(PSN)x35_DOuBLeTReYx Posted March 30, 2014 Share Posted March 30, 2014 Link to comment Share on other sites More sharing options...
BrotherIcarus Posted March 30, 2014 Share Posted March 30, 2014 Looks good I used to run a similar build on my Latron prime. Link to comment Share on other sites More sharing options...
Wallace24 Posted March 30, 2014 Share Posted March 30, 2014 are the extra 2.1m of puncture really necessary? I usually just stick with shred for my punch-through. and then you can add in some more damage. maybe some hellfire? really stick it to those napalms/bombards (assuming that this viral+radiation build is for anti-grineer). or you could put fast hands on for some extra reload speed. but I guess both metal auger and fast hands are personal preferences but why use grinlok when you can use marelok? Link to comment Share on other sites More sharing options...
BrotherIcarus Posted March 30, 2014 Share Posted March 30, 2014 are the extra 2.1m of puncture really necessary? I usually just stick with shred for my punch-through. and then you can add in some more damage. maybe some hellfire? really stick it to those napalms/bombards (assuming that this viral+radiation build is for anti-grineer). or you could put fast hands on for some extra reload speed. but I guess both metal auger and fast hands are personal preferences but why use grinlok when you can use marelok? In longer missions were it is all about efficiency maximum punch-through allows single target weapons like the Grinlock to compete with the automatic rifles and such. Link to comment Share on other sites More sharing options...
Darzk Posted March 30, 2014 Share Posted March 30, 2014 eeeh I would agree that Shred provides enough punch through, Its like 3-4 grineer in a row, its unlikely that you'll see more than that. MA is really only good for shooting through doors, which is better on a full auto weapon imo. I would ditch MA for Bane or another elemental. A 90% elemental is a ~24% damage increase. Link to comment Share on other sites More sharing options...
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