Jump to content
The Lotus Eaters: Share Bug Reports and Feedback Here! ×
  • 0

Are These Mods Useful On The Marelok?


OldGodKing
 Share

Question

Just built my Marelok and it's pretty impressive. But I'm trying to see which mods would suit it most with the least amount of Forma.

 

Seeker for Punch Through.

Quickdraw for Reload.

Stunning Speed for Reload and 10% Status since I don't have Pistol Pestilence. (I have Jolt though.)

Sure Shot for Status again.

Magnum Force for added damage but less accuracy? (Is accuracy really necessary for the Marelok if I'm only ever using it mid-range?)

Edited by AxialBlue
Link to comment
Share on other sites

18 answers to this question

Recommended Posts

sure shot and reload speed are wasted space, an increase in reload speed is nigh negligible and 15% more status chance is too.

 

if you want to pump up status chance (and it's recommended) do so by using the tethra+cicero elemental mods, that bumps you up to 66% chance per shot, adding sure shot only gives you... 5% more, not worth it.

 

go with the holy trinity mentioned above (hornet+2 multishots) then tethra+cicero, and finish with elemental mods that combine for the faction you want.

Link to comment
Share on other sites

Seeker is a good idea if you have a free slot after you have used all the other important mods. It will let you, as you said, kill 2-3 enemies in a single shot.

Magnum Force... There are a few weapons that are not affected by accuracy, or at least the difference it's not very noticeable. Try it with your Marelok and see how precise the shots are in different distances. If you consider that you can manage with that less precision, then good for you. If not... well, you''l have to look for another one to fill the hole.

 

All the rest are not worth using on Marelok, in my opinion.

 

I gave my suggestion like you asked in the thread, sure it wasn't out of those mods you listed but still a suggestion none-the-less

 
You gave a suggestion, yes, but not about what OP asked for. If he/she asked about what fruit has more vitamic C would you suggest him to become vegetarian? It's the same.
Edited by Hawner
Link to comment
Share on other sites

seeker is really the only one worth while

as

the reload is fast anyways dont need to waste spots with that

same with stunning speed dont need it and the status bonus as so low for 9 pionts

sure shot is the same

magnum force the accuracy loss is not worth it for the tiny boost.

Link to comment
Share on other sites

Only one of the list you posted would be Seeker. I've found it to be incredibly useful, as you no longer have to worry about tagging enemies around cover, you just shoot through it! Also makes it a beast in hallways, mowing down entire lines of grineer or corpus in a single shot. Personally I only put two ranks in it because its plenty enough for most occasions.

 

Reload really isn't that important, as it doesn't have a ridiculous slow reload anyway as a pocket sniper. Other status mods also aren't that important, as the Cicero/Tethra mods with multishot give it a really high status chance. Wouldn't trust Magnum, as its already pretty inaccurate, but I suppose that depends on how you intend to use it. It's already inaccurate enough to where the three bullets you fire per shot are sort of like a long-range shotgun. It would be find if you were already using a long-ranged weapon and only intended to get in close with it.

Link to comment
Share on other sites

2 forma to build like this: http://goo.gl/YWEMR1

 

2 more forma to fit Seeker. Not worth it imo, as I use this as a anti-heavy or ST weapon. 1 more forma will give you room for Cicero, but you mentioned you don't have that. In its place, I'd drop a +100% crit chance mod, bringing the crit up to 30% or roughly 0.84 crits per trigger pull. With crits having a 4x modifier on headshots, this will considerably up the damage/shot when dealing headshots.

 

Specificially +100% crit increases damage done by ~21% on headshots.

Link to comment
Share on other sites

Just built my Marelok and it's pretty impressive. But I'm trying to see which mods would suit it most with the least amount of Forma.

 

Seeker for Punch Through.

Quickdraw for Reload.

Stunning Speed for Reload and 10% Status since I don't have Pistol Pestilence. (I have Jolt though.)

Sure Shot for Status again.

Magnum Force for added damage but less accuracy? (Is accuracy really necessary for the Marelok if I'm only ever using it mid-range?)

I use seeker in my grineer and void builds, specifically against shield lancers and for void MD.

