Jump to content
The Lotus Eaters: Share Bug Reports and Feedback Here! ×

Melee 2.0 Is Going To Be In U13...how About Warframe Armor X.0?


ExorcistEX
 Share

Recommended Posts

Melee 2.0 is going to be in U13...how about warframe armor X.0?

 

edited:

 

i think warframe armor X.0 should be with melee 2.0 since we are going to do more cqc...with the current state of armor...I dont have much faith to deal with high level enemy with melee...

 

although we dont know how will the melee 2.0 change the game yet but armor is a huge problem as I see so far...

 

 

This is what armor i refer to.

I think he means Armor for US, not the enemies, because as far as I can see, Warframe armor is not something noticiable, Shields are not affected by armor, and making tests in how much damage you mitigate to health.... to this day I see no diff from a Warframe with 15 armor from Valkyr's 600.

 

 

 

This is very well said. Simply as it might be, I have also hard times telling the difference of armor values. Significant in numbers yes, but it is all theorycrafting to me and nothing about it holds true. OP also raises a good point that the melee buff and overhaul is worth nothing if we can't even get to our enemies to begin with. A lot of it has to do with our own defenses that majorly actually only are about your shields value. Armor brings nothing on your table and it is shame. I wish DE would actually do something about it, it would be about time to make changes.

They are small company but really, the fix would be easy and small and that is that the armor, like many have suggested, would also reduce shield consumption. This way, the Frames that have bigger values are more tanky while small armor value Warframes benefit very little from this. Would also open a lot more windows for different builds and Warframe attributes when it comes to armor and health tanking. An aspect that is present already with Valkyr, but an aspect that is highly unviable at the same time.

Like I said, they are a small team and I get that but it also is a small tweak so it shouldn't take months on end to make it done either, even from a small team.

EDIT: And yes, the Damage 2.0 is also Armor 2.0 but it needs some heavy tweaking and I have been waiting it since the time that system was released. Small adjustments have been made, but nothing significant compared to prior Damage 2.0. It still is pretty much the same deal. Armor is almost completely useless attribute to rely on and yet, it has such a big emphasis in mod card levels and was considered as one of the basic mods once.

Edited by ExorcistEX
Link to comment
Share on other sites

Hey, hey. You want everything too soon.

They're not a huge company, let them take their own pace so that things don't get rushed.


I know Armor 2.0 was announced some time ago, but everything undergoes huge change in the office.

Did you see the beginning teasers of Melee 2.0 in the DEvstreams, and how it looks now?

Edited by Tyffie
Link to comment
Share on other sites

Frame abilities  2.0

Frame abilities  2.0

Frame abilities  2.0

Frame abilities  2.0

Frame abilities  2.0

Frame abilities  2.0

Frame abilities  2.0

Frame abilities  2.0

Frame abilities  2.0

Frame abilities  2.0

Should be first just saying...

Link to comment
Share on other sites

Frame abilities  2.0

Frame abilities  2.0

Frame abilities  2.0

Frame abilities  2.0

Frame abilities  2.0

Frame abilities  2.0

Frame abilities  2.0

Frame abilities  2.0

Frame abilities  2.0

Frame abilities  2.0

Should be first just saying...

and i think they said there will be no abilites 2.0

Link to comment
Share on other sites

Hey, hey. You want everything too soon.

They're not a huge company, let them take their own pace so that things don't get rushed.

I know Armor 2.0 was announced some time ago, but everything undergoes huge change in the office.

Did you see the beginning teasers of Melee 2.0 in the DEvstreams, and how it looks now?

i think armor 2.0 should be with melee 2.0 since we are going to do more cqc...with the current state of armor...I dont have much faith to deal with high level enemy with melee...

 

although we dont know how will the melee 2.0 change the game yet but armor is a huge problem as I see so far...

Edited by ExorcistEX
Link to comment
Share on other sites

i think armor 2.0 should be with melee 2.0 since we are going to do more cqc...with the current state of armor...I dont have much faith to deal with hoght level enemy with melee...

although we dont know how will the melee 2.0 change the game yet but armor is a huge problem as I see so far...

Dude, you're expecting two major things in one update? Plus, we're getting Melee 2.0, Ugly uncle Hek and and a new frame in U13. And how many times did Melee 2.0 get delayed? It was suppose to come out in U12 so why would you expect Armor 2.0? Melee 2.0 is a completely new version of melee, new attacks, new animations etc etc Edited by izzatuw
Link to comment
Share on other sites

Dude, you're expecting two major things in one update? Plus, we're getting Melee 2.0, Ugly uncle Hek and and a new frame in U13? And how many times did Melee 2.0 get delayed? It was suppose to come out in U12 so why would you expect Armor 2.0?

not asking to come at the same time but just hoping not too far away since we are going to use more melee but with the current stage of the armor...

Link to comment
Share on other sites

not asking to come at the same time but just hoping not too far away since we are going to use more melee but with the current stage of the armor...

Step by step, don't be too hasty... We can't ask after getting something they need to right away improve the next thing. DE crew are humans. Not grineer.

Link to comment
Share on other sites

What the hell is Armour 2.0?

