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Marksman Build


(PSN)x35_DOuBLeTReYx
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are the extra 2.1m of puncture really necessary? I usually just stick with shred for my punch-through. and then you can add in some more damage. maybe some hellfire? really stick it to those napalms/bombards (assuming that this viral+radiation build is for anti-grineer). or you could put fast hands on for some extra reload speed. but I guess both metal auger and fast hands are personal preferences

 

but why use grinlok when you can use marelok?

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are the extra 2.1m of puncture really necessary? I usually just stick with shred for my punch-through. and then you can add in some more damage. maybe some hellfire? really stick it to those napalms/bombards (assuming that this viral+radiation build is for anti-grineer). or you could put fast hands on for some extra reload speed. but I guess both metal auger and fast hands are personal preferences

 

but why use grinlok when you can use marelok?

In longer missions were it is all about efficiency maximum punch-through allows single target weapons like the Grinlock to compete with the automatic rifles and such.

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eeeh I would agree that Shred provides enough punch through, Its like 3-4 grineer in a row, its unlikely that you'll see more than that. MA is really only good for shooting through doors, which is better on a full auto weapon imo.

 

I would ditch MA for Bane or another elemental. A 90% elemental is a ~24% damage increase.

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