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Tailwind Troubles


OblivionNecroninja
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Playing around a bit as Zephyr has lead me to an unavoidable conclusion: Tailwind is overcosted. 25 energy is just too much for the 'fly' ability for a frame whose entire schtick is flying, espeically without a - aura polarity. I reccommend recosting it to something like Super Jump's 10 energy cost, and removing the damage if that seems too good. 

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25 energy is appropriate for the modifiable range and damage that comes with the skill. Super Jump has none of these characteristics, and is therefore more justifiable at 10 energy.

Edited by JuicyPop
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