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Torid - The Fuuuuume!


Skynin
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Well, just crafted it two days ago, ranked up and gotta say... it's amazing. Designed mostly for Defence as i guess, but in good hands can be deadly everywhere. Personally, i love to use it with my Vauban's Vortex and gas build against infested.
So much numbers :S
Very interesting to play with it.
Don't know why people hate Torid this much. Give it a shot, seriously.

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the cloud needs a decent Status Chance. which it doesn't.

 

(i also wand the Projectile trajectory to be reverted, but i can't expect to get that, gotta have a super flat trajectory because something that actually has some tactical use is probably too 'hard' to use, right? :/)

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the cloud needs a decent Status Chance. which it doesn't.

 

(i also wand the Projectile trajectory to be reverted, but i can't expect to get that, gotta have a super flat trajectory because something that actually has some tactical use is probably too 'hard' to use, right? :/)

wait, they changed the massive drop? seems like a mistake

 

status clouds would be nice. I haven't used my horrid torid since I ranked it to 30, then sold it. it definitely looks awesome now, though. if I get really bored I might give it another chance, I suppose

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Which defense were you playing on, exactly? My Torid's numbers have always been low since November so it's practically ineffective compared to other weapons past mid-level, even for Infested.

 

The fact that you can no longer rely on ice procs to maximize DoT is in itself a very heavy blow on the weapon, but with its DoT nerfed and its armor-ignore removed on top of that, it's become a simply all-around poor choice just like the Acrid until some fixing gets done.

Edited by SortaRandom
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wait, they changed the massive drop? seems like a mistake

 

status clouds would be nice. I haven't used my horrid torid since I ranked it to 30, then sold it. it definitely looks awesome now, though. if I get really bored I might give it another chance, I suppose

ditto.. still no good for twitch-reflex situations -.-

 

but the forma as building requirement though..

Edited by ntyd1s
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the cloud needs a decent Status Chance. which it doesn't.

 

(i also wand the Projectile trajectory to be reverted, but i can't expect to get that, gotta have a super flat trajectory because something that actually has some tactical use is probably too 'hard' to use, right? :/)

My Torid has great procs. If not clouds, then projectiles itself.

I'm shooting always directly at enemies and it works great. With Vortex and gas damage i have procs almost each second, which gives huge AoE and damage.

 

Which defense were you playing on, exactly? My Torid's numbers have always been low since November so it's practically ineffective compared to other weapons past mid-level, even for Infested.

 

The fact that you can no longer rely on ice procs to maximize DoT is in itself a very heavy blow on the weapon, but with its DoT nerfed and its armor-ignore removed on top of that, it's become a simply all-around poor choice just like the Acrid until some fixing gets done.

Ranking on infested breakout on the Earth defense, and now i'm playing ODD with it. Torid deals DoT non-stop, should i say.

And again, seems that this weapon is designed to be used on defense missions mostly. Still great with corrosive against hordes in Orokin Towers (have tested it on Survival II, need to try Survival III after formaing)

Edited by Skynin
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ditto.. still no good for twitch-reflex situations -.-

 

but the forma as building requirement though..

For this kind of situations you can use secondary weapon. Torid is niche weapon, no doubts. But try it against Infested with Vortex, that's so satisfying!

My favorite anti-infestation weapon so far.

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wait, they changed the massive drop? seems like a mistake

i'm still not 100% sure, but when i use it nowadays, i just get that sort've, yno, 'something feels wrong' feeling. something about the projectiles feels really off. not how i remember them from times past.

 

My Torid has great procs. If not clouds, then projectiles itself.

I'm shooting always directly at enemies and it works great. With Vortex and gas damage i have procs almost each second, which gives huge AoE and damage.

if a Weapon is only great when you use it with a specific power, that shows how good it... isn't.

 

i love Torid, but not so much anymore. the clouds simply do not create enough Status Effects for the Weapon to be effective. sure, i can use it like a Semi-Auto, and that works out well, i do enjoy doing that. but the purpose it's designed for, it does a meek job at. it's great with Vortex, sure, because it forces Enemies to be in range. they can't leave it. otherwise, they always just leave it. which makes the Weapon MASSIVELY less effective. 

 

even months ago, Torid was considered meh if you didn't have an Ice Mod equipped. it was a requirement. otherwise Enemies would take next to no Damage from the clouds.

sure, it was Armor Ignoring Damage, but it did very little of it without an OP Ice Mod to freeze Enemies inside the range for like quadruple the time they normally would be.

 

hell, the clouds might as well even have a moderate chance for staggers, so that it can further improve it's ability to actually deal some Damage.

