OblivionNecroninja Posted April 2, 2014 Share Posted April 2, 2014 Playing around a bit as Zephyr has lead me to an unavoidable conclusion: Tailwind is overcosted. 25 energy is just too much for the 'fly' ability for a frame whose entire schtick is flying, espeically without a - aura polarity. I reccommend recosting it to something like Super Jump's 10 energy cost, and removing the damage if that seems too good. Link to comment Share on other sites More sharing options...
JuicyPop Posted April 2, 2014 Share Posted April 2, 2014 (edited) 25 energy is appropriate for the modifiable range and damage that comes with the skill. Super Jump has none of these characteristics, and is therefore more justifiable at 10 energy. Edited April 2, 2014 by JuicyPop Link to comment Share on other sites More sharing options...
ExplodingStars Posted April 2, 2014 Share Posted April 2, 2014 Tailwind would be fine for 25 if there was more than just a Jump and Dash A "Hold down the button" Glide would personally justify the cost Link to comment Share on other sites More sharing options...
zebar1313 Posted April 2, 2014 Share Posted April 2, 2014 I personally see no issue with it. Use flow, Fleeting, narrowminded boom problem solved. Don't spec her for dmg and you'll be fine Link to comment Share on other sites More sharing options...
Guest Posted April 2, 2014 Share Posted April 2, 2014 I think it is okay. Slash Dash costs 25 and is less useful IMO. Link to comment Share on other sites More sharing options...
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