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Change The (You Can Only Level Up Once Every Day)


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Posted

<snip>

you mean the mastery rank test? i agree it is stupid to wait an entire day just to retake the test. this should go in feedback section tho

Posted

I understand the want to do multiple in a day and yeah I'd agree but honestly if you fail your test it makes sense there should be a punishment right?  Like thats what makes it a challenge, you only get 1 try a day.  gives you a day to re-prep yourself for it and get it the next time.

Posted

It's not like you lose any mastery you collect while you wait. 

You fail? You get a punishment. 

It's the lightest tap on the shoulder ever and it's nothing to throw a fit about. 

Posted

It's a form of punishment for failing it. Besides time, you lose literally nothing by failing the test. No need to change that.

making it a 'challenge' or 'punishing' you for failing, is great and all - but it's not like the Mastery Test is explained whatsoever. if you didn't have other players or the internet in general to ask what the tests were, you'd effectively have random Equipment going into the tests, which means for a lot of players (games should be balanced around average players, veterans are not a good example of the average player) these tests result in a fail.

 

most players will accept a loss if they themselves caused it, but lack of information is not only uninteresting, it is not punishing either, just an invisible wall.

 

lack of information is one of the biggest issues. if players knew what they were getting into, the 24hr 'cooldown' probably would rarely get used, because they could prepare themselves atleast.

 

 

but Mastery Tests atm are like selecting a mission Node, with the tooltip not telling you what the mission is(just a bunch of Question Marks), and it is a random faction, random level, random gamemode, random tileset, etc.

hopefully the point is made.

Posted

It's a form of punishment for failing it. Besides time, you lose literally nothing by failing the test. No need to change that.

I think the OP is talking about doing Mastery Rank tests back to back, if you don't fail.

Posted

making it a 'challenge' or 'punishing' you for failing, is great and all - but it's not like the Mastery Test is explained whatsoever. if you didn't have other players or the internet in general to ask what the tests were, you'd effectively have random Equipment going into the tests, which means for a lot of players (games should be balanced around average players, veterans are not a good example of the average player) these tests result in a fail.

 

most players will accept a loss if they themselves caused it, but lack of information is not only uninteresting, it is not punishing either, just an invisible wall.

 

lack of information is one of the biggest issues. if players knew what they were getting into, the 24hr 'cooldown' probably would rarely get used, because they could prepare themselves atleast.

 

 

but Mastery Tests atm are like selecting a mission Node, with the tooltip not telling you what the mission is(just a bunch of Question Marks), and it is a random faction, random level, random gamemode, random tileset, etc.

hopefully the point is made.

I would kind of hope you'd take your best stuff, to be ready for anything.

 

I'm not sure about the whole waiting thing. I do think some delay is worthwhile, merely because it averts rage quitting. If you could do the test over and over and over again, and just kept rushing into it without changing what you're doing(a popular trend in video games), you'd keep failing and failing until you rage quit because "OMFG THIS IS IMPOSSIBLE".

 

It's not impossible, you just need a different approach. Having a long cool down between attempts means you have plenty of time to re-think and re-strategize what you did, instead of taking the same exact build and same exact gear for the same exact attempt that will practically never work.

 

It's a tad annoying that it's a whole day, but it makes sure that you're going to think VERY carefully before you try it again, because the penalty for failure is yet-another huge wait.

Posted

I think the OP is talking about doing Mastery Rank tests back to back, if you don't fail.

I think you might be right. In that regard, it kind of makes sense, because it keeps someone from power-levelling without experiencing any of the game. Or, at least, it slows them down, so maybe they'll bother to do something other than rack up points at whatever the most popular affinity place is these days.

Posted (edited)

This game uses time sinks, to increase the time needed by players to do certain tasks, hopefully causing them to subscribe for longer periods of time.

Edited by RexSol
Posted

The way it really should be is that if you fail the promotion process, You should have to rebuild up the affinity because you are clearly not ready for the next step. But thats me being a little sadistic, anywho. its how it would work in the real world

Posted

This game uses time sinks, to increase the time needed by players to do certain tasks, hopefully causing them to subscribe for longer periods of time.

 

That argument would work if this game was subscription-based, which it isn't.

 

Currently the time delay serves (as others have said) as a punishment for failure. Fail the test due to bad equipment? You now have a day to fix that.

Posted

I would kind of hope you'd take your best stuff, to be ready for anything.

well sure, but some Equipment is just a bad idea for some of the tests. 

 

for veteran players completing them is fine - but we're always fine, pretty much. 

there's Mastery Tests though, long before a player is going to  have gotten a lot of experience with the game. like 0-4. 

 

the player is already struggling with Mercury and Venus, and now something special! heh. 

 

i just don't see it going well most of the time.

Posted (edited)

1)  You should not have to wait 24 hours after PASSING a test to attempt the next one.

 

2)  You should be able to retake a test after 12 hours instead of 24.  At most that would be twice as many attempts, but realistically due to real life you are only going to try it once a day anyway (unless you wake up an hour before school/work/whatever and then try it again before bed).

 

3)  Besides, we all know that mastery rank is pretty much worthless, especially once you pass rank 8 so who really cares how many attempts a player gets in a day?  The current system only leads to the horrid "new player experience" that Warframe is known for.

Edited by (PS4)Hiero_Glyph
Posted (edited)

this is so @(*()$ stupid whoever thought this was a good idea needs to have their head checked

-Use Excal for all the MR 6+ mastery tests.

-Use super jump (with stretch/continuity/all the other good stuff if you know what I mean).

-Profit.

Edited by Bryy
Posted

You all say "Yea of course you need punishment if you fail" all high and mighty i failed my first test due not knowing it was time based while watching a video on my second monitor. I played along and didn't complain i thought "alright i failed it's my fault i didn't look carefully" So. Next day i did it and became rank 2 i already had enough exp for the next test. But guess what you can't do it because you can't do more than 1 test per 24 hour. Which is complete garbage.

Posted (edited)

Doesn't it warn you that there's a 24 hour delay if you eff up before you even start?

 

EDIT: I mean, it has a confirmation checkbox and everything.

 

It's weird knowing that, and seeing people say "I lost 'cuz I was watching a video while doing the test".

Edited by Llyssa

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