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I've dabbled with it some as well.  Against Infested Survival, it works well enough, provided the levels aren't too high.  They come for you, so you can make that nasty if you pick the right spot  ODD is similar, in that there's plenty of places you can stand that are pretty safe, and they'll go for the object, making it easy to gas 'em.

 

But overall, it just doesn't do enough damage.  If you can stand safely (like in ODD), you're better off the various other "go boom" weapons like Ogris, Penta, or the electric secondary thingies.  And if you want to go beyond a certain level, you need something that just kills faster.

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Torid has excellent procs.  I kill most bosses in seconds (even Kril goes down in less than a minute!) due to stacking Viral procs.  Torid just needs a 20% damage buff (to scale similarly to explosives minus the giant aoe) and slight cloud width increase (to increase usability.)

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Well, just crafted it two days ago, ranked up and gotta say... it's amazing. Designed mostly for Defence as i guess, but in good hands can be deadly everywhere. Personally, i love to use it with my Vauban's Vortex and gas build against infested.

So much numbers :S

Very interesting to play with it.

Don't know why people hate Torid this much. Give it a shot, seriously.

 

but thats the only use it has, and in dmg1.0 when it had armor ignore and 100% status, thats still the only place and only frame combination it was ever used for.

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Torid has excellent procs.  I kill most bosses in seconds (even Kril goes down in less than a minute!) due to stacking Viral procs.  Torid just needs a 20% damage buff (to scale similarly to explosives minus the giant aoe) and slight cloud width increase (to increase usability.)

It needs a bigger cloud, not more damage. If you can get the enemy to stay in range, DPS is pretty good. A straight damage buff doesn't help the "enemy walks through cloud and only takes one tick" issue. A larger cloud (and being effected by firestorm) would make it so that the torid can tick multiple times against an enemy, even as they run through it. That would increase the damage and make the weapon more usable; as it is you have to dump a whole magazine just to cover one doorway, and still not do great damage at that. A larger mag and fire-rate wouldn't hurt, either; even without an area boost being able to lay more gas down would have the same effect.

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but thats the only use it has, and in dmg1.0 when it had armor ignore and 100% status, thats still the only place and only frame combination it was ever used for.

I don't see how something that's good for Defense wouldn't be good in other game modes, considering that Defense throws waves of enemies at you.

 

 

 

It needs a bigger cloud, not more damage. If you can get the enemy to stay in range, DPS is pretty good. A straight damage buff doesn't help the "enemy walks through cloud and only takes one tick" issue. A larger cloud (and being effected by firestorm) would make it so that the torid can tick multiple times against an enemy, even as they run through it. That would increase the damage and make the weapon more usable; as it is you have to dump a whole magazine just to cover one doorway, and still not do great damage at that. A larger mag and fire-rate wouldn't hurt, either; even without an area boost being able to lay more gas down would have the same effect.

You should aim at enemies when using the Torid, not only at the floor.  You can set up a death wall by spamming at a choke point but that isn't the only use for the gun.  Making the cloud a little wider (1m?) and allowing the splash damage to be affected by Firestorm would round out the gun perfectly.  I propose the 20% damage increase as well since it ought to be similar in damage to the launchers given that it only hits one person at a time with the direct damage. 

Edited by RealPandemonium
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I don't see how something that's good for Defense wouldn't be good in other game modes, considering that Defense throws waves of enemies at you.

 

because on infested defence (ODD or old skool xini) the infested blindly run straight to the cryopod, where upon they met a vauban vortex and a vauban shooting directly into the vortex with the torid, the same applies/applied to phalan or ODS, find a chokepoint/deadend area and lob down the vortex and torid it to bits and /afk

 

in exterminates/etc the enemys are pretty scattered, esp if their not infested, this is where the torid is weak, you pretty much need direct hits at that point, other weapons are easily hitting their targets, while your torid is acting like a slightly toxic beanbag launcher with a slower traveltime and bigger shot drop than a bow user.

 

this is my old torid setup which didnt change from dmg1.0 to 2.0 because nothign else is worth using imho, play exactly the same as dmg1.0, stand a few feet away from your vortex and just lob tons of gas into your vortex, occasionally move back/forward to make sure carrier doesnt fall asleep as he refuses to vacuum as his abilitys kinda turn off with their not so accurate anti-afk mechanic.