 

The only thing mentioned about that was back in damage 2.0 where they discussed armour. Thus it was dubbed armour 2.0. 

 

That already occurred, Armour is faction specific thing now instead of a general modifier on mobs taking damage. 

 

Also there is nothing wrong with it... 

 

Elemental damage calculations however... well. 

Link to comment
Share on other sites

Armor 2.0 = damage 2.0.

 

Yeah, you've already got it. I wouldn't expect any serious look at this anytime soon.

 

As for abilities, as stated in several devstreams all 'frames can and will be looked at as the game progresses. The extreme negative reaction to a bloc "abilities 2.0" would seem to indicate that isn't going to happen either.

Link to comment
Share on other sites

I think he means Armor for US, not the enemies, because as far as I can see, Warframe armor is not something noticiable, Shields are not affected by armor, and making tests in how much damage you mitigate to health.... to this day I see no diff from a Warframe with 15 armor from Valkyr's 600.

Link to comment
Share on other sites

"warframe armor" just needs to be reverted to its 1.0 values, still have no clue why DE nerfed it. enemy armor scaling needs to just gtfo, its been broken and needs to stop. let enemies scale health only, give them a higher flat armor rating if you have too

 

chart i did about "warframe armor 1.0",  dr = damage received

 

damage 1.0:

 

-10 armor = 90% dr

-40 armor = 71% dr

-50 armor = 66% dr

-125 armor = 44% dr

-150 armor = 40% dr

-200 armor = 33% dr

 

current damage 2.0

 

-10 buffed to 15 = 95% dr

-40 buffed to 50 = 85% dr

-50 buffed to 65 = 82% dr

-125 buffed to 155 = 65% dr

-150 buffed to 190 = 61% dr

-200 buffed to 300 = 50% dr

 

adjusted damage 2.0

 

-10 buffed to 30 = 90% dr

-40 buffed to 120 = 71% dr

-50 buffed to 150 = 66% dr

-125 buffed to 375 = 44% dr

-150 buffed to 450 = 40% dr

-200 buffed to 600 = 33% dr

 

 

all warframes (except valkyr) need their armor buffed, enemies dont need armor scaling if they are also going to scale health

Edited by HillsAndTheSea
Link to comment
Share on other sites

I think he means Armor for US, not the enemies, because as far as I can see, Warframe armor is not something noticiable, Shields are not affected by armor, and making tests in how much damage you mitigate to health.... to this day I see no diff from a Warframe with 15 armor from Valkyr's 600.

thank you

 

this is what i try to say...

 

and i think this is quite ugent (not super ugent but ugent) as with current armor for the frame, you will get shoot down pretty quick in high level enemy (let say...60mins in T3 sur...)

Link to comment
Share on other sites

and i think this is quite ugent (not super ugent but ugent) as with current armor for the frame, you will get shoot down pretty quick in high level enemy (let say...60mins in T3 sur...)

 

you lost me.

 

the game is not (and should not) be balanced around 60+ minutes of T3 survival

Link to comment
Share on other sites

I think he means Armor for US, not the enemies, because as far as I can see, Warframe armor is not something noticiable, Shields are not affected by armor, and making tests in how much damage you mitigate to health.... to this day I see no diff from a Warframe with 15 armor from Valkyr's 600.

This is very well said. Simply as it might be, I have also hard times telling the difference of armor values. Significant in numbers yes, but it is all theorycrafting to me and nothing about it holds true. OP also raises a good point that the melee buff and overhaul is worth nothing if we can't even get to our enemies to begin with. A lot of it has to do with our own defenses that majorly actually only are about your shields value. Armor brings nothing on your table and it is shame. I wish DE would actually do something about it, it would be about time to make changes.

They are small company but really, the fix would be easy and small and that is that the armor, like many have suggested, would also reduce shield consumption. This way, the Frames that have bigger values are more tanky while small armor value Warframes benefit very little from this. Would also open a lot more windows for different builds and Warframe attributes when it comes to armor and health tanking. An aspect that is present already with Valkyr, but an aspect that is highly unviable at the same time.

Like I said, they are a small team and I get that but it also is a small tweak so it shouldn't take months on end to make it done either, even from a small team.

EDIT: And yes, the Damage 2.0 is also Armor 2.0 but it needs some heavy tweaking and I have been waiting it since the time that system was released. Small adjustments have been made, but nothing significant compared to prior Damage 2.0. It still is pretty much the same deal. Armor is almost completely useless attribute to rely on and yet, it has such a big emphasis in mod card levels and was considered as one of the basic mods once.

Edited by BETAOPTICS
Link to comment
Share on other sites

I start to think...will this be the reason why they delay U13 as they need to work on the warframe armor :P

 

joking aside, yes just did a little check again and there is not so much different to equip/unequip the maxed armor mod...so if they didnt do anything to the armor with U13 than the melee 2.0 is kinda useless for high level enemy.

 

 

 

I quoted your post to the OP as this way more people will it ^^

Edited by ExorcistEX
Link to comment
Share on other sites

Armor stat for frames is crap, if enemies have enough dps to down your shield then they are likely to burn through your life too, armor or not.

Actualy I don't see the point in frames having an armor stat at all.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...