BrazilianJoe Posted April 2, 2014 Share Posted April 2, 2014 I have stayed for some time in a tile, and after a while I have noticed two preponderant behaviours in AI: 1) AI stays put and stops moving/responding until one of them is shot/killed. I can just run around sliding and jumping, they just ignore the player. 2) AI just walks around languidly as if I am not there, I have to bump/shoot one of them to be noticed. I can stand still and they will just walk around me. If I take no aggressive action, I'm BFF with the enemies. 3) Sometimes the AI pathing just does not know what to do, and it starts walking around in circles. 4) AI just does not know who to shoot. It spends two or three shots in one warframe, then switches to another, then goes back to the first, then... you get it. What is being done to improve the AI? Link to comment Share on other sites More sharing options...
[DE]Whirrrrr Posted April 2, 2014 Share Posted April 2, 2014 (edited) I have stayed for some time in a tile, and after a while I have noticed two preponderant behaviours in AI: 1) AI stays put and stops moving/responding until one of them is shot/killed. I can just run around sliding and jumping, they just ignore the player. 2) AI just walks around languidly as if I am not there, I have to bump/shoot one of them to be noticed. I can stand still and they will just walk around me. If I take no aggressive action, I'm BFF with the enemies. Thanks for your report, do you remember which node or mission type this occurred in? Approximately how long did you stay in one spot before the AI became unresponsive? Edited April 2, 2014 by Whirrrrr Link to comment Share on other sites More sharing options...
DarknightK Posted April 2, 2014 Share Posted April 2, 2014 How long did you stay in this tileset after you were discovered? Were you discovered? I haven't encountered this yet. Although I dont stay long in one place either. Link to comment Share on other sites More sharing options...
egregiousRac Posted April 2, 2014 Share Posted April 2, 2014 1) AI stays put and stops moving/responding until one of them is shot/killed. I can just run around sliding and jumping, they just ignore the player. 2) AI just walks around languidly as if I am not there, I have to bump/shoot one of them to be noticed. I can stand still and they will just walk around me. If I take no aggressive action, I'm BFF with the enemies. 3) Sometimes the AI pathing just does not know what to do, and it starts walking around in circles. 4) AI just does not know who to shoot. It spends two or three shots in one warframe, then switches to another, then goes back to the first, then... you get it. I spend enormous amounts of time in one tile, upwards of half an hour in some cases. 1) Never experienced this. They stop and stand in place fairly often as part of the non-alerted routine, but they still move again after a couple seconds, or upon seeing the player. 2) Also never experienced this. 3) This sounds like bad pathing maps in the specific tiles. I have seen cases of this somewhat frequently. 4) This is pretty common in videogame AI. It can look funny in some cases, but it is better than ignoring the existence of more than one target. Link to comment Share on other sites More sharing options...
CobaltChimera Posted April 2, 2014 Share Posted April 2, 2014 I can go record this. I see happen all the time. A few NPCs will be waiting in cover to attack me and I can run past them, even get right next to them. Link to comment Share on other sites More sharing options...
xlraistlx Posted April 2, 2014 Share Posted April 2, 2014 I have experienced unresponsive AI while playing MD with Excaliur and stay in one spot without moving but shoting and radial blinding, after ~1 minute they'll stop moving but as soon as I move in any direction they get back to normal. There have been survials (solo) in where I don't leave a tile for ~20 minutes and have not experienced this. Link to comment Share on other sites More sharing options...
(PSN)Nilphelan Posted April 2, 2014 Share Posted April 2, 2014 Have seen the same issue especially when melee attackers, they just forget your there and go into a neutral state until you move again or shoot. Also noticed if I'm playing solo and go onto a container to shoot at mobs; that the spawns tend to really thin out badly causing an early departure of the survival due to no life support mini packs. Link to comment Share on other sites More sharing options...
Methanoid Posted April 2, 2014 Share Posted April 2, 2014 is this sneaking up behind or to the sides of them or are you walking right past their faces? maybe pics or a vid of what you mean would be of more help. Link to comment Share on other sites More sharing options...
[DE]Momaw Posted April 2, 2014 Share Posted April 2, 2014 Thanks for your report, do you remember which node or mission type this occurred in? Approximately how long did you stay in one spot before the AI became unresponsive? Happens all the time in the void. This tile is ESPECIALLY prone to the AI going comatose during long battles. Link to comment Share on other sites More sharing options...
CobaltChimera Posted April 2, 2014 Share Posted April 2, 2014 (edited) Example of AI. You see this all the time if you walk through a level. http://youtu.be/HDZuvKSP_lA Edited April 2, 2014 by TwistedChimera Link to comment Share on other sites More sharing options...
CY13ERPUNK Posted April 2, 2014 Share Posted April 2, 2014 hey now, dont insult those grapes srsly Link to comment Share on other sites More sharing options...
DecapitatingJim Posted April 2, 2014 Share Posted April 2, 2014 Saying they have a brain the size of a grape is highly inaccurate. I mean grapes are pretty big. Link to comment Share on other sites More sharing options...
