, the new "door traps" perhaps that zap your energy and shields also know as a disruption field?

 

Yea these are pretty easy to spot, you see there is a light above the door on both sides and the door itself has a shiney glow like a force field there in the doorway...anyone can notice this as long as they have eyes and are watching were they are going.

 

Pro Tip: Shoot the light above the door...DONE.

 

As for the Stalker(s), as a Veteran player you have learned HOW to deal with these types, you have the mod collection to mitigate damage...you have the power to take them down...but guess what....sometimes bad things still happen to veterans.

 

Stalker encounters NEED to be life or death, otherwise why even bother?

 

They are "special" events that yield potentially HIGH rewards if you can win.

 

Sorry bro, not everything should come with a 100% chance of success.

 

Many players enjoy a jolt of adrenaline when they game, once the game stops providing that we tend to fall asleep while playing. 

 

Fearing for your life...when pressing 4 over and over doesn't seem to help anymore, you need to use some creative thinking your heart needs to start beating a bit faster to adjust for the pressure of the situation that is unfolding around you.

 

If this fails to happen then you are disconnected from the experience and it becomes nothing more than an over glorified game of Cookie Clicker.

Edited by 2ply
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he is extremely easy, but is true that should escale with the player level.

Stalker had a bug, so he didn't level with the player and was extremely easy. This has been fixed with 12.6.0, so he's probably much harder now.

Update 12.6.0:

•    Fixed an issue with the Stalker's health not properly scaling to player level. Prior to this, Stalker had perpetual 450 health due to a bug. He will now scale properly; beware Tenno.

 

@sorq and 2ply: But if players get totally wrecked at low levels, they will put the game aside and never reach that point us "veterans" are at. According to DE's nice statistic, they have almost 8 million registered accounts. But they don't tell us, how many of those are still active (e.g. logged in at least once in the last month, or played a mission). Why?

 

i play another action mmo, it has insta death mechanics on some bosses...but guess what? they're avoidable with skill and timing.

I played Age of Wulin (USA: Age of Wushu), when CB started in Europe. In the second "dungeon", all bosses have skills that can insta-kill you. BUT: First one has to charge it (with an indicator above his head, when he does) and you can easily evade it if you dash out of his range, before he releases it. The next one has a skill, that marks two players and kills them - if they don't stay right next to each other until it ends. The third boss again has an insta-kill ability - but she only uses it, if you stop dealing damage to her (which is a bit difficult, because she can call other players as payed assassins to help her). And the last one's ability will kill you, as long as you touch the ground while his strange bird is alive. So you jump all over the place and kill that bird, before you kill the boss.

So yes, insta-kill can be a good ability for bosses - but the player has to have a chance, else it's just cheap and frustrating.

Edited by Bibliothekar
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You know what brought Stalker being near impossible to kill on? People *@##$ing that he was too easy. :I So guess what DE did, they made him hard to the point where he can one shot you. I never really had an issue with him, though haven't fought him much as of late, the only thing that gets me is that annoying slash dash that tends to be a one hit KO and the fact that he can dispel everyone's ability.

Sorry but the Stalker is hard, but not impossible, just if he shows up randomly, you're usually boned unless you're specced right. Just yeah, I get WHY they made him harder, because he was a joke before. So no, it's not a clever ploy to get people to buy more revives, it's because people kept *@##$ing that he was too easy.

As for the Grineer Bombardier. I get what you're saying, but you also have to consider that the Ogris is Tenno made, not Grineer made, yeah it's a bit of an annoyance that it's not seeking when theirs is, but I can understand it in a lore sense.

And the energy drain has ALWAYS been something that's been one hit instant 0 energy, the Ancient Disruptors still do it too. It's annoying as shiz, but if you dodge right then you don't have to worry. I mean if you're just standing there trying to shoot them before you get hit, of course you're gonna get hit.

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@sorq and 2ply: But if players get totally wrecked at low levels, they will put the game aside and never reach that point us "veterans" are at. According to DE's nice statistic, they have almost 8 million registered accounts. But they don't tell us, how many of those are still active (e.g. logged in at least once in the last month, or played a mission). Why?

 

Most people I talk to who have left warframe said: I got bored, I did everything or got all I want for now. Many of them have left the game because it was free to play, they tried it and they play many other games also.

 

I know over a dozen or few of my regular ninja friends are playing the new Diablo Expansion, or some other new release that just hit.

 

Mass numbers rise and fall depending on the content patches. Once U13 hits they numbers will swell, and then once everyone has all they needed the numbers decline.

 

Free to play games are always like this, because they are so attainable no one appreciates them as much as if they were forced to spent 60 dollars on the game initially.

 

Those with vested interest, those who have dropped some money on the game tend to stick around through thick and thin.

 

The difficulty curve (aside from interceptions) has always been the same, or actually harder in the early days.

 

Then it got easy..

 

Then it got hard,

 

Its beta, people need to relax and let things mellow out.

 

Word on the street is DE is SUPER BUSY trying to iron out all the wrinkles in our next big update. Once that is out of the way they typically go back to tweeking things such as the OP is upset with.

 

I have no idea why I care about this thread really...I just finished my 4th forma on Nyx, and now I'm working on my 3rd forma for my Gorgon Wraith....I just seen another thread about "Grrr DE why you do dis"

 

And I thought what the hell....

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@sorq and 2ply: But if players get totally wrecked at low levels, they will put the game aside and never reach that point us "veterans" are at. According to

 

I got wrecked at low levels....and I just wanted to get revenge.....GOT IT!

 

Seriously, if you are looking for an "on-rails" shooter experience I could give you some good examples.

 

Warframe isn't Dark Souls, but it does help to utilize the features that are in game for a reason such as the CLAN system, the Region and Recruitment chat system and last but not least these forums.

 

GOOGLE IT FOR GOD SAKE...

 

If you get stuck, seek out the answer....if you are too lazy or dumb to do this....please go back to whatever game you are more accustomed to.

 

This game is not for QUITERS...

 

This is a farming game....

 

We do the same stuff over and over again until we get what we need....

 

That is the TENNO WAY!

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Energy drain from behind a wall, well I have no idea what you are refering to there,

Magnetic Leaders, who can and will drain all your energy as soon as you are near them. I don't know what radius, but other than Ancient Disruptors, they can do this without seeing you. It's a good mechanic for Disruptors, because you can evade it - it's BS for Magnetic Leaders, because there aren't any counter-measures if they do this to you before you have even opened the door ...

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