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Interception Eurasia


Sinbolt
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Well kinda feel that level is to hard...since is in Earth. The first round is ok if all squad know what is suposed to do...but then is kinda crazy seing so much desperade "strong" grineer everywere.

What's your opinion?
 

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Well kinda feel that level is to hard...since is in Earth. The first round is ok if all squad know what is suposed to do...but then is kinda crazy seing so much desperade "strong" grineer everywere.

What's your opinion?

 

 

Opinion wise, it does seem to be a little rough on people playing it for the first time. I haven't ran that mission yet to see but, the Devs know about its difficulty and players have been voicing it a lot.

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At this point, Eurasia really is a difficulty wall. Even experienced, well armed teams have difficulty with it, let alone the new players trying to get past it as a node.

 

Really wish they'd revert it back into the difficulty they introduced Interceptions in, where we can actually complete 3 rounds without feeling like we're fighting in Pluto. If people want hard Interceptions, then DE better introduce interceptions in planets like Neptune or Ceres.

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i m not sure about it... but to it was quite easy from the start though... somehow i will say it actually will defer whether are u are a gd team player or just a pure soloist

Agreed on this. I run Interception all the time just to pass newbies through the wall, but I run into a ridiculous number of people whom I have no idea made it to Eurasia in the first place, and don't deserve to pass it because they can't work solo or as a team.

 

- The one person who always, always ignores teammates in the chat and just rushes around getting downed a lot, then quits when he dies.

- The teammates who don't stop following you around, so you can only capture one point at a time. This is first grade math, guys! 4 points, 4 people.

- The ones who rush into the tunnel and get murdered instantly. Veterans who run Eurasia know what I mean.

- The ones who get bored quickly and leave their point when no enemies show up for a few seconds, and it gets immediately captured.

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Agreed on this. I run Interception all the time just to pass newbies through the wall, but I run into a ridiculous number of people whom I have no idea made it to Eurasia in the first place, and don't deserve to pass it because they can't work solo or as a team.

 

- The one person who always, always ignores teammates in the chat and just rushes around getting downed a lot, then quits when he dies.

- The teammates who don't stop following you around, so you can only capture one point at a time. This is first grade math, guys! 4 points, 4 people.

- The ones who rush into the tunnel and get murdered instantly. Veterans who run Eurasia know what I mean.

- The ones who get bored quickly and leave their point when no enemies show up for a few seconds, and it gets immediately captured.

I have seen 2 and 1, haven't seen 3 or 4.

I usually am 3 minus the dying part. I find that if you can keep that tunnel clear you have less of a issue.

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 Even experienced, well armed teams have difficulty with it

 

THAT is a huge stretch.

I played Eurasia with 2 rank 0 newbies and one Rank 8 Rhino (I played Nova) and it was easy as cupcakes. Also I have to add that it was just me an one of the rank 0s for almost half of it.

You can call out the use of Nova and Rhino of all things, it really didn't seem that bad at all, easily manageable with competent higher level players.

 

Yes it's still tough for new players alone, just calling at that one thing you said.

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