Jump to content
The Lotus Eaters: Share Bug Reports and Feedback Here! ×

My Very Own Earth Issue Compendium (26 Issues!)


egregiousRac
 Share

Recommended Posts


I have been running missions (mostly solo) looking for issues. What follows are the issues I have found with the Earth tileset.

 

Batch 1, a night Exterminate, Part 1 (0-12):

The first batch got cut short because Puush began uploading empty files, and it is too much of a hassle to upload this many screenshots manually.



0: Invisible Walls


Invisible walls are everywhere in this tileset. I realise that You need to limit player movement some because the sky is open and most areas are essentially canyons, but the walls everywhere severely limit the ability to explore. There are areas all over the place that look like they should be accessible, but they are not. How about shoring up some of the holes and then move the walls out somewhat, adding new lootables as well. Some examples of annoying walls:

 

7Q8uE.jpg

I am currently up against an invisable roof, meaning that I cannot walk on the top of this structure, only the sides. This is unnecessary limitation.

 

7QbX1.jpg

In this starting tile it makes sense to allow players with movement abilities to skip the little bend that leads to the exit, but an invisible wall makes this impossible. I apologize for the narrow image, it took at least 20 tries to get this much to upload.

 

7Qa3p.jpg

Why can't we have free movement on top of this rock to use it as a vantage point to fire down from?

 

7Qa98.jpg

This seems like a logical path and vantage point, but suddenly invisible wall.

 

7Qasa.jpg

This one really doesn't make sense. There are panes of glass on three sides of this room, but there are invisible walls three meters away from them for no apparent reason. It just stops the player unexpectedly.


Issue zero exists because I decided late in the run to make a general issue to do with annoying invisible walls, and I wanted it to be the first issue.

 

1: Rendering Error


7PZAq.jpg

7PZ9K.jpg

7Q09B.jpg

7Q17O.jpg

Look where the various terrain meshes intersect. There is a pale line in many all over the tileset. This issue seems get worse as you move away from the objects in question, and suddenly goes away at 20 meters.


 

2:Prop Placement Error


7PZgH.jpg

7PZj2.jpg

The edge if this ground piece is totally exposed, and its texturing does not match anything around it.


 

3: Prop Placement Error


7PZrd.jpg

7PZsW.jpg

Small bit of a rock sticking out of another rock. Lighting and textures do not match.


 

4: Prop Placement Error


7Q05y.jpg

Pieces of wall are sticking through eachother.


 

5: Ugly Textureing


7Q0fn.jpg

The textures do not line up at all across the pieces of this wall.


 

6: Texture Error


7Q0p0.jpg

There is a semitransparent round thingy stuck over what looks like multiple plates of metal. If it were totally opaque it would be fine.


 

7: Waterfall FX Issue


7Q0D8.jpg

When you get close to this waterfall the primary texture disappears.


 

8: Waterfall Placement


7Q0MS.jpg

7Q0PY.jpg

7Q0RU.jpg

There are two waterfalls right next to eachother here. The left one seems to have been intended by the person who made the terrain, but the right one passes through three separate rocks on its way down.


 

9: Lighting Issue


7Q1w7.jpg

One of the 2d vines behind the lockers in this lootroom is entirely black.


 

10: Texture Consistancy Issue


7Q1CD.jpg

The lockers have been retextured to be covered in grime and lichen, but the loghts are the same pristine decals as elsewhere. Do lancers spend their days wandering around polishing the lights? Make grimey decals for these!


 

11: Bullet Hole Decal Issue


7Q1VA.jpg

When I shoot where the crosshairs are pointing the sparks appear in the right place, but the decals appear offset right.


 

12: Map Hole


7Q242.jpg

In the corner there are two gaps that can be seen through.



 

Edited by egregiousRac
Link to comment
Share on other sites

Batch 1, Part 2 (13-26):


13: Prop Placement Error


7Q27L.jpg

7Q2e4.jpg

There are little bits of a rock sticking through multiple decoration pieces in an area that has grineer-made walls.


 

14: Light Issue


7Q8Ow.jpg

The dual lamp on the cieling doesn't cast any light, and instead the area has a faint blue ambient light.


 

15: Prop Placement Error


7Q8Kt.jpg

Random ivy sticking out of the back of this machine.


 

16: Prop Placement Error


7Q2RQ.jpg

The ivy is sticking up way above the part of the machine it is hanging from.


 

17: Ivy Needs To Be Dual-Sided


7Q36B.jpg

Ivy hangs from things. This means that oftentimes the player can get behind it. It should not be onesided.


 

18: Prop Placement Error


7Q3lk.jpg

There are two rocks here, causing one to stick out slightly at random times.


 

19: Texture Quality Issue


7Q8Wh.jpg

The texture quality on this machine is abysmal, a fact that is made worse by the use of a very high quality decal light on it. Each dot on the decal is about the resolution of the big yellow circular light.


 

20: Map Hole


7Q3Xf.jpg

There is an invisible wall that keeps the player from falling out, but this is a huge opening to see through.


 

21: Water Tint Issue


7Q9ax.jpg

The water in this tile lacks the blue tint when the camera is under it that is seen elsewhere.


 

22: Invisible Wall Placement Issue


7Q5cn.jpg

If you are going to disallow exploration down below with an invisible wall bring it in so that you can't fall down to the lower level. Currently you can fall down, but the wall keeps the player from moving down below. This makes it very easy to get stuck down there if playing a character that does not have vertical movement skills.


 

23: Prop Modeling Error


7Q6Dr.jpg

The tip of the root I am aiming at is missing, allowing the player to see inside.


 

24: Light Issue


7Q6hj.jpg

The light appears to be on, but the only light actually casting in the area is my flashlight.


 

25: Light Ray Issue


7Q6cS.jpg

The rays are coming out of the light at the end of the tunnel are completely wrong, as is the case for all lights of this style. In the lower image I have shown how the rays should be. 


 

26: Light Issue


7Q6w2.jpg

Another light that apears to be active but casts no light.



Edited by egregiousRac
Link to comment
Share on other sites

Good list though I think the brokenly hard Interception missions, the confusing defence-based Sabotage missions, and the enemies falling into "holes" on Gaia should be addressed before these other issues.

 

I have been enjoying spending a few hours on a run and just logging any issues with the map that I see, because many of these are things that wouldn't generally be reported, but would be good to fix at some point.

Link to comment
Share on other sites

I have been enjoying spending a few hours on a run and just logging any issues with the map that I see, because many of these are things that wouldn't generally be reported, but would be good to fix at some point.

Provided they're actually issues worth sorting out as opposed to, say, getting the next tileset ready for public use.  A lot of the invisible walls are intentional by the way.  Good luck with that one.  We all should know DE's stance towards things they've decided on.

Link to comment
Share on other sites

Provided they're actually issues worth sorting out as opposed to, say, getting the next tileset ready for public use.  A lot of the invisible walls are intentional by the way.  Good luck with that one.  We all should know DE's stance towards things they've decided on.

 

In many cases invisible walls can either use tweaking or are not needed at all in the Earth tileset. I realise that they are needed around the periphery of each tile and along the top, and there is not much way around that. DE has frequently shown that they want to improve little things and that includes tilesets.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...