 

Quickdraw isn't really needed because the reload is pretty good at 1.7ish

 

Stunning speed is kinda meh but if you really want reload speed then stunning speed > quickdraw

 

sure shot is a waste of a mod slot.

 

magnum force: ehhhhhhh you're better off with elemental mods, the damage gain is not worth the accuracy loss especially for this sniping pistol.

 

 

Here's my grineer and void build

 

Grineer:

Hornet strike, expel grineer

barrel diffusion, lethal torrent

fire + electric + jolt

seeker

 

void:

same thing except replace fire with toxin and expel grineer to cold.

 

You can replace seeker with the other cold mod to maximize damage vs shields and for overall raw damage.

Edited by MrJxt
Link to comment
Share on other sites

2 forma to build like this: http://goo.gl/YWEMR1

 

2 more forma to fit Seeker. Not worth it imo, as I use this as a anti-heavy or ST weapon. 1 more forma will give you room for Cicero, but you mentioned you don't have that. In its place, I'd drop a +100% crit chance mod, bringing the crit up to 30% or roughly 0.84 crits per trigger pull. With crits having a 4x modifier on headshots, this will considerably up the damage/shot when dealing headshots.

 

Specificially +100% crit increases damage done by ~21% on headshots.

How does a crit chance % mod increase crit damage?   Now if you told me you put in the crit damage mod, I might understand how the crit damage increases. 

 

I would think if you get a headshot, you get the 4x modifier with or without the crit change % mod.

Link to comment
Share on other sites

How does a crit chance % mod increase crit damage?   Now if you told me you put in the crit damage mod, I might understand how the crit damage increases. 

 

I would think if you get a headshot, you get the 4x modifier with or without the crit change % mod.

 

Headshots that dont crit = 2x damage

Headshots that crit = 4x damage

 

Therefore the average modifier = crit chance*4 + noncrit chance*2

 

Sometimes headshot crits do 8x damage, something to do with being a client, but thats obv a bug. 4x crit headshots have been around for a long time and would be easy enough to fix, so its persistence seems to imply 'working as intended' although I dont see how. Until they fix it I'll keep using it, lol :D

Link to comment
Share on other sites

I gave my suggestion like you asked in the thread, sure it wasn't out of those mods you listed but still a suggestion none-the-less

 

Really? /facepalm

 

 

On topic though, these are the builds I came up with.

 

Standard Radiation build. Seeker is in this build mainly because of those pesky Shield Lancers.

Jolt for the Status and an unranked Expel Grineer just to squeeze out as much damage as I can.

http://goo.gl/XLlgpa

 

Corpus build. Never needed Seeker for this and Void.

240% Magnetic for the shields and 90% Toxin for their HP.

http://goo.gl/q9zsbV

 

Void build. Standard Cold / Corrosive build.

http://goo.gl/2e0HlU

 

3 Forma would be my limit for most weapons these days or else I will get bored of them before the time I completely polarize them.

But if I do polarize it 4 times instead, I would remove Expel Grineer from my Rad. build and swap it out with Pathogen Rounds.

Edited by AxialBlue
Link to comment
Share on other sites

On topic though, these are the builds I came up with.

 

Grineer: I would ditch a point in Seeker for more Expel. Personally I think the third shot is a little bit overkill, and I would focus on upping the damage per bullet rather than damage per trigger pull, but thats just my OCD talking, which hates the 20% chance to do 2/3rds the damage of the other trigger pulls :S.

 

Etc: http://goo.gl/03ikzF

 

Corpus: Use Expel Corpus instead of Deep Freeze, as per https://forums.warframe.com/index.php?/topic/195611-toxin-vs-magnetic-against-corpus-updated-with-tethra/

Expel will be worth +54% Magnetic Damage, +27% Toxin damage, +30% base damage, compared to DF which is only +60% Magnetic.

 

Void: Pretty Perfect :D

Deep Freeze can be swapped for Stunning Speed tho, wont really impact damage against Gunners but will up status chance and time firing, thus increasing the number of procs and upping DPS through corrosive armor removal. At low levels where Corrosive procs dont matter as much, the increase in firing time is a better DPS increase than upping the damage/shot, which is already overkill.

Edited by Darzk
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...