Onihikage Posted April 2, 2014 Share Posted April 2, 2014 (edited) One thing I've noticed is that when I'm spamming Radial Disarm, enemies will often stop responding to players (until hit by them) and just stand there making aggressive postures with their pointy stick. I'm not sure if it's when an enemy is hit with multiple RDs, and whether or not it only occurs in missions where the Loki spamming RD isn't hosting, but I do know that RD has something to do with it. Haven't played as Loki in a couple of weeks though, so I don't know if it's fixed by now. At any rate, AI needs to be the next big overhaul. Edited April 2, 2014 by Onihikage Link to comment Share on other sites More sharing options...
Bibliothekar Posted April 2, 2014 Share Posted April 2, 2014 (edited) I have experienced unresponsive AI while playing MD with Excaliur and stay in one spot without moving but shoting and radial blinding, after ~1 minute they'll stop moving but as soon as I move in any direction they get back to normal. Sounds like you were going solo. There is a guide on Grineer MD tiles which says, that AI shuts down if you are solo and didn't move for a minute, because it assumes, that you are afk. Same probably goes for [...] they just forget your there and go into a neutral state until you move again or shoot. Also noticed if I'm playing solo and go onto a container to shoot at mobs; that the spawns tend to really thin out badly causing an early departure of the survival due to no life support mini packs. Yes, relying solely on movement for afk-detection might not be the best idea, but it's something. Maybe they should point this out more clearly, but then there will be people complaining about "leechers" joining and doing random stuff instead of just standing around, to trick afk-detection. Edited April 2, 2014 by Bibliothekar Link to comment Share on other sites More sharing options...
Tsoe Posted April 2, 2014 Share Posted April 2, 2014 (edited) One thing I've noticed is that when I'm spamming Radial Disarm, enemies will often stop responding to players (until hit by them) and just stand there making aggressive postures with their pointy stick. I'm not sure if it's when an enemy is hit with multiple RDs, and whether or not it only occurs in missions where the Loki spamming RD isn't hosting, but I do know that RD has something to do with it. Haven't played as Loki in a couple of weeks though, so I don't know if it's fixed by now. At any rate, AI needs to be the next big overhaul. yeah in UP14 coming soon™ Edited April 2, 2014 by Tsoe Link to comment Share on other sites More sharing options...
OblivionNecroninja Posted April 2, 2014 Share Posted April 2, 2014 (edited) Good AI needs good AI coders. DE, unfortunately, has hired Chimpy The Chimp instead. EDIT: In all seriousness, though, they really can't overhaul the AI without a good AI coder and those are hard to find. Edited April 2, 2014 by OblivionNecroninja Link to comment Share on other sites More sharing options...
evilfluffy Posted April 2, 2014 Share Posted April 2, 2014 Example of AI. You see this all the time if you walk through a level. http://youtu.be/HDZuvKSP_lA Link to comment Share on other sites More sharing options...
BrazilianJoe Posted April 2, 2014 Author Share Posted April 2, 2014 (edited) Edited April 2, 2014 by BrazilianJoe Link to comment Share on other sites More sharing options...
kimahn Posted April 2, 2014 Share Posted April 2, 2014 i knew a grape once. Link to comment Share on other sites More sharing options...
Doom_Bunny Posted April 3, 2014 Share Posted April 3, 2014 I have experienced spawn "stop" and I do exploit it on T3 mobile defence solo. I'll stand on top of the pod and wipe out the enemies still in the room without using the movement keys w,a,s,d. The spawns stop arfter about 40 seconds on the count down. Arfter you get off the pod the room will fill with enemy spawns. Link to comment Share on other sites More sharing options...
Jumalauta Posted April 3, 2014 Share Posted April 3, 2014 One thing I've noticed is that when I'm spamming Radial Disarm, enemies will often stop responding to players (until hit by them) and just stand there making aggressive postures with their pointy stick. I'm not sure if it's when an enemy is hit with multiple RDs, and whether or not it only occurs in missions where the Loki spamming RD isn't hosting, but I do know that RD has something to do with it. Haven't played as Loki in a couple of weeks though, so I don't know if it's fixed by now. At any rate, AI needs to be the next big overhaul. This happens also if Loki is hosting. Link to comment Share on other sites More sharing options...
SomeoneUsual Posted April 3, 2014 Share Posted April 3, 2014 #14 also occurs in defense missions. Link to comment Share on other sites More sharing options...
MEsoJD Posted April 3, 2014 Share Posted April 3, 2014 The ai's lack of intelligence is nothing new... Link to comment Share on other sites More sharing options...
-10no-Dark Posted April 3, 2014 Share Posted April 3, 2014 In coop I usually observe the opposite AI spawn behavior, after standing still for some time the AI start to spawn right in from of me and I'm able to pull for one or two sneak finishers after spawning before AI kicks in. Link to comment Share on other sites More sharing options...
Methanoid Posted April 3, 2014 Share Posted April 3, 2014 on a side note i used to like the AI on F.E.A.R, used to hate those little sods for trying to circle round behind you while you were engaging them. Link to comment Share on other sites More sharing options...
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