 

http://warframe-builder.com/Primary_Weapons/Builder/Torid/t_30_22230300_128-4-3-132-1-5-133-3-5-137-0-10-138-5-5-149-7-5-150-2-10-163-6-3_137-7-132-8-150-8-133-6-128-7-138-6-163-9-149-9/en/2-0-39

^ my torid setup for infested/ODD/ODS

 

if needed you could change that to corrosive/heat or stick to gas, seems pretty minimal difference tbh when everything is swirling in a vortex.

 

heres my vauban setup vs infested, note i have bastille equipped, its range is gimped severely but i pretty much never use it, its vortex all the way tbh, bastille is there just for the occasional revive or other emergency, their tiny but i can afford to spam loads, tesla is also ther emostly just to dump excess energy and a minor dmg increase.

 

http://warframe-builder.com/Warframes/Builder/Vauban/t_30_43001120013_2-8-10-5-2-4-8-10-5-10-3-5-13-1-3-14-6-5-49-0-10-55-7-4-120-5-3-122-4-3-123-9-3_49-8-13-7-5-8-10-9-122-5-120-2-14-5-55-10-2-12-123-7-8-14_56/en/1-0-20

^ My vauban for infested.

 

EDIT:

Youtube clip of easymoding ODD with vauban+torid in dmg2.0

http://youtu.be/cFm_8bRo82o

 

old pic i found of the same easymode playing with a vauban in the group doing the exact same thing in dmg 1.0/phalan.

https://app.box.com/shared/static/13sjit2u74rqmu2i40wq.jpg

Edited by Methanoid
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Well, my input which will be promptly ignored in the face of the incoming update:

 

Torid is a terrible thing. Everybody I see raving about it has one very specific strategy and build they are using it for, which is not at all the hallmark of a good weapon.  The problem with Torid is that it's trying to be two different things and failing miserably at both.

 

The gun has very high impact damage, but is slow to fire and slow to reload which means its combat endurance is pathetic. Further, the projectile is slow moving and has drop to it which makes it require careful aiming to score hits. And you have to hope the enemy doesn't side step, or the camera doesn't wig out and think you are aiming 5 meters to the side of where YOU think you are aiming.  All of this conspires to make Torid terrible as a direct fire heavy "cannon". Bows have better sustained damage, more accuracy, better crits, and punch-through.

 

On the other hand, its AOE radius is ridiculously tiny to the point that it basically doesn't have an AOE unless the enemies are holding hands with eachother. The DOT will never matter because enemies aren't going to stay put long enough to let it tick on them, and any status-DOT effects inflicted by the cloud like poison and toxin don't matter either since they base themselves on the feeble damage of the cloud tick instead of the massive damage of the gun.  The only way to get any useful performance out of it as an AOE weapon is to spam a choke point constantly so that the clouds stack deeply enough to kill something that wanders through...  Except the Penta does this more elegantly and more efficiently by simply killing everything within a couple of meters of your command-detonated explosive. Torid is vastly inferior as a grenade launcher.

 

Basically this weapon needs to decide what it is.

 

Torid battle rifle

Magazine size 20, reload time 3 seconds, rate of fire 2/second

High damage (150?)

Fast-moving projectile with minimal drop (model after Paris Prime arrow)

Does half damage immediately, and the other half over 3 seconds as DOT (stacks)

 

Effectively the hard-hitting primary version of the Tysis. Highly ammo efficient rifle but lacking in stopping power due to half its damage being delayed.

 

 

Torid grenade launcher

Low direct impact damage.

Cloud radius 50% greater than Penta radius.

Cloud has no falloff; every target affected takes full damage.

High 20% status chance

Targets affected by the cloud take 1/10th damage per second for 10 seconds.

Edited by Momaw
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Interesting that you bother to bring a Torid to ODD when a launcher would do the same job better.  If you don't like the weapon then at least don't ruin it for the rest of by coming into the forums and calling it useless.  

 

the launcher is better, IF your in odd or somewhere you can climb up high out of the way so you dont blast your own face off, the torid has only ever been good for what i showed in the vidclip, be that dmg2.0 or back in dmg1.0 ive never seen anyone use the torid apart from that exact combo/setup because thats all its ever been good for.

 

it had "some" slight use in dmg1.0 vs grineer/corpus rather than infested because back then cold would slow everything so you could create slow/chokepoints/killzones more easily without the need for a vauban, but thats not really possible now.

 

and youd be wrong(ish) i "DID" like it.......in dmg1.0, in dmg2.0 its pretty terrible except what i demonstrated, unless you can show me a clip of it being awesome in some other way.

 

also if i thought it was completely useless id hardly be showing a vid of it easymode'ing ODD now would i?

Edited by Methanoid
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